diff --git a/GameServer/Handlers/AuthMessageHandler.cs b/GameServer/Handlers/AuthMessageHandler.cs index 0f6fb8b..ee7b105 100644 --- a/GameServer/Handlers/AuthMessageHandler.cs +++ b/GameServer/Handlers/AuthMessageHandler.cs @@ -5,6 +5,8 @@ using Protocol; namespace GameServer.Handlers; internal class AuthMessageHandler : MessageHandlerBase { + private const int CharacterId = 1601; + public AuthMessageHandler(KcpSession session) : base(session) { // AuthMessageHandler. @@ -56,7 +58,7 @@ internal class AuthMessageHandler : MessageHandlerBase new RoleShowEntry { Level = 1, - RoleId = 1302 + RoleId = CharacterId } }, }); @@ -84,7 +86,7 @@ internal class AuthMessageHandler : MessageHandlerBase EntityType = (int)EEntityType.Player, PlayerId = 1337, LivingStatus = (int)LivingStatus.Alive, - ConfigId = 1302, + ConfigId = CharacterId, ConfigType = (int)EntityConfigType.Character, Id = 1, IsVisible = true, @@ -225,7 +227,7 @@ internal class AuthMessageHandler : MessageHandlerBase CurHp = 1000, MaxHp = 1000, IsControl = true, - RoleId = 1302, + RoleId = CharacterId, RoleLevel = 1, } }, @@ -283,10 +285,10 @@ internal class AuthMessageHandler : MessageHandlerBase { new FightFormation { - CurRole = 1302, + CurRole = CharacterId, FormationId = 1, IsCurrent = true, - RoleIds = { 1302 }, + RoleIds = { CharacterId }, } }, });