Weapon stats + correct take on/off

This commit is contained in:
xeon 2024-02-22 00:14:56 +03:00
parent 1bd1931807
commit 3e7ec6f8ad
6 changed files with 124 additions and 5 deletions

View file

@ -1,5 +1,6 @@
using Core.Config;
using GameServer.Controllers.Attributes;
using GameServer.Extensions.Logic;
using GameServer.Models;
using GameServer.Network;
using GameServer.Network.Messages;
@ -243,12 +244,14 @@ internal class CreatureController : Controller
{
for (int i = 0; i < _modelManager.Formation.RoleIds.Length; i++)
{
PlayerEntity entity = _entityFactory.CreatePlayer(_modelManager.Formation.RoleIds[i], _modelManager.Player.Id);
int roleId = _modelManager.Formation.RoleIds[i];
PlayerEntity entity = _entityFactory.CreatePlayer(roleId, _modelManager.Player.Id);
entity.Pos = _modelManager.Player.Position.Clone();
entity.IsCurrentRole = i == 0;
_entitySystem.Create(entity);
entity.InitProps(_configManager.GetConfig<BasePropertyConfig>(entity.ConfigId)!);
entity.ComponentSystem.Get<EntityAttributeComponent>().SetAll(_modelManager.Roles.GetRoleById(roleId)!.GetAttributeList());
CreateConcomitants(entity);

View file

@ -1,5 +1,6 @@
using Core.Config;
using GameServer.Controllers.Attributes;
using GameServer.Extensions.Logic;
using GameServer.Models;
using GameServer.Network;
using GameServer.Systems.Entity;
@ -34,7 +35,7 @@ internal class InventoryController : Controller
public RpcResult OnItemExchangeInfoRequest() => Response(MessageId.ItemExchangeInfoResponse, new ItemExchangeInfoResponse());
[NetEvent(MessageId.EquipTakeOnRequest)]
public async Task<RpcResult> OnEquipTakeOnRequest(EquipTakeOnRequest request, ModelManager modelManager, CreatureController creatureController)
public async Task<RpcResult> OnEquipTakeOnRequest(EquipTakeOnRequest request, ModelManager modelManager, CreatureController creatureController, ConfigManager configManager)
{
WeaponItem? weapon = modelManager.Inventory.GetWeaponById(request.Data.EquipIncId);
if (weapon == null) return Response(MessageId.EquipTakeOnResponse, new EquipTakeOnResponse
@ -42,9 +43,34 @@ internal class InventoryController : Controller
ErrorCode = (int)ErrorCode.ErrItemIdInvaild
});
PlayerEntity? entity = creatureController.GetPlayerEntityByRoleId(request.Data.RoleId);
if (entity != null)
WeaponConfig weaponConf = configManager.GetConfig<WeaponConfig>(weapon.Id)!;
roleInfo? role = modelManager.Roles.GetRoleById(request.Data.RoleId);
if (role == null) return Response(MessageId.EquipTakeOnResponse, new EquipTakeOnResponse
{
ErrorCode = (int)ErrorCode.NotValidRole
});
// Take off previous weapon
WeaponItem? prevWeapon = modelManager.Inventory.WeaponList.SingleOrDefault(weapon => weapon.RoleId == role.RoleId);
if (prevWeapon != null) prevWeapon.RoleId = 0;
// Set new weapon
weapon.RoleId = role.RoleId;
role.ApplyWeaponProperties(weaponConf);
// Update role prop data on client
await Session.Push(MessageId.PbRolePropsNotify, new PbRolePropsNotify
{
RoleId = role.RoleId,
BaseProp = { role.BaseProp },
AddProp = { role.AddProp }
});
PlayerEntity? entity = creatureController.GetPlayerEntityByRoleId(request.Data.RoleId);
if (entity != null)
{
// Update entity equipment
EntityEquipComponent equipComponent = entity.ComponentSystem.Get<EntityEquipComponent>();
equipComponent.WeaponId = weapon.Id;
@ -53,6 +79,41 @@ internal class InventoryController : Controller
EntityId = entity.Id,
EquipComponent = equipComponent.Pb.EquipComponent
});
// Update entity gameplay attributes
EntityAttributeComponent attrComponent = entity.ComponentSystem.Get<EntityAttributeComponent>();
attrComponent.SetAll(role.GetAttributeList());
await Session.Push(MessageId.AttributeChangedNotify, new AttributeChangedNotify
{
Id = entity.Id,
Attributes = { attrComponent.Pb.AttributeComponent.GameAttributes }
});
}
// Notify to take off previous one
{
EquipTakeOnNotify equipTakeOnNotify = new()
{
DataList =
{
new RoleLoadEquipData
{
EquipIncId = weapon.IncrId,
RoleId = role.RoleId
}
}
};
if (prevWeapon != null)
{
equipTakeOnNotify.DataList.Add(new RoleLoadEquipData
{
EquipIncId = prevWeapon.IncrId
});
}
await Session.Push(MessageId.EquipTakeOnNotify, equipTakeOnNotify);
}
return Response(MessageId.EquipTakeOnResponse, new EquipTakeOnResponse

