diff --git a/Core/Config/BasePropertyConfig.cs b/Core/Config/BasePropertyConfig.cs new file mode 100644 index 0000000..566a605 --- /dev/null +++ b/Core/Config/BasePropertyConfig.cs @@ -0,0 +1,148 @@ +using Core.Config.Attributes; + +namespace Core.Config; + +[ConfigCollection("property/baseproperty.json")] +public class BasePropertyConfig : IConfig +{ + public ConfigType Type => ConfigType.BaseProperty; + public int Identifier => Id; + + public int Id { get; set; } + public int Lv { get; set; } + public int LifeMax { get; set; } + public int Life { get; set; } + public int Sheild { get; set; } + public int SheildDamageChange { get; set; } + public int SheildDamageReduce { get; set; } + public int Atk { get; set; } + public int Crit { get; set; } + public int CritDamage { get; set; } + public int Def { get; set; } + public int EnergyEfficiency { get; set; } + public int CdReduse { get; set; } + public int ReactionEfficiency { get; set; } + public int DamageChangeNormalSkill { get; set; } + public int DamageChange { get; set; } + public int DamageReduce { get; set; } + public int DamageChangeAuto { get; set; } + public int DamageChangeCast { get; set; } + public int DamageChangeUltra { get; set; } + public int DamageChangeQte { get; set; } + public int DamageChangePhys { get; set; } + public int DamageChangeElement1 { get; set; } + public int DamageChangeElement2 { get; set; } + public int DamageChangeElement3 { get; set; } + public int DamageChangeElement4 { get; set; } + public int DamageChangeElement5 { get; set; } + public int DamageChangeElement6 { get; set; } + public int DamageResistancePhys { get; set; } + public int DamageResistanceElement1 { get; set; } + public int DamageResistanceElement2 { get; set; } + public int DamageResistanceElement3 { get; set; } + public int DamageResistanceElement4 { get; set; } + public int DamageResistanceElement5 { get; set; } + public int DamageResistanceElement6 { get; set; } + public int HealChange { get; set; } + public int HealedChange { get; set; } + public int DamageReducePhys { get; set; } + public int DamageReduceElement1 { get; set; } + public int DamageReduceElement2 { get; set; } + public int DamageReduceElement3 { get; set; } + public int DamageReduceElement4 { get; set; } + public int DamageReduceElement5 { get; set; } + public int DamageReduceElement6 { get; set; } + public int ReactionChange1 { get; set; } + public int ReactionChange2 { get; set; } + public int ReactionChange3 { get; set; } + public int ReactionChange4 { get; set; } + public int ReactionChange5 { get; set; } + public int ReactionChange6 { get; set; } + public int ReactionChange7 { get; set; } + public int ReactionChange8 { get; set; } + public int ReactionChange9 { get; set; } + public int ReactionChange10 { get; set; } + public int ReactionChange11 { get; set; } + public int ReactionChange12 { get; set; } + public int ReactionChange13 { get; set; } + public int ReactionChange14 { get; set; } + public int ReactionChange15 { get; set; } + public int EnergyMax { get; set; } + public int Energy { get; set; } + public int SpecialEnergy1Max { get; set; } + public int SpecialEnergy1 { get; set; } + public int SpecialEnergy2Max { get; set; } + public int SpecialEnergy2 { get; set; } + public int SpecialEnergy3Max { get; set; } + public int SpecialEnergy3 { get; set; } + public int SpecialEnergy4Max { get; set; } + public int SpecialEnergy4 { get; set; } + public int StrengthMax { get; set; } + public int Strength { get; set; } + public int StrengthRecover { get; set; } + public int StrengthPunishTime { get; set; } + public int StrengthRun { get; set; } + public int StrengthSwim { get; set; } + public int StrengthFastSwim { get; set; } + public int StrengthClimb { get; set; } + public int StrengthFastClimb { get; set; } + public int HardnessMax { get; set; } + public int Hardness { get; set; } + public int HardnessRecover { get; set; } + public int HardnessPunishTime { get; set; } + public int HardnessChange { get; set; } + public int HardnessReduce { get; set; } + public int RageMax { get; set; } + public int Rage { get; set; } + public int RageRecover { get; set; } + public int RagePunishTime { get; set; } + public int RageChange { get; set; } + public int RageReduce { get; set; } + public int ToughMax { get; set; } + public int Tough { get; set; } + public int ToughRecover { get; set; } + public int ToughChange { get; set; } + public int ToughReduce { get; set; } + public int ToughRecoverDelayTime { get; set; } + public int ElementPower1 { get; set; } + public int ElementPower2 { get; set; } + public int ElementPower3 { get; set; } + public int ElementPower4 { get; set; } + public int ElementPower5 { get; set; } + public int ElementPower6 { get; set; } + public int SpecialDamageChange { get; set; } + public int StrengthFastClimbCost { get; set; } + public int ElementPropertyType { get; set; } + public int WeakTime { get; set; } + public int IgnoreDefRate { get; set; } + public int IgnoreDamageResistancePhys { get; set; } + public int IgnoreDamageResistanceElement1 { get; set; } + public int IgnoreDamageResistanceElement2 { get; set; } + public int IgnoreDamageResistanceElement3 { get; set; } + public int IgnoreDamageResistanceElement4 { get; set; } + public int IgnoreDamageResistanceElement5 { get; set; } + public int IgnoreDamageResistanceElement6 { get; set; } + public int SkillToughRatio { get; set; } + public int StrengthClimbJump { get; set; } + public int StrengthGliding { get; set; } + public int Mass { get; set; } + public int BrakingFrictionFactor { get; set; } + public int GravityScale { get; set; } + public int SpeedRatio { get; set; } + public int DamageChangePhantom { get; set; } + public int AutoAttackSpeed { get; set; } + public int CastAttackSpeed { get; set; } + public int StatusBuildUp1Max { get; set; } + public int StatusBuildUp1 { get; set; } + public int StatusBuildUp2Max { get; set; } + public int StatusBuildUp2 { get; set; } + public int StatusBuildUp3Max { get; set; } + public int StatusBuildUp3 { get; set; } + public int StatusBuildUp4Max { get; set; } + public int StatusBuildUp4 { get; set; } + public int StatusBuildUp5Max { get; set; } + public int StatusBuildUp5 { get; set; } + public int ParalysisTimeMax { get; set; } + public int ParalysisTime { get; set; } + public int ParalysisTimeRecover { get; set; } +} diff --git a/Core/Config/BlueprintConfig.cs b/Core/Config/BlueprintConfig.cs new file mode 100644 index 0000000..8cb18e9 --- /dev/null +++ b/Core/Config/BlueprintConfig.cs @@ -0,0 +1,17 @@ +using Core.Config.Attributes; + +namespace Core.Config; + +[ConfigCollection("blueprint/blueprintconfig.json")] +public class BlueprintConfig : IConfig +{ + public ConfigType Type => ConfigType.Blueprint; + public int Identifier => Id; + + public int Id { get; set; } + public string BlueprintType { get; set; } = string.Empty; + public string EntityType { get; set; } = string.Empty; + public string EntityLogic { get; set; } = string.Empty; + public int ModelId { get; set; } + public