Teleport by map mark implemented
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030f05a086
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5 changed files with 71 additions and 1 deletions
16
GameServer/Controllers/TeleportController.cs
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16
GameServer/Controllers/TeleportController.cs
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@ -0,0 +1,16 @@
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using GameServer.Controllers.Attributes;
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using GameServer.Network;
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using GameServer.Network.Messages;
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using Protocol;
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namespace GameServer.Controllers;
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internal class TeleportController : Controller
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{
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public TeleportController(PlayerSession session) : base(session)
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{
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// TeleportController.
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}
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[NetEvent(MessageId.TeleportFinishRequest)]
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public ResponseMessage OnTeleportFinishRequest() => Response(MessageId.TeleportFinishResponse, new TeleportFinishResponse());
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}
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@ -1,6 +1,10 @@
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using GameServer.Controllers.Attributes;
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using GameServer.Network;
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using GameServer.Network.Messages;
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using GameServer.Settings;
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using GameServer.Systems.Entity;
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using Microsoft.Extensions.Logging;
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using Microsoft.Extensions.Options;
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using Protocol;
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namespace GameServer.Controllers;
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@ -17,4 +21,45 @@ internal class WorldMapController : Controller
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// Don't.
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//MarkIdList = { 1, 2, 3, 1000, 1001, 1002, 1003, 1004, 1005, 1007, 1008, 1009, 3000, 3002, 3003, 3005, 3010, 3011, 3012, 4020, 4021, 4022, 4023, 5001, 5002, 5003, 5004, 5005, 5006, 5007, 5021, 5022, 5023, 5025, 5026, 5027, 5028, 5029, 5030, 5031, 380000, 380002, 380003, 380004, 380006, 380007, 380015, 301203, 380013, 380014, 301204, 300201, 300202, 300203, 300301, 300302, 300303, 300304, 300306, 300309, 300310, 300311, 300312, 300313, 300401, 300402, 300403, 300404, 300405, 300406, 300407, 300408, 300410, 300413, 300501, 300502, 300506, 300507, 300508, 300509, 300510, 300511, 300601, 300603, 300604, 300605, 300606, 300607, 300608, 300701, 300703, 300704, 300707, 300708, 300711, 300712, 300713, 300901, 300902, 300911, 300912, 300914, 300915, 300918, 301001, 301003, 301004, 301005, 301006, 301007, 301008, 301009, 301010, 301012, 301013, 301014, 301015, 10000, 10001, 10002, 10003, 10005, 10006, 300801, 301201, 300412, 3015, 3016, 3017, 300411 }
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});
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[NetEvent(MessageId.MapMarkRequest)]
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public async Task<ResponseMessage> OnMapMarkRequest(MapMarkRequest request, IOptions<GameplayFeatureSettings> gameplayFeatures, CreatureController creatureController)
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{
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if (gameplayFeatures.Value.TeleportByMapMark)
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{
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PlayerEntity? entity = creatureController.GetPlayerEntity();
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if (entity != null)
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{
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await Session.Push(MessageId.TeleportNotify, new TeleportNotify
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{
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PosX = request.MarkPointRequestInfo.PosX * 100,
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PosY = request.MarkPointRequestInfo.PosY * 100,
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PosZ = request.MarkPointRequestInfo.PosZ * 100,
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PosA = 0,
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MapId = 8,
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Reason = (int)TeleportReason.Gm,
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TransitionOption = new TransitionOptionPb
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{
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TransitionType = (int)TransitionType.Empty
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}
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});
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}
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}
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return Response(MessageId.MapMarkResponse, new MapMarkResponse
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{
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Info = new MarkPointInfo
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{
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PosX = request.MarkPointRequestInfo.PosX,
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PosY = request.MarkPointRequestInfo.PosY,
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PosZ = request.MarkPointRequestInfo.PosZ,
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ConfigId = request.MarkPointRequestInfo.ConfigId,
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MapId = request.MarkPointRequestInfo.MapId,
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MarkId = 1,
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MarkInfo = request.MarkPointRequestInfo.MarkInfo,
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MarkType = request.MarkPointRequestInfo.MarkType
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}
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});
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}
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}
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@ -45,5 +45,6 @@ internal static class Program
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builder.Configuration.AddJsonFile("gameplay.json");
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builder.Services.Configure<GatewaySettings>(builder.Configuration.GetRequiredSection("Gateway"));
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builder.Services.Configure<PlayerStartingValues>(builder.Configuration.GetRequiredSection("StartingValues"));
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builder.Services.Configure<GameplayFeatureSettings>(builder.Configuration.GetRequiredSection("Features"));
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}
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}
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5
GameServer/Settings/GameplayFeatureSettings.cs
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5
GameServer/Settings/GameplayFeatureSettings.cs
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@ -0,0 +1,5 @@
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namespace GameServer.Settings;
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internal class GameplayFeatureSettings
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{
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public bool TeleportByMapMark { get; set; }
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}
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@ -2,5 +2,8 @@
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"StartingValues": {
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"Name": "ReversedRooms",
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"Characters": [ 1601, 1302, 1203 ]
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},
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"Features": {
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"TeleportByMapMark": true
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}
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}
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