View file

@ -1,5 +1,6 @@
using Core.Config;
using GameServer.Controllers.Attributes;
using GameServer.Extensions.Logic;
using GameServer.Models;
using GameServer.Network;
using GameServer.Systems.Event;
@ -23,6 +24,8 @@ internal class RoleController : Controller
WeaponItem weapon = modelManager.Inventory.AddNewWeapon(roleConfig.InitWeaponItemId);
weapon.RoleId = role.RoleId;
role.ApplyWeaponProperties(configManager.GetConfig<WeaponConfig>(weapon.Id)!);
}
}

View file

@ -0,0 +1,39 @@
using Core.Config;
using Protocol;
namespace GameServer.Extensions.Logic;
internal static class RoleInfoExtensions
{
public static IEnumerable<GameplayAttributeData> GetAttributeList(this roleInfo role)
{
return role.BaseProp.Select(prop => new GameplayAttributeData
{
AttributeType = prop.Key,
BaseValue = prop.Value,
CurrentValue = prop.Value + ((role.AddProp.SingleOrDefault(p => p.Key == prop.Key)?.Value) ?? 0),
});
}
public static void ApplyWeaponProperties(this roleInfo role, WeaponConfig weaponConf)
{
role.AddProp.Clear();
if (weaponConf.FirstPropId != null)
{
role.AddProp.Add(new ArrayIntInt
{
Key = weaponConf.FirstPropId.Id,
Value = (int)weaponConf.FirstPropId.Value
});
}
if (weaponConf.SecondPropId != null)
{
role.AddProp.Add(new ArrayIntInt
{
Key = weaponConf.SecondPropId.Id,
Value = (int)weaponConf.SecondPropId.Value
});
}
}
}

View file

@ -18,6 +18,11 @@ internal class RoleModel
return info;
}
public roleInfo? GetRoleById(int roleId)
{
return Roles.SingleOrDefault(role => role.RoleId == roleId);
}
private static List<ArrayIntInt> CreateBasePropList(BasePropertyConfig? config)
{
List<ArrayIntInt> baseProp = [];

View file

@ -12,6 +12,14 @@ internal class EntityAttributeComponent : EntityComponentBase
_gameplayAttributes = [];
}
public void SetAll(IEnumerable<GameplayAttributeData> attributes)
{
foreach (GameplayAttributeData attr in attributes)
{
SetAttribute((EAttributeType)attr.AttributeType, attr.CurrentValue, attr.BaseValue);
}
}
public void SetAttribute(EAttributeType type, int currentValue, int baseValue)
{
if (!_gameplayAttributes.TryGetValue(type, out GameplayAttributeData? attribute))