Turtle, configurable player position
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parent
035cf19514
commit
4e82ccb871
4 changed files with 24 additions and 20 deletions
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@ -191,12 +191,7 @@ internal class CreatureController : Controller
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PlayerId = _modelManager.Player.Id,
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Level = 1,
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IsOffline = false,
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Location = new()
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{
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X = 4000,
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Y = -2000,
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Z = 260
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},
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Location = _modelManager.Player.Position,
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PlayerName = _modelManager.Player.Name,
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FightRoleInfos = { GetFightRoleInfos() }
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}
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@ -225,12 +220,7 @@ internal class CreatureController : Controller
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for (int i = 0; i < _modelManager.Formation.RoleIds.Length; i++)
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{
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PlayerEntity entity = _entityFactory.CreatePlayer(_modelManager.Formation.RoleIds[i], _modelManager.Player.Id);
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entity.Pos = new()
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{
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X = 4000,
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Y = -2000,
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Z = 260
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};
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entity.Pos = _modelManager.Player.Position.Clone();
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entity.IsCurrentRole = i == 0;
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_entitySystem.Create(entity);
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@ -247,13 +237,15 @@ internal class CreatureController : Controller
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private void CreateWorldEntities()
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{
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Vector playerPos = _modelManager.Player.Position;
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// Test monster
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MonsterEntity monster = _entityFactory.CreateMonster(102000014); // Monster001
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MonsterEntity monster = _entityFactory.CreateMonster(106003002); // Turtle.
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monster.Pos = new()
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{
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X = 4444,
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Y = -2222,
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Z = 260
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X = playerPos.X + 250,
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Y = playerPos.Y + 250,
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Z = playerPos.Z
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};
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_entitySystem.Create(monster);
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@ -1,4 +1,5 @@
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using GameServer.Settings;
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using Protocol;
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using GameServer.Settings;
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namespace GameServer.Models;
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internal class PlayerModel
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@ -6,11 +7,13 @@ internal class PlayerModel
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public int Id { get; private set; }
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public string Name { get; private set; }
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public int[] Characters { get; private set; }
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public Vector Position { get; private set; }
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public PlayerModel()
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{
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Name = string.Empty;
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Characters = [];
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Position = new Vector();
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}
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public static PlayerModel CreateDefaultPlayer(PlayerStartingValues startingValues)
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@ -19,7 +22,8 @@ internal class PlayerModel
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{
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Id = 1337,
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Name = startingValues.Name,
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Characters = startingValues.Characters
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Characters = startingValues.Characters,
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Position = startingValues.Position.Clone()
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};
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}
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}
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@ -1,6 +1,9 @@
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namespace GameServer.Settings;
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using Protocol;
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namespace GameServer.Settings;
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internal class PlayerStartingValues
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{
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public required string Name { get; set; }
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public required int[] Characters { get; set; }
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public required Vector Position { get; set; }
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}
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@ -1,7 +1,12 @@
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{
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"StartingValues": {
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"Name": "ReversedRooms",
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"Characters": [ 1601, 1302, 1203 ]
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"Characters": [ 1601, 1302, 1203 ],
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"Position": {
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"X": -84500,
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"Y": 164500,
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"Z": 2000
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}
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},
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"Features": {
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"TeleportByMapMark": true
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