int HalfHeight { get; set; } +} diff --git a/Core/Config/ConfigType.cs b/Core/Config/ConfigType.cs index 09cadcf..506a6ec 100644 --- a/Core/Config/ConfigType.cs +++ b/Core/Config/ConfigType.cs @@ -2,5 +2,8 @@ public enum ConfigType { RoleInfo, - Weapon + Weapon, + BaseProperty, + LevelEntity, + Blueprint } diff --git a/Core/Config/LevelEntityConfig.cs b/Core/Config/LevelEntityConfig.cs new file mode 100644 index 0000000..bf0407e --- /dev/null +++ b/Core/Config/LevelEntityConfig.cs @@ -0,0 +1,27 @@ +using Core.Config.Attributes; + +namespace Core.Config; + +[ConfigCollection("level_entity/levelentityconfig.json")] +public class LevelEntityConfig : IConfig +{ + public ConfigType Type => ConfigType.LevelEntity; + public int Identifier => Id; + + public int Id { get; set; } + public int MapId { get; set; } + public int EntityId { get; set; } + public string BlueprintType { get; set; } = string.Empty; + public string Name { get; set; } = string.Empty; + public bool InSleep { get; set; } + public bool IsHidden { get; set; } + public int AreaId { get; set; } + public Transform[] Transform { get; set; } = []; +} + +public class Transform +{ + public int X { get; set; } + public int Y { get; set; } + public int Z { get; set; } +} diff --git a/Core/Core.csproj b/Core/Core.csproj index 03dd6ba..d6d7e31 100644 --- a/Core/Core.csproj +++ b/Core/Core.csproj @@ -13,6 +13,8 @@ + + @@ -20,4 +22,8 @@ + + + + diff --git a/Core/data/config/blueprint/blueprintconfig.json b/Core/data/config/blueprint/blueprintconfig.json new file mode 100644 index 0000000..512dff4 --- /dev/null +++ b/Core/data/config/blueprint/blueprintconfig.json @@ -0,0 +1,12986 @@ +[ + { + "Id": 1, + "BlueprintType": "AdviseItem001", + "EntityType": "AdviseItem", + "EntityLogic": "Item", + "ModelId": 790047, + "HalfHeight": 0 + }, + { + "Id": 2, + "BlueprintType": "Animal001", + "EntityType": "Animal", + "EntityLogic": "Animal", + "ModelId": 390213, + "HalfHeight": 20 + }, + { + "Id": 3, + "BlueprintType": "Animal001_1", + "EntityType": "Animal", + "EntityLogic": "Animal", + "ModelId": 390213, + "HalfHeight": 20 + }, + { + "Id": 4, + "BlueprintType": "Animal002", + "EntityType": "Animal", + "EntityLogic": "Animal", + "ModelId": 390212, + "HalfHeight": 20 + }, + { + "Id": 5, + "BlueprintType": "Animal002_1", + "EntityType": "Animal", + "EntityLogic": "Animal", + "ModelId": 390212, + "HalfHeight": 20 + }, + { + "Id": 6, + "BlueprintType": "Animal003", + "EntityType": "Animal", + "EntityLogic": "Animal", + "ModelId": 390211, + "HalfHeight": 20 + }, + { + "Id": 7, + "BlueprintType": "Animal003_1", + "EntityType": "Animal", + "EntityLogic": "Animal", + "ModelId": 390222, + "HalfHeight": 20 + }, + { + "Id": 8, + "BlueprintType": "Animal003_2", + "EntityType": "Animal", + "EntityLogic": "Animal", + "ModelId": 390222, + "HalfHeight": 20 + }, + { + "Id": 9, + "BlueprintType": "Animal004", + "EntityType": "Animal", + "EntityLogic": "Animal", + "ModelId": 390067, + "HalfHeight": 20 + }, + { + "Id": 10, + "BlueprintType": "Animal005", + "EntityType": "SimpleInteract", + "EntityLogic": "Item", + "ModelId": 630056, + "HalfHeight": 75 + }, + { + "Id": 11, + "BlueprintType": "Animal006", + "EntityType": "Animal", + "EntityLogic": "Animal", + "ModelId": 390056, + "HalfHeight": 75 + }, + { + "Id": 12, + "BlueprintType": "Animal007", + "EntityType": "Animal", + "EntityLogic": "Animal", + "ModelId": 390069, + "HalfHeight": 20 + }, + { + "Id": 13, + "BlueprintType": "Animal007_1", + "EntityType": "Animal", + "EntityLogic": "Animal", + "ModelId": 390217, + "HalfHeight": 20 + }, + { + "Id": 14, + "BlueprintType": "Animal007_2", + "EntityType": "Animal", + "EntityLogic": "Animal", + "ModelId": 390205, + "HalfHeight": 20 + }, + { + "Id": 15, + "BlueprintType": "Animal007_little", + "EntityType": "Animal", + "EntityLogic": "Animal", + "ModelId": 390236, + "HalfHeight": 40 + }, + { + "Id": 16, + "BlueprintType": "Animal008", + "EntityType": "Animal", + "EntityLogic": "Animal", + "ModelId": 390070, + "HalfHeight": 20 + }, + { + "Id": 17, + "BlueprintType": "Animal008_1", + "EntityType": "Animal", + "EntityLogic": "Animal", + "ModelId": 390218, + "HalfHeight": 20 + }, + { + "Id": 18, + "BlueprintType": "Animal008_2", + "EntityType": "Animal", + "EntityLogic": "Animal", + "ModelId": 390206, + "HalfHeight": 20 + }, + { + "Id": 19, + "BlueprintType": "Animal008_little", + "EntityType": "Animal", + "EntityLogic": "Animal", + "ModelId": 390237, + "HalfHeight": 40 + }, + { + "Id": 20, + "BlueprintType": "Animal009", + "EntityType": "Animal", + "EntityLogic": "Animal", + "ModelId": 390200, + "HalfHeight": 20 + }, + { + "Id": 21, + "BlueprintType": "Animal009_1", + "EntityType": "Animal", + "EntityLogic": "Animal", + "ModelId": 390219, + "HalfHeight": 20 + }, + { + "Id": 22, + "BlueprintType": "Animal009_2", + "EntityType": "Animal", + "EntityLogic": "Animal", + "ModelId": 390207, + "HalfHeight": 20 + }, + { + "Id": 23, + "BlueprintType": "Animal009_little", + "EntityType": "Animal", + "EntityLogic": "Animal", + "ModelId": 390238, + "HalfHeight": 40 + }, + { + "Id": 24, + "BlueprintType": "Animal010", + "EntityType": "Animal", + "EntityLogic": "Animal", + "ModelId": 390061, + "HalfHeight": 25 + }, + { + "Id": 25, + "BlueprintType": "Animal010_1", + "EntityType": "Animal", + "EntityLogic": "Animal", + "ModelId": 390220, + "HalfHeight": 25 + }, + { + "Id": 26, + "BlueprintType": "Animal010_2", + "EntityType": "Animal", + "EntityLogic": "Animal", + "ModelId": 390208, + "HalfHeight": 25 + }, + { + "Id": 27, + "BlueprintType": "Animal010_3", + "EntityType": "Animal", + "EntityLogic": "Animal", + "ModelId": 390220, + "HalfHeight": 25 + }, + { + "Id": 28, + "BlueprintType": "Animal011", + "EntityType": "Animal", + "EntityLogic": "Animal", + "ModelId": 390201, + "HalfHeight": 25 + }, + { + "Id": 29, + "BlueprintType": "Animal011_1", + "EntityType": "Animal", + "EntityLogic": "Animal", + "ModelId": 390221, + "HalfHeight": 25 + }, + { + "Id": 30, + "BlueprintType": "Animal011_2", + "EntityType": "Animal", + "EntityLogic": "Animal", + "ModelId": 390209, + "HalfHeight": 25 + }, + { + "Id": 31, + "BlueprintType": "Animal012", + "EntityType": "Animal", + "EntityLogic": "Animal", + "ModelId": 390055, + "HalfHeight": 25 + }, + { + "Id": 32, + "BlueprintType": "Animal013", + "EntityType": "CombatAnimal", + "EntityLogic": "Monster", + "ModelId": 390062, + "HalfHeight": 100 + }, + { + "Id": 33, + "BlueprintType": "Animal014", + "EntityType": "CombatAnimal", + "EntityLogic": "Monster", + "ModelId": 390058, + "HalfHeight": 100 + }, + { + "Id": 34, + "BlueprintType": "Animal015", + "EntityType": "CombatAnimal", + "EntityLogic": "Monster", + "ModelId": 390214, + "HalfHeight": 100 + }, + { + "Id": 35, + "BlueprintType": "Animal016", + "EntityType": "Collect", + "EntityLogic": "Item", + "ModelId": 630057, + "HalfHeight": 0 + }, + { + "Id": 36, + "BlueprintType": "Animal017", + "EntityType": "Collect", + "EntityLogic": "Item", + "ModelId": 630058, + "HalfHeight": 0 + }, + { + "Id": 