Role switching implemented, starting team configuration
This commit is contained in:
parent
50d47136ba
commit
c820b71e9f
13 changed files with 133 additions and 60 deletions
|
@ -24,7 +24,7 @@ internal class CreatureController : Controller
|
|||
public async Task JoinScene(int instanceId)
|
||||
{
|
||||
_modelManager.Creature.SetSceneLoadingData(instanceId);
|
||||
CreateInitialPlayer();
|
||||
CreateTeamPlayerEntities();
|
||||
|
||||
await Session.Push(MessageId.JoinSceneNotify, new JoinSceneNotify
|
||||
{
|
||||
|
@ -73,7 +73,7 @@ internal class CreatureController : Controller
|
|||
[GameEvent(GameEventType.VisionSkillChanged)]
|
||||
public async Task OnVisionSkillChanged()
|
||||
{
|
||||
PlayerEntity? playerEntity = GetPlayerEntity(_modelManager.Player.Id);
|
||||
PlayerEntity? playerEntity = GetPlayerEntity();
|
||||
if (playerEntity == null) return;
|
||||
|
||||
EntityVisionSkillComponent visionSkillComponent = playerEntity.ComponentSystem.Get<EntityVisionSkillComponent>();
|
||||
|
@ -84,9 +84,25 @@ internal class CreatureController : Controller
|
|||
await Session.Push(MessageId.VisionSkillChangeNotify, skillChangeNotify);
|
||||
}
|
||||
|
||||
public PlayerEntity? GetPlayerEntity(int playerId)
|
||||
public PlayerEntity? GetPlayerEntity()
|
||||
{
|
||||
return _entitySystem.EnumerateEntities().FirstOrDefault(entity => entity is PlayerEntity p && p.PlayerId == playerId) as PlayerEntity;
|
||||
return _entitySystem.EnumerateEntities().FirstOrDefault(entity => entity.Id == _modelManager.Creature.PlayerEntityId) as PlayerEntity;
|
||||
}
|
||||
|
||||
public async Task SwitchPlayerEntity(int roleId)
|
||||
{
|
||||
PlayerEntity? prevEntity = GetPlayerEntity();
|
||||
if (prevEntity == null) return;
|
||||
|
||||
prevEntity.IsCurrentRole = false;
|
||||
|
||||
PlayerEntity? newEntity = _entitySystem.EnumerateEntities().FirstOrDefault(e => e is PlayerEntity playerEntity && playerEntity.ConfigId == roleId) as PlayerEntity;
|
||||
if (newEntity == null) return;
|
||||
|
||||
_modelManager.Creature.PlayerEntityId = newEntity.Id;
|
||||
newEntity.IsCurrentRole = true;
|
||||
|
||||
await OnVisionSkillChanged();
|
||||
}
|
||||
|
||||
private SceneInformation CreateSceneInfo()
|
||||
|
@ -111,37 +127,44 @@ internal class CreatureController : Controller
|
|||
Y = -2000,
|
||||
Z = 260
|
||||
},
|
||||
FightRoleInfos =
|
||||
{
|
||||
new FightRoleInformation
|
||||
{
|
||||
EntityId = 1,
|
||||
CurHp = 1000,
|
||||
MaxHp = 1000,
|
||||
IsControl = true,
|
||||
RoleId = _modelManager.Player.CharacterId,
|
||||
RoleLevel = 1,
|
||||
}
|
||||
},
|
||||
PlayerName = _modelManager.Player.Name
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
for (int i = 0; i < _modelManager.Player.Characters.Length; i++)
|
||||
{
|
||||
scene.PlayerInfos[0].FightRoleInfos.Add(new FightRoleInformation
|
||||
{
|
||||
EntityId = i + 1,
|
||||
CurHp = 1000,
|
||||
MaxHp = 1000,
|
||||
IsControl = i == 0,
|
||||
RoleId = _modelManager.Player.Characters[i],
|
||||
RoleLevel = 1,
|
||||
});
|
||||
}
|
||||
|
||||
scene.AoiData.Entities.AddRange(_entitySystem.Pb);
|
||||
return scene;
|
||||
}
|
||||
|
||||
private void CreateInitialPlayer()
|
||||
private void CreateTeamPlayerEntities()
|
||||
{
|
||||
PlayerEntity entity = _entityFactory.CreatePlayer(1601, _modelManager.Player.Id);
|
||||
entity.Pos = new()
|
||||
for (int i = 0; i < _modelManager.Player.Characters.Length; i++)
|
||||
{
|
||||
X = 4000,
|
||||
Y = -2000,
|
||||
Z = 260
|
||||
};
|
||||
PlayerEntity entity = _entityFactory.CreatePlayer(_modelManager.Player.Characters[i], _modelManager.Player.Id);
|
||||
entity.Pos = new()
|
||||
{
|
||||
X = 4000,
|
||||
Y = -2000,
|
||||
Z = 260
|
||||
};
|
||||
entity.IsCurrentRole = i == 0;
|
||||
|
||||
