Role switching implemented, starting team configuration
This commit is contained in:
parent
50d47136ba
commit
c820b71e9f
13 changed files with 133 additions and 60 deletions
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@ -24,7 +24,7 @@ internal class CreatureController : Controller
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public async Task JoinScene(int instanceId)
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public async Task JoinScene(int instanceId)
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{
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{
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_modelManager.Creature.SetSceneLoadingData(instanceId);
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_modelManager.Creature.SetSceneLoadingData(instanceId);
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CreateInitialPlayer();
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CreateTeamPlayerEntities();
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await Session.Push(MessageId.JoinSceneNotify, new JoinSceneNotify
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await Session.Push(MessageId.JoinSceneNotify, new JoinSceneNotify
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{
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{
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@ -73,7 +73,7 @@ internal class CreatureController : Controller
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[GameEvent(GameEventType.VisionSkillChanged)]
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[GameEvent(GameEventType.VisionSkillChanged)]
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public async Task OnVisionSkillChanged()
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public async Task OnVisionSkillChanged()
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{
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{
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PlayerEntity? playerEntity = GetPlayerEntity(_modelManager.Player.Id);
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PlayerEntity? playerEntity = GetPlayerEntity();
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if (playerEntity == null) return;
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if (playerEntity == null) return;
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EntityVisionSkillComponent visionSkillComponent = playerEntity.ComponentSystem.Get<EntityVisionSkillComponent>();
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EntityVisionSkillComponent visionSkillComponent = playerEntity.ComponentSystem.Get<EntityVisionSkillComponent>();
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@ -84,9 +84,25 @@ internal class CreatureController : Controller
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await Session.Push(MessageId.VisionSkillChangeNotify, skillChangeNotify);
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await Session.Push(MessageId.VisionSkillChangeNotify, skillChangeNotify);
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}
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}
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public PlayerEntity? GetPlayerEntity(int playerId)
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public PlayerEntity? GetPlayerEntity()
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{
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{
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return _entitySystem.EnumerateEntities().FirstOrDefault(entity => entity is PlayerEntity p && p.PlayerId == playerId) as PlayerEntity;
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return _entitySystem.EnumerateEntities().FirstOrDefault(entity => entity.Id == _modelManager.Creature.PlayerEntityId) as PlayerEntity;
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}
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public async Task SwitchPlayerEntity(int roleId)
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{
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PlayerEntity? prevEntity = GetPlayerEntity();
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if (prevEntity == null) return;
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prevEntity.IsCurrentRole = false;
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PlayerEntity? newEntity = _entitySystem.EnumerateEntities().FirstOrDefault(e => e is PlayerEntity playerEntity && playerEntity.ConfigId == roleId) as PlayerEntity;
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if (newEntity == null) return;
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_modelManager.Creature.PlayerEntityId = newEntity.Id;
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newEntity.IsCurrentRole = true;
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await OnVisionSkillChanged();
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}
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}
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private SceneInformation CreateSceneInfo()
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private SceneInformation CreateSceneInfo()
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@ -111,37 +127,44 @@ internal class CreatureController : Controller
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Y = -2000,
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Y = -2000,
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Z = 260
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Z = 260
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},
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},
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FightRoleInfos =
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{
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new FightRoleInformation
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{
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EntityId = 1,
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CurHp = 1000,
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MaxHp = 1000,
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IsControl = true,
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RoleId = _modelManager.Player.CharacterId,
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RoleLevel = 1,
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}
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},
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PlayerName = _modelManager.Player.Name
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PlayerName = _modelManager.Player.Name
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}
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}
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}
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}
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};
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};
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for (int i = 0; i < _modelManager.Player.Characters.Length; i++)
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{
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scene.PlayerInfos[0].FightRoleInfos.Add(new FightRoleInformation
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{
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EntityId = i + 1,
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CurHp = 1000,
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MaxHp = 1000,
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IsControl = i == 0,
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RoleId = _modelManager.Player.Characters[i],
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RoleLevel = 1,
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});
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}
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scene.AoiData.Entities.AddRange(_entitySystem.Pb);
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scene.AoiData.Entities.AddRange(_entitySystem.Pb);
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return scene;
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return scene;
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}
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}
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private void CreateInitialPlayer()
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private void CreateTeamPlayerEntities()
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{
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{
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PlayerEntity entity = _entityFactory.CreatePlayer(1601, _modelManager.Player.Id);