37, + "BlueprintType": "Animal018", + "EntityType": "Collect", + "EntityLogic": "Item", + "ModelId": 630059, + "HalfHeight": 0 + }, + { + "Id": 38, + "BlueprintType": "Animal019", + "EntityType": "Collect", + "EntityLogic": "Item", + "ModelId": 630055, + "HalfHeight": 0 + }, + { + "Id": 39, + "BlueprintType": "Animal020", + "EntityType": "Collect", + "EntityLogic": "Item", + "ModelId": 630054, + "HalfHeight": 0 + }, + { + "Id": 40, + "BlueprintType": "Animal021", + "EntityType": "Animal", + "EntityLogic": "Animal", + "ModelId": 390053, + "HalfHeight": 0 + }, + { + "Id": 41, + "BlueprintType": "Animal022", + "EntityType": "Animal", + "EntityLogic": "Animal", + "ModelId": 390054, + "HalfHeight": 0 + }, + { + "Id": 42, + "BlueprintType": "Animal023", + "EntityType": "Animal", + "EntityLogic": "Animal", + "ModelId": 390059, + "HalfHeight": 0 + }, + { + "Id": 43, + "BlueprintType": "Animal024", + "EntityType": "Animal", + "EntityLogic": "Animal", + "ModelId": 390060, + "HalfHeight": 0 + }, + { + "Id": 44, + "BlueprintType": "Animal025", + "EntityType": "SimpleInteract", + "EntityLogic": "Item", + "ModelId": 630053, + "HalfHeight": 0 + }, + { + "Id": 45, + "BlueprintType": "Animal026", + "EntityType": "Animal", + "EntityLogic": "Animal", + "ModelId": 390063, + "HalfHeight": 25 + }, + { + "Id": 46, + "BlueprintType": "Animal027", + "EntityType": "Animal", + "EntityLogic": "Animal", + "ModelId": 390064, + "HalfHeight": 25 + }, + { + "Id": 47, + "BlueprintType": "Animal028", + "EntityType": "Animal", + "EntityLogic": "Animal", + "ModelId": 390065, + "HalfHeight": 25 + }, + { + "Id": 48, + "BlueprintType": "Animal029", + "EntityType": "Animal", + "EntityLogic": "Animal", + "ModelId": 390066, + "HalfHeight": 25 + }, + { + "Id": 49, + "BlueprintType": "Animal030", + "EntityType": "Animal", + "EntityLogic": "Animal", + "ModelId": 390210, + "HalfHeight": 25 + }, + { + "Id": 50, + "BlueprintType": "Animal031", + "EntityType": "Animal", + "EntityLogic": "Animal", + "ModelId": 390052, + "HalfHeight": 0 + }, + { + "Id": 51, + "BlueprintType": "Animal032", + "EntityType": "Animal", + "EntityLogic": "Animal", + "ModelId": 411003, + "HalfHeight": 0 + }, + { + "Id": 52, + "BlueprintType": "AoiEditor01", + "EntityType": "CustomAoiEditor", + "EntityLogic": "Item", + "ModelId": 0, + "HalfHeight": 0 + }, + { + "Id": 53, + "BlueprintType": "AudioBoxAmb", + "EntityType": "AudioBox", + "EntityLogic": "Item", + "ModelId": 709999, + "HalfHeight": 0 + }, + { + "Id": 54, + "BlueprintType": "AudioBoxMusic", + "EntityType": "AudioBox", + "EntityLogic": "Item", + "ModelId": 709999, + "HalfHeight": 0 + }, + { + "Id": 55, + "BlueprintType": "AudioBoxTrigger", + "EntityType": "AudioBox", + "EntityLogic": "Item", + "ModelId": 709999, + "HalfHeight": 0 + }, + { + "Id": 56, + "BlueprintType": "Collect001", + "EntityType": "Collect", + "EntityLogic": "Item", + "ModelId": 630001, + "HalfHeight": 0 + }, + { + "Id": 57, + "BlueprintType": "Collect001_1", + "EntityType": "RefreshGroup", + "EntityLogic": "Item", + "ModelId": 630048, + "HalfHeight": 0 + }, + { + "Id": 58, + "BlueprintType": "Collect001_2", + "EntityType": "EntityPackage", + "EntityLogic": "Item", + "ModelId": 0, + "HalfHeight": 0 + }, + { + "Id": 59, + "BlueprintType": "Collect002", + "EntityType": "Collect", + "EntityLogic": "Item", + "ModelId": 630002, + "HalfHeight": 0 + }, + { + "Id": 60, + "BlueprintType": "Collect003", + "EntityType": "Collect", + "EntityLogic": "Item", + "ModelId": 630003, + "HalfHeight": 0 + }, + { + "Id": 61, + "BlueprintType": "Collect004", + "EntityType": "Collect", + "EntityLogic": "Item", + "ModelId": 630004, + "HalfHeight": 0 + }, + { + "Id": 62, + "BlueprintType": "Collect005", + "EntityType": "Collect", + "EntityLogic": "Item", + "ModelId": 630005, + "HalfHeight": 0 + }, + { + "Id": 63, + "BlueprintType": "Collect006", + "EntityType": "Collect", + "EntityLogic": "Item", + "ModelId": 630006, + "HalfHeight": 0 + }, + { + "Id": 64, + "BlueprintType": "Collect007", + "EntityType": "Collect", + "EntityLogic": "Item", + "ModelId": 630018, + "HalfHeight": 0 + }, + { + "Id": 65, + "BlueprintType": "Collect008", + "EntityType": "Collect", + "EntityLogic": "Item", + "ModelId": 630019, + "HalfHeight": 0 + }, + { + "Id": 66, + "BlueprintType": "Collect009", + "EntityType": "Collect", + "EntityLogic": "Item", + "ModelId": 630020, + "HalfHeight": 0 + }, + { + "Id": 67, + "BlueprintType": "Collect010", + "EntityType": "Collect", + "EntityLogic": "Item", + "ModelId": 630021, + "HalfHeight": 0 + }, + { + "Id": 68, + "BlueprintType": "Collect011", + "EntityType": "Collect", + "EntityLogic": "Item", + "ModelId": 630022, + "HalfHeight": 0 + }, + { + "Id": 69, + "BlueprintType": "Collect011_1", + "EntityType": "RefreshGroup", + "EntityLogic": "Item", + "ModelId": 630051, + "HalfHeight": 0 + }, + { + "Id": 70, + "BlueprintType": "Collect011_2", + "EntityType": "EntityPackage", + "EntityLogic": "Item", + "ModelId": 0, + "HalfHeight": 0 + }, + { + "Id": 71, + "BlueprintType": "Collect012", + "EntityType": "Collect", + "EntityLogic": "Item", + "ModelId": 630023, + "HalfHeight": 0 + }, + { + "Id": 72, + "BlueprintType": "Collect101", + "EntityType": "Collect", + "EntityLogic": "Item", + "ModelId": 630024, + "HalfHeight": 0 + }, + { + "Id": 73, + "BlueprintType": "Collect102", + "EntityType": "Collect", + "EntityLogic": "Item", + "ModelId": 630025, + "HalfHeight": 0 + }, + { + "Id": 74, + "BlueprintType": "Collect103", + "EntityType": "Collect", + "EntityLogic": "Item", + "ModelId": 630026, + "HalfHeight": 0 + }, + { + "Id": 75, + "BlueprintType": "Collect104", + "EntityType": "Collect", + "EntityLogic": "Item", + "ModelId": 630027, + "HalfHeight": 0 + }, + { + "Id": 76, + "BlueprintType": "Collect104_1", + "EntityType": "RefreshGroup", + "EntityLogic": "Item", + "ModelId": 630049, + "HalfHeight": 0 + }, + { + "Id": 77, + "BlueprintType": "Collect104_2", + "EntityType": "EntityPackage", + "EntityLogic": "Item", + "ModelId": 0, + "HalfHeight": 0 + }, + { + "Id": 78, + "BlueprintType": "Collect105", + "EntityType": "Collect", + "EntityLogic": "Item", + "ModelId": 630028, + "HalfHeight": 0 + }, + { + "Id": 79, + "BlueprintType": "Collect106", + "EntityType": "Collect", + "EntityLogic": "Item", + "ModelId": 630029, + "HalfHeight": 0 + }, + { + "Id": 80, + "BlueprintType": "Collect107", + "EntityType": "Collect", + "EntityLogic": "Item", + "ModelId": 630030, + "HalfHeight": 0 + }, + { + "Id": 81, + "BlueprintType": "Collect108", + "EntityType": "Collect", + "EntityLogic": "Item", + "ModelId": 630031, + "HalfHeight": 0 + }, + { + "Id": 82, + "BlueprintType": "Collect109", + "EntityType": "Collect", + "EntityLogic": "Item", + "ModelId": 630032, + "HalfHeight": 0 + }, + { + "Id": 83, + "BlueprintType": "Collect110", + "EntityType": "Collect", + "EntityLogic": "Item", + "ModelId": 630033, + "HalfHeight": 0 + }, + { + "Id": 84, + "BlueprintType": "Collect111", + "EntityType": "Collect", + "EntityLogic": "Item", + "ModelId": 630034, + "HalfHeight": 0 + }, + { + "Id": 85, + "BlueprintType": "Collect112", + "EntityType": "Collect", + "EntityLogic": "Item", + "ModelId": 