From 50d47136badce30d0a15aac11bb4b8c24fc7e954 Mon Sep 17 00:00:00 2001 From: xeon Date: Sat, 10 Feb 2024 22:28:57 +0300 Subject: [PATCH] Fix some attacks stuck --- GameServer/Systems/Entity/PlayerEntity.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/GameServer/Systems/Entity/PlayerEntity.cs b/GameServer/Systems/Entity/PlayerEntity.cs index 63d628a..cb7f61b 100644 --- a/GameServer/Systems/Entity/PlayerEntity.cs +++ b/GameServer/Systems/Entity/PlayerEntity.cs @@ -33,6 +33,8 @@ internal class PlayerEntity : EntityBase attributeComponent.SetAttribute(EAttributeType.Life, 1000); attributeComponent.SetAttribute(EAttributeType.LifeMax, 1000); attributeComponent.SetAttribute(EAttributeType.Lv, 1); + attributeComponent.SetAttribute(EAttributeType.AutoAttackSpeed, 10000); + attributeComponent.SetAttribute(EAttributeType.CastAttackSpeed, 10000); } public override EEntityType Type => EEntityType.Player;