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for (int i = 0; i < _modelManager.Player.Characters.Length; i++)
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entity.Pos = new()
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{
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{
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X = 4000,
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PlayerEntity entity = _entityFactory.CreatePlayer(_modelManager.Player.Characters[i], _modelManager.Player.Id);
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Y = -2000,
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entity.Pos = new()
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Z = 260
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{
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};
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X = 4000,
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Y = -2000,
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Z = 260
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};
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entity.IsCurrentRole = i == 0;
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_entitySystem.Create(entity);
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_entitySystem.Create(entity);
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if (i == 0) _modelManager.Creature.PlayerEntityId = entity.Id;
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}
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}
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}
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}
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}
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@ -21,10 +21,10 @@ internal class FormationController : Controller
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{
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{
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new FightFormation
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new FightFormation
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{
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{
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CurRole = _modelManager.Player.CharacterId,
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CurRole = _modelManager.Player.Characters[0],
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FormationId = 1,
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FormationId = 1,
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IsCurrent = true,
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IsCurrent = true,
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RoleIds = { _modelManager.Player.CharacterId },
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RoleIds = { _modelManager.Player.Characters },
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}
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}
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},
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},
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});
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});
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@ -17,7 +17,7 @@ internal class PlayerInfoController : Controller
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{
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{
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PlayerModel player = modelManager.Player;
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PlayerModel player = modelManager.Player;
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await Session.Push(MessageId.BasicInfoNotify, new BasicInfoNotify
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BasicInfoNotify basicInfo = new()
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{
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{
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RandomSeed = 1337,
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RandomSeed = 1337,
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Id = player.Id,
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Id = player.Id,
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@ -36,15 +36,18 @@ internal class PlayerInfoController : Controller
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ValueType = (int)PlayerAttrType.Int32,
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ValueType = (int)PlayerAttrType.Int32,
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Int32Value = 10
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Int32Value = 10
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}
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}
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},
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}
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RoleShowList =
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};
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for (int i = 0; i < player.Characters.Length; i++)
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{
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basicInfo.RoleShowList.Add(new RoleShowEntry
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{
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{
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new RoleShowEntry
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Level = 1,
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{
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RoleId = player.Characters[i]
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Level = 1,
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});
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RoleId = player.CharacterId
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}
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}
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},
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await Session.Push(MessageId.BasicInfoNotify, basicInfo);
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});
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}
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}
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}
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}
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@ -22,15 +22,24 @@ internal class RoleController : Controller
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{
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{
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RoleList =
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RoleList =
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{
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{
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new roleInfo
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player.Characters.Select(i => new roleInfo
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{
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{
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RoleId = player.CharacterId,
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RoleId = i,
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Level = 1,
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Level = 1
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}
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})
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}
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}
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});
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});
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}
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}
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[NetEvent(MessageId.SwitchRoleRequest)]
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public ResponseMessage OnSwitchRoleRequest(SwitchRoleRequest request)
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{
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return Response(MessageId.SwitchRoleResponse, new SwitchRoleResponse
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{
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RoleId = request.RoleId
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});
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}
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[NetEvent(MessageId.RoleFavorListRequest)]
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[NetEvent(MessageId.RoleFavorListRequest)]
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public ResponseMessage OnRoleFavorListRequest() => Response(MessageId.RoleFavorListResponse, new RoleFavorListResponse());