_entitySystem.Create(entity);
|
||||
_entitySystem.Create(entity);
|
||||
|
||||
if (i == 0) _modelManager.Creature.PlayerEntityId = entity.Id;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -21,10 +21,10 @@ internal class FormationController : Controller
|
|||
{
|
||||
new FightFormation
|
||||
{
|
||||
CurRole = _modelManager.Player.CharacterId,
|
||||
CurRole = _modelManager.Player.Characters[0],
|
||||
FormationId = 1,
|
||||
IsCurrent = true,
|
||||
RoleIds = { _modelManager.Player.CharacterId },
|
||||
RoleIds = { _modelManager.Player.Characters },
|
||||
}
|
||||
},
|
||||
});
|
||||
|
|
|
@ -17,7 +17,7 @@ internal class PlayerInfoController : Controller
|
|||
{
|
||||
PlayerModel player = modelManager.Player;
|
||||
|
||||
await Session.Push(MessageId.BasicInfoNotify, new BasicInfoNotify
|
||||
BasicInfoNotify basicInfo = new()
|
||||
{
|
||||
RandomSeed = 1337,
|
||||
Id = player.Id,
|
||||
|
@ -36,15 +36,18 @@ internal class PlayerInfoController : Controller
|
|||
ValueType = (int)PlayerAttrType.Int32,
|
||||
Int32Value = 10
|
||||
}
|
||||
},
|
||||
RoleShowList =
|
||||
}
|
||||
};
|
||||
|
||||
for (int i = 0; i < player.Characters.Length; i++)
|
||||
{
|
||||
basicInfo.RoleShowList.Add(new RoleShowEntry
|
||||
{
|
||||
new RoleShowEntry
|
||||
{
|
||||
Level = 1,
|
||||
RoleId = player.CharacterId
|
||||
}
|
||||
},
|
||||
});
|
||||
Level = 1,
|
||||
RoleId = player.Characters[i]
|
||||
});
|
||||
}
|
||||
|
||||
await Session.Push(MessageId.BasicInfoNotify, basicInfo);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -22,15 +22,24 @@ internal class RoleController : Controller
|
|||
{
|
||||
RoleList =
|
||||
{
|
||||
new roleInfo
|
||||
player.Characters.Select(i => new roleInfo
|
||||
{
|
||||
RoleId = player.CharacterId,
|
||||
Level = 1,
|
||||
}
|
||||
RoleId = i,
|
||||
Level = 1
|
||||
})
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[NetEvent(MessageId.SwitchRoleRequest)]
|
||||
public ResponseMessage OnSwitchRoleRequest(SwitchRoleRequest request)
|
||||
{
|
||||
return Response(MessageId.SwitchRoleResponse, new SwitchRoleResponse
|
||||
{
|
||||
RoleId = request.RoleId
|
||||
});
|
||||
}
|
||||
|
||||
[NetEvent(MessageId.RoleFavorListRequest)]
|
||||
public ResponseMessage OnRoleFavorListRequest() => Response(MessageId.RoleFavorListResponse, new RoleFavorListResponse());
|
||||
}
|
||||
|
|
|
@ -41,9 +41,9 @@ internal class RouletteController : Controller
|
|||
}
|
||||
|
||||
[NetEvent(MessageId.VisionExploreSkillSetRequest)]
|
||||
public async Task<ResponseMessage> OnVisionExploreSkillSetRequest(VisionExploreSkillSetRequest request, CreatureController creatureController, ModelManager modelManager, EventSystem eventSystem)
|
||||
public async Task<ResponseMessage> OnVisionExploreSkillSetRequest(VisionExploreSkillSetRequest request, CreatureController creatureController, EventSystem eventSystem)
|
||||
{
|
||||
PlayerEntity? playerEntity = creatureController.GetPlayerEntity(modelManager.Player.Id);
|
||||
PlayerEntity? playerEntity = creatureController.GetPlayerEntity();
|
||||
if (playerEntity == null) return Response(MessageId.VisionExploreSkillSetResponse, new VisionExploreSkillSetResponse { ErrCode = (int)ErrorCode.PlayerNotInAnyScene });
|
||||
|
||||
EntityVisionSkillComponent visionSkillComponent = playerEntity.ComponentSystem.Get<EntityVisionSkillComponent>();
|
||||
|
|
|
@ -20,6 +20,9 @@
|
|||
<None Update="appsettings.json">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Update="gameplay.json">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
|
|
@ -1,16 +1,25 @@
|
|||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Settings;
|
||||
using GameServer.Systems.Event;
|
||||
using Microsoft.Extensions.Options;
|
||||
|
||||
namespace GameServer.Models;
|
||||