630035, + "HalfHeight": 0 + }, + { + "Id": 86, + "BlueprintType": "Collect113", + "EntityType": "Collect", + "EntityLogic": "Item", + "ModelId": 630036, + "HalfHeight": 0 + }, + { + "Id": 87, + "BlueprintType": "Collect114", + "EntityType": "Collect", + "EntityLogic": "Item", + "ModelId": 630037, + "HalfHeight": 0 + }, + { + "Id": 88, + "BlueprintType": "Collect115", + "EntityType": "Collect", + "EntityLogic": "Item", + "ModelId": 630038, + "HalfHeight": 0 + }, + { + "Id": 89, + "BlueprintType": "Collect116", + "EntityType": "Collect", + "EntityLogic": "Item", + "ModelId": 630039, + "HalfHeight": 0 + }, + { + "Id": 90, + "BlueprintType": "Collect117", + "EntityType": "Collect", + "EntityLogic": "Item", + "ModelId": 630040, + "HalfHeight": 0 + }, + { + "Id": 91, + "BlueprintType": 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2500, + "IgnoreDefRate": 0, + "IgnoreDamageResistancePhys": 0, + "IgnoreDamageResistanceElement1": 0, + "IgnoreDamageResistanceElement2": 0, + "IgnoreDamageResistanceElement3": 0, + "IgnoreDamageResistanceElement4": 0, + "IgnoreDamageResistanceElement5": 0, + "IgnoreDamageResistanceElement6": 0, + "SkillToughRatio": 10000, + "StrengthClimbJump": 1220, + "StrengthGliding": 30, + "Mass": 100, + "BrakingFrictionFactor": 10000, + "GravityScale": 20000, + "SpeedRatio": 10000, + "DamageChangePhantom": 0, + "AutoAttackSpeed": 10000, + "CastAttackSpeed": 10000, + "StatusBuildUp1Max": 100, + "StatusBuildUp1": 0, + "StatusBuildUp2Max": 100, + "StatusBuildUp2": 0, + "StatusBuildUp3Max": 100, + "StatusBuildUp3": 0, + "StatusBuildUp4Max": 100, + "StatusBuildUp4": 0, + "StatusBuildUp5Max": 100, + "StatusBuildUp5": 0, + "ParalysisTimeMax": 0, + "ParalysisTime": 0, + "ParalysisTimeRecover": 0 + }, + { + "Id": 600000110, + "Lv": 1, + "LifeMax": 228, + "Life": 228, + "Sheild": 0, + "SheildDamageChange": 0, + "SheildDamageReduce": 0, + "Atk": 102, + "Crit": 0, + "CritDamage": 15000, + "Def": 800, + "EnergyEfficiency": 10000, + "CdReduse": 10000, + "ReactionEfficiency": 0, + "DamageChangeNormalSkill": 0, + "DamageChange": 0, + "DamageReduce": 0, + "DamageChangeAuto": 0, + "DamageChangeCast": 0, + "DamageChangeUltra": 0, + "DamageChangeQte": 0, + "DamageChangePhys": 0, + "DamageChangeElement1": 0, + "DamageChangeElement2": 0, + "DamageChangeElement3": 0, + "DamageChangeElement4": 0, + "DamageChangeElement5": 0, + "DamageChangeElement6": 0, + "DamageResistancePhys": 2000, + "DamageResistanceElement1": 1000, + "DamageResistanceElement2": 1000, + "DamageResistanceElement3": 1000, + "DamageResistanceElement4": 1000, + "DamageResistanceElement5": 1000, + "DamageResistanceElement6": 1000, + "HealChange": 0, + "HealedChange": 0, + "DamageReducePhys": 0, + "DamageReduceElement1": 0, + "DamageReduceElement2": 0, + "DamageReduceElement3": 0, + "DamageReduceElement4": 0, + "DamageReduceElement5": 0, + "DamageReduceElement6": 0, + "ReactionChange1": 0, + "ReactionChange2": 0, + "ReactionChange3": 0, + "ReactionChange4": 0, + "ReactionChange5": 0, + "ReactionChange6": 0, + "ReactionChange7": 0, + "ReactionChange8": 0, + "ReactionChange9": 0, + "ReactionChange10": 0, + "ReactionChange11": 0, + "ReactionChange12": 0, + "ReactionChange13": 0, + "ReactionChange14": 0, + "ReactionChange15": 0, + "EnergyMax": 10000, + "Energy": 0, + "SpecialEnergy1Max": 100, + "SpecialEnergy1": 0, + "SpecialEnergy2Max": 100, + "SpecialEnergy2": 0, + "SpecialEnergy3Max": 100, + "SpecialEnergy3": 0, + "SpecialEnergy4Max": 10000, + "SpecialEnergy4": 0, + "StrengthMax": 14000, + "Strength": 14000, + "StrengthRecover": 250, + "StrengthPunishTime": 2000, + "StrengthRun": 100, + "StrengthSwim": 26, + "StrengthFastSwim": 66, + "StrengthClimb": 59, + "StrengthFastClimb": 349, + "HardnessMax": 0, + "Hardness": 0, + "HardnessRecover": 0, + "HardnessPunishTime": 0, + "HardnessChange": 0, + "HardnessReduce": 10000, + "RageMax": 0, + "Rage": 0, + "RageRecover": 0, + "RagePunishTime": 0, + "RageChange": 0, + "RageReduce": 0, + "ToughMax": 80000, + "Tough": 80000, + "ToughRecover": 200, + "ToughChange": 10000, + "ToughReduce": 10000, + "ToughRecoverDelayTime": 0, + "ElementPower1": 0, + "ElementPower2": 0, + "ElementPower3": 0, + "ElementPower4": 0, + "ElementPower5": 0, + "ElementPower6": 0, + "SpecialDamageChange": 0, + "StrengthFastClimbCost": 242, + "ElementPropertyType": 0, + "WeakTime": 2500, + "IgnoreDefRate": 0, + "IgnoreDamageResistancePhys": 0, + "IgnoreDamageResistanceElement1": 0, + "IgnoreDamageResistanceElement2": 0, + "IgnoreDamageResistanceElement3": 0, + "IgnoreDamageResistanceElement4": 0, + "IgnoreDamageResistanceElement5": 0, + "IgnoreDamageResistanceElement6": 0, + "SkillToughRatio": 10000, + "StrengthClimbJump": 1220, + "StrengthGliding": 30, + "Mass": 100, + "BrakingFrictionFactor": 10000, + "GravityScale": 20000, + "SpeedRatio": 10000, + "DamageChangePhantom": 0, + "AutoAttackSpeed": 10000, + "CastAttackSpeed": 10000, + "StatusBuildUp1Max": 100, + "StatusBuildUp1": 0, + "StatusBuildUp2Max": 100, + "StatusBuildUp2": 0, + "StatusBuildUp3Max": 100, + "StatusBuildUp3": 0, + "StatusBuildUp4Max": 100, + "StatusBuildUp4": 0, + "StatusBuildUp5Max": 100, + "StatusBuildUp5": 0, + "ParalysisTimeMax": 0, + "ParalysisTime": 0, + "ParalysisTimeRecover": 0 + }, + { + "Id": 600000108, + "Lv": 1, + "LifeMax": 228, + "Life": 228, + "Sheild": 0, + "SheildDamageChange": 0, + "SheildDamageReduce": 0, + "Atk": 102, + "Crit": 0, + "CritDamage": 15000, + "Def": 800, + "EnergyEfficiency": 10000, + "CdReduse": 10000, + "ReactionEfficiency": 0, + "DamageChangeNormalSkill": 0, + "DamageChange": 0, + "DamageReduce": 0, + "DamageChangeAuto": 0, + "DamageChangeCast": 0, + "DamageChangeUltra": 0, + "DamageChangeQte": 0, + "DamageChangePhys": 0, + "DamageChangeElement1": 0, + "DamageChangeElement2": 0, + "DamageChangeElement3": 0, + "DamageChangeElement4": 0, + "DamageChangeElement5": 0, + "DamageChangeElement6": 0, + "DamageResistancePhys": 2000, + "DamageResistanceElement1": 1000, + "DamageResistanceElement2": 1000, + "DamageResistanceElement3": 1000, + "DamageResistanceElement4": 1000, + "DamageResistanceElement5": 1000, + "DamageResistanceElement6": 1000, + "HealChange": 0, + "HealedChange": 0, + "DamageReducePhys": 0, + "DamageReduceElement1": 0, + "DamageReduceElement2": 0, + "DamageReduceElement3": 0, + "DamageReduceElement4": 0, + "DamageReduceElement5": 0, + "DamageReduceElement6": 0, + "ReactionChange1": 0, + "ReactionChange2": 0, + "ReactionChange3": 0, + "ReactionChange4": 0, + "ReactionChange5": 0, + "ReactionChange6": 0, + "ReactionChange7": 0, + "ReactionChange8": 0, + "ReactionChange9": 0, + "ReactionChange10": 0, + "ReactionChange11": 0, + "ReactionChange12": 0, + "ReactionChange13": 0, + "ReactionChange14": 0, + "ReactionChange15": 0, + "EnergyMax": 10000, + "Energy": 0, + "SpecialEnergy1Max": 100, + "SpecialEnergy1": 0, + "SpecialEnergy2Max": 100, + "SpecialEnergy2": 0, + "SpecialEnergy3Max": 100, + "SpecialEnergy3": 0, + "SpecialEnergy4Max": 10000, + "SpecialEnergy4": 0, + "StrengthMax": 14000, + "Strength": 14000, + "StrengthRecover": 