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public ResponseMessage OnRoleFavorListRequest() => Response(MessageId.RoleFavorListResponse, new RoleFavorListResponse());
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}
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}
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@ -41,9 +41,9 @@ internal class RouletteController : Controller
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}
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}
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[NetEvent(MessageId.VisionExploreSkillSetRequest)]
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[NetEvent(MessageId.VisionExploreSkillSetRequest)]
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public async Task<ResponseMessage> OnVisionExploreSkillSetRequest(VisionExploreSkillSetRequest request, CreatureController creatureController, ModelManager modelManager, EventSystem eventSystem)
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public async Task<ResponseMessage> OnVisionExploreSkillSetRequest(VisionExploreSkillSetRequest request, CreatureController creatureController, EventSystem eventSystem)
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{
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{
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PlayerEntity? playerEntity = creatureController.GetPlayerEntity(modelManager.Player.Id);
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PlayerEntity? playerEntity = creatureController.GetPlayerEntity();
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if (playerEntity == null) return Response(MessageId.VisionExploreSkillSetResponse, new VisionExploreSkillSetResponse { ErrCode = (int)ErrorCode.PlayerNotInAnyScene });
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if (playerEntity == null) return Response(MessageId.VisionExploreSkillSetResponse, new VisionExploreSkillSetResponse { ErrCode = (int)ErrorCode.PlayerNotInAnyScene });
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EntityVisionSkillComponent visionSkillComponent = playerEntity.ComponentSystem.Get<EntityVisionSkillComponent>();
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EntityVisionSkillComponent visionSkillComponent = playerEntity.ComponentSystem.Get<EntityVisionSkillComponent>();
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@ -20,6 +20,9 @@
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<None Update="appsettings.json">
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<None Update="appsettings.json">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</None>
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<None Update="gameplay.json">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@ -1,16 +1,25 @@
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using GameServer.Controllers.Attributes;
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using GameServer.Controllers.Attributes;
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using GameServer.Settings;
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using GameServer.Systems.Event;
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using GameServer.Systems.Event;
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using Microsoft.Extensions.Options;
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namespace GameServer.Models;
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namespace GameServer.Models;
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internal class ModelManager
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internal class ModelManager
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{
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{
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private readonly IOptions<PlayerStartingValues> _playerStartingValues;
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private PlayerModel? _playerModel;
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private PlayerModel? _playerModel;
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private CreatureModel? _creatureModel;
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private CreatureModel? _creatureModel;
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public ModelManager(IOptions<PlayerStartingValues> playerStartingValues)
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{
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_playerStartingValues = playerStartingValues;
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}
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[GameEvent(GameEventType.Login)]
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[GameEvent(GameEventType.Login)]
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public void OnLogin()
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public void OnLogin()
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{
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{
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_playerModel = PlayerModel.CreateDefaultPlayer();
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_playerModel = PlayerModel.CreateDefaultPlayer(_playerStartingValues.Value);
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_creatureModel = new CreatureModel(_playerModel.Id);
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_creatureModel = new CreatureModel(_playerModel.Id);
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}
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}
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@ -1,22 +1,25 @@
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namespace GameServer.Models;
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using GameServer.Settings;
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namespace GameServer.Models;
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internal class PlayerModel
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internal class PlayerModel
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{
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{
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public int Id { get; private set; }
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public int Id { get; private set; }
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public string Name { get; private set; }
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public string Name { get; private set; }
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public int CharacterId { get; set; }
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public int[] Characters { get; private set; }
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public PlayerModel()
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public PlayerModel()
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{
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{
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Name = string.Empty;
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Name = string.Empty;
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Characters = [];
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}
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}
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public static PlayerModel CreateDefaultPlayer()
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public static PlayerModel CreateDefaultPlayer(PlayerStartingValues startingValues)
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{
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{
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return new PlayerModel
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return new PlayerModel
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{
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{
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Id = 1337,
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Id = 1337,
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Name = "ReversedRooms",
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Name = startingValues.Name,
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CharacterId = 1601
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Characters = startingValues.Characters
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};
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};
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}
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}
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}
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}
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@ -23,8 +23,7 @@ internal static class Program