250, + "StrengthPunishTime": 2000, + "StrengthRun": 100, + "StrengthSwim": 26, + "StrengthFastSwim": 66, + "StrengthClimb": 59, + "StrengthFastClimb": 349, + "HardnessMax": 0, + "Hardness": 0, + "HardnessRecover": 0, + "HardnessPunishTime": 0, + "HardnessChange": 0, + "HardnessReduce": 10000, + "RageMax": 0, + "Rage": 0, + "RageRecover": 0, + "RagePunishTime": 0, + "RageChange": 0, + "RageReduce": 0, + "ToughMax": 80000, + "Tough": 80000, + "ToughRecover": 200, + "ToughChange": 10000, + "ToughReduce": 10000, + "ToughRecoverDelayTime": 0, + "ElementPower1": 0, + "ElementPower2": 0, + "ElementPower3": 0, + "ElementPower4": 0, + "ElementPower5": 0, + "ElementPower6": 0, + "SpecialDamageChange": 0, + "StrengthFastClimbCost": 242, + "ElementPropertyType": 0, + "WeakTime": 2500, + "IgnoreDefRate": 0, + "IgnoreDamageResistancePhys": 0, + "IgnoreDamageResistanceElement1": 0, + "IgnoreDamageResistanceElement2": 0, + "IgnoreDamageResistanceElement3": 0, + "IgnoreDamageResistanceElement4": 0, + "IgnoreDamageResistanceElement5": 0, + "IgnoreDamageResistanceElement6": 0, + "SkillToughRatio": 10000, + "StrengthClimbJump": 1220, + "StrengthGliding": 30, + "Mass": 99999, + "BrakingFrictionFactor": 10000, + "GravityScale": 20000, + "SpeedRatio": 10000, + "DamageChangePhantom": 0, + "AutoAttackSpeed": 10000, + "CastAttackSpeed": 10000, + "StatusBuildUp1Max": 100, + "StatusBuildUp1": 0, + "StatusBuildUp2Max": 100, + "StatusBuildUp2": 0, + "StatusBuildUp3Max": 100, + "StatusBuildUp3": 0, + "StatusBuildUp4Max": 100, + "StatusBuildUp4": 0, + "StatusBuildUp5Max": 100, + "StatusBuildUp5": 0, + "ParalysisTimeMax": 0, + "ParalysisTime": 0, + "ParalysisTimeRecover": 0 + }, + { + "Id": 600000109, + "Lv": 1, + "LifeMax": 228, + "Life": 228, + "Sheild": 0, + "SheildDamageChange": 0, + "SheildDamageReduce": 0, + "Atk": 102, + "Crit": 0, + "CritDamage": 15000, + "Def": 800, + "EnergyEfficiency": 10000, + "CdReduse": 10000, + "ReactionEfficiency": 0, + "DamageChangeNormalSkill": 0, + "DamageChange": 0, + "DamageReduce": 0, + "DamageChangeAuto": 0, + "DamageChangeCast": 0, + "DamageChangeUltra": 0, + "DamageChangeQte": 0, + "DamageChangePhys": 0, + "DamageChangeElement1": 0, + "DamageChangeElement2": 0, + "DamageChangeElement3": 0, + "DamageChangeElement4": 0, + "DamageChangeElement5": 0, + "DamageChangeElement6": 0, + "DamageResistancePhys": 2000, + "DamageResistanceElement1": 1000, + "DamageResistanceElement2": 1000, + "DamageResistanceElement3": 1000, + "DamageResistanceElement4": 1000, + "DamageResistanceElement5": 1000, + "DamageResistanceElement6": 1000, + "HealChange": 0, + "HealedChange": 0, + "DamageReducePhys": 0, + "DamageReduceElement1": 0, + "DamageReduceElement2": 0, + "DamageReduceElement3": 0, + "DamageReduceElement4": 0, + "DamageReduceElement5": 0, + "DamageReduceElement6": 0, + "ReactionChange1": 0, + "ReactionChange2": 0, + "ReactionChange3": 0, + "ReactionChange4": 0, + "ReactionChange5": 0, + "ReactionChange6": 0, + "ReactionChange7": 0, + "ReactionChange8": 0, + "ReactionChange9": 0, + "ReactionChange10": 0, + "ReactionChange11": 0, + "ReactionChange12": 0, + "ReactionChange13": 0, + "ReactionChange14": 0, + "ReactionChange15": 0, + "EnergyMax": 10000, + "Energy": 0, + "SpecialEnergy1Max": 100, + "SpecialEnergy1": 0, + "SpecialEnergy2Max": 100, + "SpecialEnergy2": 0, + "SpecialEnergy3Max": 100, + "SpecialEnergy3": 0, + "SpecialEnergy4Max": 10000, + "SpecialEnergy4": 0, + "StrengthMax": 14000, + "Strength": 14000, + "StrengthRecover": 250, + "StrengthPunishTime": 2000, + "StrengthRun": 100, + "StrengthSwim": 26, + "StrengthFastSwim": 66, + "StrengthClimb": 59, + "StrengthFastClimb": 349, + "HardnessMax": 0, + "Hardness": 0, + "HardnessRecover": 0, + "HardnessPunishTime": 0, + "HardnessChange": 0, + "HardnessReduce": 10000, + "RageMax": 0, + "Rage": 0, + "RageRecover": 0, + "RagePunishTime": 0, + "RageChange": 0, + "RageReduce": 0, + "ToughMax": 80000, + "Tough": 80000, + "ToughRecover": 200, + "ToughChange": 10000, + "ToughReduce": 10000, + "ToughRecoverDelayTime": 0, + "ElementPower1": 0, + "ElementPower2": 0, + "ElementPower3": 0, + "ElementPower4": 0, + "ElementPower5": 0, + "ElementPower6": 0, + "SpecialDamageChange": 0, + "StrengthFastClimbCost": 242, + "ElementPropertyType": 0, + "WeakTime": 2500, + "IgnoreDefRate": 0, + "IgnoreDamageResistancePhys": 0, + "IgnoreDamageResistanceElement1": 0, + "IgnoreDamageResistanceElement2": 0, + "IgnoreDamageResistanceElement3": 0, + "IgnoreDamageResistanceElement4": 0, + "IgnoreDamageResistanceElement5": 0, + "IgnoreDamageResistanceElement6": 0, + "SkillToughRatio": 10000, + "StrengthClimbJump": 1220, + "StrengthGliding": 30, + "Mass": 100, + "BrakingFrictionFactor": 10000, + "GravityScale": 20000, + "SpeedRatio": 10000, + "DamageChangePhantom": 0, + "AutoAttackSpeed": 10000, + "CastAttackSpeed": 10000, + "StatusBuildUp1Max": 100, + "StatusBuildUp1": 0, + "StatusBuildUp2Max": 100, + "StatusBuildUp2": 0, + "StatusBuildUp3Max": 100, + "StatusBuildUp3": 0, + "StatusBuildUp4Max": 100, + "StatusBuildUp4": 0, + "StatusBuildUp5Max": 100, + "StatusBuildUp5": 0, + "ParalysisTimeMax": 0, + "ParalysisTime": 0, + "ParalysisTimeRecover": 0 + }, + { + "Id": 600007018, + "Lv": 1, + "LifeMax": 228, + "Life": 228, + "Sheild": 0, + "SheildDamageChange": 0, + "SheildDamageReduce": 0, + "Atk": 67, + "Crit": 0, + "CritDamage": 15000, + "Def": 800, + "EnergyEfficiency": 10000, + "CdReduse": 10000, + "ReactionEfficiency": 0, + "DamageChangeNormalSkill": 0, + "DamageChange": 0, + "DamageReduce": 0, + "DamageChangeAuto": 0, + "DamageChangeCast": 0, + "DamageChangeUltra": 0, + "DamageChangeQte": 0, + "DamageChangePhys": 0, + "DamageChangeElement1": 0, + "DamageChangeElement2": 0, + "DamageChangeElement3": 0, + "DamageChangeElement4": 0, + "DamageChangeElement5": 0, + "DamageChangeElement6": 0, + "DamageResistancePhys": 1000, + "DamageResistanceElement1": 1000, + "DamageResistanceElement2": 1000, + "DamageResistanceElement3": 1000, + "DamageResistanceElement4": 1000, + "DamageResistanceElement5": 2000, + "DamageResistanceElement6": 1000, + "HealChange": 0, + "HealedChange": 0, + "DamageReducePhys": 0, + "DamageReduceElement1": 0, + "DamageReduceElement2": 0, + "DamageReduceElement3": 0, + "DamageReduceElement4": 0, + "DamageReduceElement5": 0, + "DamageReduceElement6": 0, + "ReactionChange1": 0, + "ReactionChange2": 0, + "ReactionChange3": 0, + "ReactionChange4": 0, + "ReactionChange5": 0, + "ReactionChange6": 0, + "ReactionChange7": 0, + "ReactionChange8": 0, + "ReactionChange9": 0, + "ReactionChange10": 0, + "ReactionChange11": 0, + "ReactionChange12": 0, + "ReactionChange13": 0, + "ReactionChange14": 0, + "ReactionChange15": 0, + "EnergyMax": 10000, + "Energy": 0, + "SpecialEnergy1Max": 100, + "SpecialEnergy1": 0, + "SpecialEnergy2Max": 100, + "SpecialEnergy2": 0, + "SpecialEnergy3Max": 100, + "SpecialEnergy3": 0, + "SpecialEnergy4Max": 10000, + "SpecialEnergy4": 0, + "StrengthMax": 14000, + "Strength": 14000, + "StrengthRecover": 250, + "StrengthPunishTime": 2000, + "StrengthRun": 100, + "StrengthSwim": 26, + "StrengthFastSwim": 66, + "StrengthClimb": 59, + "StrengthFastClimb": 349, + "HardnessMax": 0, + "Hardness": 0, + "HardnessRecover": 0, + "HardnessPunishTime": 0, + "HardnessChange": 0, + "HardnessReduce": 10000, + "RageMax": 0, + "Rage": 0, + "RageRecover": 0, + "RagePunishTime": 0, + "RageChange": 0, + "RageReduce": 0, + "ToughMax": 80000, + "Tough": 80000, + "ToughRecover": 200, + "ToughChange": 10000, + "ToughReduce": 10000, + "ToughRecoverDelayTime": 0, + "ElementPower1": 0, + "ElementPower2": 0, + "ElementPower3": 0, + "ElementPower4": 0, + "ElementPower5": 0, + "ElementPower6": 0, + "SpecialDamageChange": 0, + "StrengthFastClimbCost": 242, + "ElementPropertyType": 5, + "WeakTime": 2500, + "IgnoreDefRate": 0, + "IgnoreDamageResistancePhys": 0, + "IgnoreDamageResistanceElement1": 0, + "IgnoreDamageResistanceElement2": 0, + "IgnoreDamageResistanceElement3": 0, + "IgnoreDamageResistanceElement4": 0, + "IgnoreDamageResistanceElement5": 0, + "IgnoreDamageResistanceElement6": 0, + "SkillToughRatio": 10000, + "StrengthClimbJump": 1220, + "StrengthGliding": 30, + "Mass": 100, + "BrakingFrictionFactor": 10000, + "GravityScale": 20000, + "SpeedRatio": 10000, + "DamageChangePhantom": 0, + "AutoAttackSpeed": 10000, + "CastAttackSpeed": 10000, + "StatusBuildUp1Max": 100, + "StatusBuildUp1": 0, + "StatusBuildUp2Max": 100, + "StatusBuildUp2": 0, + "StatusBuildUp3Max": 100, + "StatusBuildUp3": 0, + "StatusBuildUp4Max": 100, + "StatusBuildUp4": 0, + "StatusBuildUp5Max": 100, + "StatusBuildUp5": 0, + "ParalysisTimeMax": 0, + "ParalysisTime": 0, + "ParalysisTimeRecover": 0 + } +] \ No newline at end of file diff --git a/GameServer/Controllers/CreatureController.cs b/GameServer/Controllers/CreatureController.cs index d3d2eba..4a17c35 100644 --- a/GameServer/Controllers/CreatureController.cs +++ b/GameServer/Controllers/CreatureController.cs @@ -31,7 +31,7 @@ internal class CreatureController : Controller await Session.Push(MessageId.JoinSceneNotify, new JoinSceneNotify { - MaxEntityId = 10000, + MaxEntityId = 10000000, TransitionOption = new TransitionOptionPb { TransitionType = (int)TransitionType.Empty @@ -226,6 +226,7 @@ internal class CreatureController : Controller entity.IsCurrentRole = i == 0; _entitySystem.Create(entity); + entity.InitProps(_configManager.GetConfig(entity.ConfigId)!); // Give weapon to entity RoleInfoConfig roleConfig = _configManager.GetConfig(entity.ConfigId)!; @@ -234,5 +235,17 @@ internal class CreatureController : Controller if (i == 0) _modelManager.Creature.PlayerEntityId = entity.Id; } + + // Test monster + MonsterEntity monster = _entityFactory.CreateMonster(102000014); // Monster001 + monster.Pos = new() + { + X = 4444, + Y = -2222, + Z = 260 + }; + + _entitySystem.Create(monster); + monster.InitProps(_configManager.GetConfig(600000100)!); } } diff --git a/GameServer/Controllers/FormationController.cs b/GameServer/Controllers/FormationController.cs index b15ca37..86282af 100644 --- a/GameServer/Controllers/FormationController.cs +++ b/GameServer/Controllers/FormationController.cs @@ -23,10 +23,10 @@ internal class FormationController : Controller { new FightFormation { - CurRole = _modelManager.Player.Characters[0], + CurRole = _modelManager.Formation.RoleIds[0], FormationId = 1, IsCurrent = true, - RoleIds = { _modelManager.Player.Characters }, + RoleIds = { _modelManager.Formation.RoleIds }, } }, }); diff --git a/GameServer/Systems/Entity/Component/EntityFsmComponent.cs b/GameServer/Systems/Entity/Component/EntityFsmComponent.cs new file mode 100644 index 0000000..5c9fac7 --- /dev/null +++ b/GameServer/Systems/Entity/Component/EntityFsmComponent.cs @@ -0,0 +1,20 @@ +using Protocol; + +namespace GameServer.Systems.Entity.Component; +internal class EntityFsmComponent : EntityComponentBase +{ + public List Fsms { get; } = []; + + public override EntityComponentType Type => EntityComponentType.EntityFsm; + + public override EntityComponentPb Pb => new() + { + EntityFsmComponentPb = new() + { + Fsms = + { + Fsms + } + }, + }; +} diff --git a/GameServer/Systems/Entity/Component/EntityMonsterAiComponent.cs b/GameServer/Systems/Entity/Component/EntityMonsterAiComponent.cs new file mode 100644 index 0000000..1e8fdd2 --- /dev/null +++ b/GameServer/Systems/Entity/Component/EntityMonsterAiComponent.cs @@ -0,0 +1,17 @@ +using Protocol; + +namespace GameServer.Systems.Entity.Component; +internal class EntityMonsterAiComponent : EntityComponentBase +{ + public override EntityComponentType Type => EntityComponentType.MonsterAi; + + public int AiTeamInitId { get; set; } + + public override EntityComponentPb Pb => new() + { + MonsterAiComponentPb = new MonsterAiComponentPb + { + AiTeamInitId = AiTeamInitId, + } + }; +} diff --git a/GameServer/Systems/Entity/EntityBase.cs b/GameServer/Systems/Entity/EntityBase.cs index 73e8e36..0803c9a 100644 --- a/GameServer/Systems/Entity/EntityBase.cs +++ b/GameServer/Systems/Entity/EntityBase.cs @@ -1,4 +1,5 @@ -using GameServer.Systems.Entity.Component; +using Core.Config; +using GameServer.Systems.Entity.Component; using Protocol; namespace GameServer.Systems.Entity; @@ -41,4 +42,146 @@ internal abstract class EntityBase public abstract EntityConfigType ConfigType { get; } public abstract EntityPb Pb { get; } + + public void InitProps(BasePropertyConfig config) + { + EntityAttributeComponent attributeComponent = ComponentSystem.Get(); + + attributeComponent.SetAttribute(EAttributeType.Lv, config.Lv); + attributeComponent.SetAttribute(EAttributeType.LifeMax, config.LifeMax); + attributeComponent.SetAttribute(EAttributeType.Life, config.Life); + attributeComponent.SetAttribute(EAttributeType.Sheild, config.Sheild); + attributeComponent.SetAttribute(EAttributeType.SheildDamageChange, config.SheildDamageChange); + attributeComponent.SetAttribute(EAttributeType.SheildDamageReduce, config.SheildDamageReduce); + attributeComponent.SetAttribute(EAttributeType.Atk, config.Atk); + attributeComponent.SetAttribute(EAttributeType.Crit, config.Crit); + attributeComponent.SetAttribute(EAttributeType.CritDamage, config.CritDamage); + attributeComponent.SetAttribute(EAttributeType.Def, config.Def); + attributeComponent.SetAttribute(EAttributeType.EnergyEfficiency, config.EnergyEfficiency); + attributeComponent.SetAttribute(EAttributeType.CdReduse, config.CdReduse); + attributeComponent.SetAttribute(EAttributeType.ReactionEfficiency, config.ReactionEfficiency); + attributeComponent.SetAttribute(EAttributeType.DamageChangeNormalSkill, config.DamageChangeNormalSkill); + attributeComponent.SetAttribute(EAttributeType.DamageChange, config.DamageChange); + attributeComponent.SetAttribute(EAttributeType.DamageReduce, config.DamageReduce); + attributeComponent.SetAttribute(EAttributeType.DamageChangeAuto, config.DamageChangeAuto); + attributeComponent.SetAttribute(EAttributeType.DamageChangeCast, config.DamageChangeCast); + attributeComponent.SetAttribute(EAttributeType.DamageChangeUltra, config.DamageChangeUltra); + attributeComponent.SetAttribute(EAttributeType.DamageChangeQte, config