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HostApplicationBuilder builder = Host.CreateApplicationBuilder(args);
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HostApplicationBuilder builder = Host.CreateApplicationBuilder(args);
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builder.Logging.AddConsole();
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builder.Logging.AddConsole();
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builder.Services.Configure<GatewaySettings>(builder.Configuration.GetRequiredSection("Gateway"));
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builder.SetupConfiguration();
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builder.Services.AddControllers()
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builder.Services.AddControllers()
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.AddSingleton<KcpGateway>().AddScoped<PlayerSession>()
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.AddSingleton<KcpGateway>().AddScoped<PlayerSession>()
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.AddScoped<MessageManager>().AddSingleton<EventHandlerFactory>()
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.AddScoped<MessageManager>().AddSingleton<EventHandlerFactory>()
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await builder.Build().RunAsync();
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await builder.Build().RunAsync();
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}
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}
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private static void SetupConfiguration(this HostApplicationBuilder builder)
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{
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builder.Configuration.AddJsonFile("gameplay.json");
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builder.Services.Configure<GatewaySettings>(builder.Configuration.GetRequiredSection("Gateway"));
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builder.Services.Configure<PlayerStartingValues>(builder.Configuration.GetRequiredSection("StartingValues"));
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}
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}
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}
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6
GameServer/Settings/PlayerStartingValues.cs
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6
GameServer/Settings/PlayerStartingValues.cs
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@ -0,0 +1,6 @@
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namespace GameServer.Settings;
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internal class PlayerStartingValues
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{
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public required string Name { get; set; }
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public required int[] Characters { get; set; }
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}
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@ -29,14 +29,9 @@ internal abstract class EntityBase
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State = EntityState.Born;
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State = EntityState.Born;
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}
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}
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public void Activate()
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public virtual void Activate()
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{
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{
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AddComponents();
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// Activate.
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}
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public virtual void AddComponents()
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{
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// AddComponents.
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}
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}
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public virtual LivingStatus LivingStatus => LivingStatus.Alive;
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public virtual LivingStatus LivingStatus => LivingStatus.Alive;
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@ -13,15 +13,23 @@ internal class PlayerEntity : EntityBase
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public int ConfigId { get; }
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public int ConfigId { get; }
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public int PlayerId { get; }
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public int PlayerId { get; }
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public override void AddComponents()
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public bool IsCurrentRole { get; set; }
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{
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base.AddComponents();
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public override void OnCreate()
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{
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base.OnCreate();
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// Should be created immediately
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EntityConcomitantsComponent concomitantsComponent = ComponentSystem.Create<EntityConcomitantsComponent>();
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EntityConcomitantsComponent concomitantsComponent = ComponentSystem.Create<EntityConcomitantsComponent>();
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concomitantsComponent.CustomEntityIds.Add(Id);
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concomitantsComponent.CustomEntityIds.Add(Id);
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EntityVisionSkillComponent visionSkillComponent = ComponentSystem.Create<EntityVisionSkillComponent>();
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EntityVisionSkillComponent visionSkillComponent = ComponentSystem.Create<EntityVisionSkillComponent>();
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visionSkillComponent.SetExploreTool(1001);
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visionSkillComponent.SetExploreTool(1001);
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}
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public override void Activate()
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{
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base.Activate();
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_ = ComponentSystem.Create<EntityAttributeComponent>();
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_ = ComponentSystem.Create<EntityAttributeComponent>();
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InitAttributes();
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InitAttributes();
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public override EEntityType Type => EEntityType.Player;
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public override EEntityType Type => EEntityType.Player;
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public override EntityConfigType ConfigType => EntityConfigType.Character;
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public override EntityConfigType ConfigType => EntityConfigType.Character;
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public override bool IsVisible => IsCurrentRole;
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public override EntityPb Pb
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public override EntityPb Pb
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{
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{
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get
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get
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6
GameServer/gameplay.json
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6
GameServer/gameplay.json
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@ -0,0 +1,6 @@
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{
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"StartingValues": {
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"Name": "ReversedRooms",
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"Characters": [ 1601, 1302, 1203 ]
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}
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}
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