.DamageChangeQte); + attributeComponent.SetAttribute(EAttributeType.DamageChangePhys, config.DamageChangePhys); + attributeComponent.SetAttribute(EAttributeType.DamageChangeElement1, config.DamageChangeElement1); + attributeComponent.SetAttribute(EAttributeType.DamageChangeElement2, config.DamageChangeElement2); + attributeComponent.SetAttribute(EAttributeType.DamageChangeElement3, config.DamageChangeElement3); + attributeComponent.SetAttribute(EAttributeType.DamageChangeElement4, config.DamageChangeElement4); + attributeComponent.SetAttribute(EAttributeType.DamageChangeElement5, config.DamageChangeElement5); + attributeComponent.SetAttribute(EAttributeType.DamageChangeElement6, config.DamageChangeElement6); + attributeComponent.SetAttribute(EAttributeType.DamageResistancePhys, config.DamageResistancePhys); + attributeComponent.SetAttribute(EAttributeType.DamageResistanceElement1, config.DamageResistanceElement1); + attributeComponent.SetAttribute(EAttributeType.DamageResistanceElement2, config.DamageResistanceElement2); + attributeComponent.SetAttribute(EAttributeType.DamageResistanceElement3, config.DamageResistanceElement3); + attributeComponent.SetAttribute(EAttributeType.DamageResistanceElement4, config.DamageResistanceElement4); + attributeComponent.SetAttribute(EAttributeType.DamageResistanceElement5, config.DamageResistanceElement5); + attributeComponent.SetAttribute(EAttributeType.DamageResistanceElement6, config.DamageResistanceElement6); + attributeComponent.SetAttribute(EAttributeType.HealChange, config.HealChange); + attributeComponent.SetAttribute(EAttributeType.HealedChange, config.HealedChange); + attributeComponent.SetAttribute(EAttributeType.DamageReducePhys, config.DamageReducePhys); + attributeComponent.SetAttribute(EAttributeType.DamageReduceElement1, config.DamageReduceElement1); + attributeComponent.SetAttribute(EAttributeType.DamageReduceElement2, config.DamageReduceElement2); + attributeComponent.SetAttribute(EAttributeType.DamageReduceElement3, config.DamageReduceElement3); + attributeComponent.SetAttribute(EAttributeType.DamageReduceElement4, config.DamageReduceElement4); + attributeComponent.SetAttribute(EAttributeType.DamageReduceElement5, config.DamageReduceElement5); + attributeComponent.SetAttribute(EAttributeType.DamageReduceElement6, config.DamageReduceElement6); + attributeComponent.SetAttribute(EAttributeType.ReactionChange1, config.ReactionChange1); + attributeComponent.SetAttribute(EAttributeType.ReactionChange2, config.ReactionChange2); + attributeComponent.SetAttribute(EAttributeType.ReactionChange3, config.ReactionChange3); + attributeComponent.SetAttribute(EAttributeType.ReactionChange4, config.ReactionChange4); + attributeComponent.SetAttribute(EAttributeType.ReactionChange5, config.ReactionChange5); + attributeComponent.SetAttribute(EAttributeType.ReactionChange6, config.ReactionChange6); + attributeComponent.SetAttribute(EAttributeType.ReactionChange7, config.ReactionChange7); + attributeComponent.SetAttribute(EAttributeType.ReactionChange8, config.ReactionChange8); + attributeComponent.SetAttribute(EAttributeType.ReactionChange9, config.ReactionChange9); + attributeComponent.SetAttribute(EAttributeType.ReactionChange10, config.ReactionChange10); + attributeComponent.SetAttribute(EAttributeType.ReactionChange11, config.ReactionChange11); + attributeComponent.SetAttribute(EAttributeType.ReactionChange12, config.ReactionChange12); + attributeComponent.SetAttribute(EAttributeType.ReactionChange13, config.ReactionChange13); + attributeComponent.SetAttribute(EAttributeType.ReactionChange14, config.ReactionChange14); + attributeComponent.SetAttribute(EAttributeType.ReactionChange15, config.ReactionChange15); + attributeComponent.SetAttribute(EAttributeType.EnergyMax, config.EnergyMax); + attributeComponent.SetAttribute(EAttributeType.Energy, config.Energy); + attributeComponent.SetAttribute(EAttributeType.SpecialEnergy1Max, config.SpecialEnergy1Max); + attributeComponent.SetAttribute(EAttributeType.SpecialEnergy1, config.SpecialEnergy1); + attributeComponent.SetAttribute(EAttributeType.SpecialEnergy2Max, config.SpecialEnergy2Max); + attributeComponent.SetAttribute(EAttributeType.SpecialEnergy2, config.SpecialEnergy2); + attributeComponent.SetAttribute(EAttributeType.SpecialEnergy3Max, config.SpecialEnergy3Max); + attributeComponent.SetAttribute(EAttributeType.SpecialEnergy3, config.SpecialEnergy3); + attributeComponent.SetAttribute(EAttributeType.SpecialEnergy4Max, config.SpecialEnergy4Max); + attributeComponent.SetAttribute(EAttributeType.SpecialEnergy4, config.SpecialEnergy4); + attributeComponent.SetAttribute(EAttributeType.StrengthMax, config.StrengthMax); + attributeComponent.SetAttribute(EAttributeType.Strength, config.Strength); + attributeComponent.SetAttribute(EAttributeType.StrengthRecover, config.StrengthRecover); + attributeComponent.SetAttribute(EAttributeType.StrengthPunishTime, config.StrengthPunishTime); + attributeComponent.SetAttribute(EAttributeType.StrengthRun, config.StrengthRun); + attributeComponent.SetAttribute(EAttributeType.StrengthSwim, config.StrengthSwim); + attributeComponent.SetAttribute(EAttributeType.StrengthFastSwim, config.StrengthFastSwim); + attributeComponent.SetAttribute(EAttributeType.StrengthClimb, config.StrengthClimb); + attributeComponent.SetAttribute(EAttributeType.StrengthFastClimb, config.StrengthFastClimb); + attributeComponent.SetAttribute(EAttributeType.HardnessMax, config.HardnessMax); + attributeComponent.SetAttribute(EAttributeType.Hardness, config.Hardness); + attributeComponent.SetAttribute(EAttributeType.HardnessRecover, config.HardnessRecover); + attributeComponent.SetAttribute(EAttributeType.HardnessPunishTime, config.HardnessPunishTime); + attributeComponent.SetAttribute(EAttributeType.HardnessChange, config.HardnessChange); + attributeComponent.SetAttribute(EAttributeType.HardnessReduce, config.HardnessReduce); + attributeComponent.SetAttribute(EAttributeType.RageMax, config.RageMax); + attributeComponent.SetAttribute(EAttributeType.Rage, config.Rage); + attributeComponent.SetAttribute(EAttributeType.RageRecover, config.RageRecover); + attributeComponent.SetAttribute(EAttributeType.RagePunishTime, config.RagePunishTime); + attributeComponent.SetAttribute(EAttributeType.RageChange, config.RageChange); + attributeComponent.SetAttribute(EAttributeType.RageReduce, config.RageReduce); + attributeComponent.SetAttribute(EAttributeType.ToughMax, config.ToughMax); + attributeComponent.SetAttribute(EAttributeType.Tough, config.Tough); + attributeComponent.SetAttribute(EAttributeType.ToughRecover, config.ToughRecover); + attributeComponent.SetAttribute(EAttributeType.ToughChange, config.ToughChange); + attributeComponent.SetAttribute(EAttributeType.ToughReduce, config.ToughReduce); + attributeComponent.SetAttribute(EAttributeType.ToughRecoverDelayTime, config.ToughRecoverDelayTime); + attributeComponent.SetAttribute(EAttributeType.ElementPower1, config.ElementPower1); + attributeComponent.SetAttribute(EAttributeType.ElementPower2, config.ElementPower2); + attributeComponent.SetAttribute(EAttributeType.ElementPower3, config.ElementPower3); + attributeComponent.SetAttribute(EAttributeType.ElementPower4, config.ElementPower4); + attributeComponent.SetAttribute(EAttributeType.ElementPower5, config.ElementPower5); + attributeComponent.SetAttribute(EAttributeType.ElementPower6, config.ElementPower6); + attributeComponent.SetAttribute(EAttributeType.SpecialDamageChange, config.SpecialDamageChange); + attributeComponent.SetAttribute(EAttributeType.StrengthFastClimbCost, config.StrengthFastClimbCost); + attributeComponent.SetAttribute(EAttributeType.ElementPropertyType, config.ElementPropertyType); + attributeComponent.SetAttribute(EAttributeType.WeakTime, config.WeakTime); + attributeComponent.SetAttribute(EAttributeType.IgnoreDefRate, config.IgnoreDefRate); + attributeComponent.SetAttribute(EAttributeType.IgnoreDamageResistancePhys, config.IgnoreDamageResistancePhys); + attributeComponent.SetAttribute(EAttributeType.IgnoreDamageResistanceElement1, config.IgnoreDamageResistanceElement1); + attributeComponent.SetAttribute(EAttributeType.IgnoreDamageResistanceElement2, config.IgnoreDamageResistanceElement2); + attributeComponent.SetAttribute(EAttributeType.IgnoreDamageResistanceElement3, config.IgnoreDamageResistanceElement3); + attributeComponent.SetAttribute(EAttributeType.IgnoreDamageResistanceElement4, config.IgnoreDamageResistanceElement4); + attributeComponent.SetAttribute(EAttributeType.IgnoreDamageResistanceElement5, config.IgnoreDamageResistanceElement5); + attributeComponent.SetAttribute(EAttributeType.IgnoreDamageResistanceElement6, config.IgnoreDamageResistanceElement6); + attributeComponent.SetAttribute(EAttributeType.SkillToughRatio, config.SkillToughRatio); + attributeComponent.SetAttribute(EAttributeType.StrengthClimbJump, config.StrengthClimbJump); + attributeComponent.SetAttribute(EAttributeType.StrengthGliding, config.StrengthGliding); + attributeComponent.SetAttribute(EAttributeType.Mass, config.Mass); + attributeComponent.SetAttribute(EAttributeType.BrakingFrictionFactor, config.BrakingFrictionFactor); + attributeComponent.SetAttribute(EAttributeType.GravityScale, config.GravityScale); + attributeComponent.SetAttribute(EAttributeType.SpeedRatio, config.SpeedRatio); + attributeComponent.SetAttribute(EAttributeType.DamageChangePhantom, config.DamageChangePhantom); + attributeComponent.SetAttribute(EAttributeType.AutoAttackSpeed, config.AutoAttackSpeed); + attributeComponent.SetAttribute(EAttributeType.CastAttackSpeed, config.CastAttackSpeed); + attributeComponent.SetAttribute(EAttributeType.StatusBuildUp1Max, config.StatusBuildUp1Max); + attributeComponent.SetAttribute(EAttributeType.StatusBuildUp1, config.StatusBuildUp1); + attributeComponent.SetAttribute(EAttributeType.StatusBuildUp2Max, config.StatusBuildUp2Max); + attributeComponent.SetAttribute(EAttributeType.StatusBuildUp2, config.StatusBuildUp2); + attributeComponent.SetAttribute(EAttributeType.StatusBuildUp3Max, config.StatusBuildUp3Max); + attributeComponent.SetAttribute(EAttributeType.StatusBuildUp3, config.StatusBuildUp3); + attributeComponent.SetAttribute(EAttributeType.StatusBuildUp4Max, config.StatusBuildUp4Max); + attributeComponent.SetAttribute(EAttributeType.StatusBuildUp4, config.StatusBuildUp4); + attributeComponent.SetAttribute(EAttributeType.StatusBuildUp5Max, config.StatusBuildUp5Max); + attributeComponent.SetAttribute(EAttributeType.StatusBuildUp5, config.StatusBuildUp5); + attributeComponent.SetAttribute(EAttributeType.ParalysisTimeMax, config.ParalysisTimeMax); + attributeComponent.SetAttribute(EAttributeType.ParalysisTime, config.ParalysisTime); + attributeComponent.SetAttribute(EAttributeType.ParalysisTimeRecover, config.ParalysisTimeRecover); + } } diff --git a/GameServer/Systems/Entity/EntityFactory.cs b/GameServer/Systems/Entity/EntityFactory.cs index 563f107..11919f8 100644 --- a/GameServer/Systems/Entity/EntityFactory.cs +++ b/GameServer/Systems/Entity/EntityFactory.cs @@ -6,5 +6,7 @@ internal class EntityFactory public PlayerEntity CreatePlayer(int characterConfigId, int playerId) => new(NextId(), characterConfigId, playerId); + public MonsterEntity CreateMonster(int levelEntityId) => new(NextId(), levelEntityId); + private long NextId() => Interlocked.Increment(ref _entityIdCounter); } diff --git a/GameServer/Systems/Entity/MonsterEntity.cs b/GameServer/Systems/Entity/MonsterEntity.cs new file mode 100644 index 0000000..2049bc0 --- /dev/null +++ b/GameServer/Systems/Entity/MonsterEntity.cs @@ -0,0 +1,64 @@ +using GameServer.Systems.Entity.Component; +using Protocol; + +namespace GameServer.Systems.Entity; +internal class MonsterEntity : EntityBase +{ + public MonsterEntity(long id, int configId) : base(id) + { + ConfigId = configId; + } + + public int ConfigId { get; } + + public override EEntityType Type => EEntityType.Monster; + public override EntityConfigType ConfigType => EntityConfigType.Level; + + public override void OnCreate() + { + base.OnCreate(); + + EntityAttributeComponent attributeComponent = ComponentSystem.Create(); + attributeComponent.SetAttribute(EAttributeType.LifeMax, 100); + attributeComponent.SetAttribute(EAttributeType.Life, 100); + + State = EntityState.Born; + + EntityMonsterAiComponent aiComponent = ComponentSystem.Create(); + aiComponent.AiTeamInitId = 100; + + EntityFsmComponent fsm = ComponentSystem.Create(); + fsm.Fsms.Add(new DFsm + { + FsmId = 10007, // Main State Machine + CurrentState = 10009, // Standby Entry + Status = 1, // ?? + Flag = (int)EFsmStateFlag.Confirmed + }); + } + + public override EntityPb Pb + { + get + { + EntityPb pb = new() + { + Id = Id, + EntityType = (int)Type, + ConfigType = (int)ConfigType, + EntityState = (int)State, + ConfigId = ConfigId, + Pos = Pos, + Rot = Rot, + LivingStatus = (int)LivingStatus, + IsVisible = IsVisible, + InitLinearVelocity = new(), + InitPos = new() + }; + + pb.ComponentPbs.AddRange(ComponentSystem.Pb); + + return pb; + } + } +} diff --git a/GameServer/Systems/Entity/PlayerEntity.cs b/GameServer/Systems/Entity/PlayerEntity.cs index 38cf427..b4c71ea 100644 --- a/GameServer/Systems/Entity/PlayerEntity.cs +++ b/GameServer/Systems/Entity/PlayerEntity.cs @@ -46,8 +46,6 @@ internal class PlayerEntity : EntityBase _ = ComponentSystem.Create(); _ = ComponentSystem.Create(); - - InitAttributes(); } public override void Activate() @@ -55,16 +53,6 @@ internal class PlayerEntity : EntityBase base.Activate(); } - private void InitAttributes() - { - EntityAttributeComponent attributeComponent = ComponentSystem.Get(); - attributeComponent.SetAttribute(EAttributeType.Life, 1000); - attributeComponent.SetAttribute(EAttributeType.LifeMax, 1000); - attributeComponent.SetAttribute(EAttributeType.Lv, 1); - attributeComponent.SetAttribute(EAttributeType.AutoAttackSpeed, 10000); - attributeComponent.SetAttribute(EAttributeType.CastAttackSpeed, 10000); - } - public override EEntityType Type => EEntityType.Player; public override EntityConfigType ConfigType => EntityConfigType.Character;