internal class ModelManager
|
||||
{
|
||||
private readonly IOptions<PlayerStartingValues> _playerStartingValues;
|
||||
|
||||
private PlayerModel? _playerModel;
|
||||
private CreatureModel? _creatureModel;
|
||||
|
||||
public ModelManager(IOptions<PlayerStartingValues> playerStartingValues)
|
||||
{
|
||||
_playerStartingValues = playerStartingValues;
|
||||
}
|
||||
|
||||
[GameEvent(GameEventType.Login)]
|
||||
public void OnLogin()
|
||||
{
|
||||
_playerModel = PlayerModel.CreateDefaultPlayer();
|
||||
_playerModel = PlayerModel.CreateDefaultPlayer(_playerStartingValues.Value);
|
||||
_creatureModel = new CreatureModel(_playerModel.Id);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,22 +1,25 @@
|
|||
namespace GameServer.Models;
|
||||
using GameServer.Settings;
|
||||
|
||||
namespace GameServer.Models;
|
||||
internal class PlayerModel
|
||||
{
|
||||
public int Id { get; private set; }
|
||||
public string Name { get; private set; }
|
||||
public int CharacterId { get; set; }
|
||||
public int[] Characters { get; private set; }
|
||||
|
||||
public PlayerModel()
|
||||
{
|
||||
Name = string.Empty;
|
||||
Characters = [];
|
||||
}
|
||||
|
||||
public static PlayerModel CreateDefaultPlayer()
|
||||
public static PlayerModel CreateDefaultPlayer(PlayerStartingValues startingValues)
|
||||
{
|
||||
return new PlayerModel
|
||||
{
|
||||
Id = 1337,
|
||||
Name = "ReversedRooms",
|
||||
CharacterId = 1601
|
||||
Name = startingValues.Name,
|
||||
Characters = startingValues.Characters
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
@ -23,8 +23,7 @@ internal static class Program
|
|||
HostApplicationBuilder builder = Host.CreateApplicationBuilder(args);
|
||||
builder.Logging.AddConsole();
|
||||
|
||||
builder.Services.Configure<GatewaySettings>(builder.Configuration.GetRequiredSection("Gateway"));
|
||||
|
||||
builder.SetupConfiguration();
|
||||
builder.Services.AddControllers()
|
||||
.AddSingleton<KcpGateway>().AddScoped<PlayerSession>()
|
||||
.AddScoped<MessageManager>().AddSingleton<EventHandlerFactory>()
|
||||
|
@ -36,4 +35,11 @@ internal static class Program
|
|||
|
||||
await builder.Build().RunAsync();
|
||||
}
|
||||
|
||||
private static void SetupConfiguration(this HostApplicationBuilder builder)
|
||||
{
|
||||
builder.Configuration.AddJsonFile("gameplay.json");
|
||||
builder.Services.Configure<GatewaySettings>(builder.Configuration.GetRequiredSection("Gateway"));
|
||||
builder.Services.Configure<PlayerStartingValues>(builder.Configuration.GetRequiredSection("StartingValues"));
|
||||
}
|
||||
}
|
||||
|
|
6
GameServer/Settings/PlayerStartingValues.cs
Normal file
6
GameServer/Settings/PlayerStartingValues.cs
Normal file
|
@ -0,0 +1,6 @@
|
|||
namespace GameServer.Settings;
|
||||
internal class PlayerStartingValues
|
||||
{
|
||||
public required string Name { get; set; }
|
||||
public required int[] Characters { get; set; }
|
||||
}
|
|
@ -29,14 +29,9 @@ internal abstract class EntityBase
|
|||
State = EntityState.Born;
|
||||
}
|
||||
|
||||
public void Activate()
|
||||
public virtual void Activate()
|
||||
{
|
||||
AddComponents();
|
||||
}
|
||||
|
||||
public virtual void AddComponents()
|
||||
{
|
||||
// AddComponents.
|
||||
// Activate.
|
||||
}
|
||||
|
||||
public virtual LivingStatus LivingStatus => LivingStatus.Alive;
|
||||
|
|
|
@ -13,15 +13,23 @@ internal class PlayerEntity : EntityBase
|
|||
public int ConfigId { get; }
|
||||
public int PlayerId { get; }
|
||||
|
||||
public override void AddComponents()
|
||||
{
|
||||
base.AddComponents();
|
||||
public bool IsCurrentRole { get; set; }
|
||||
|
||||
public override void OnCreate()
|
||||
{
|
||||
base.OnCreate();
|
||||
|
||||
// Should be created immediately
|
||||
EntityConcomitantsComponent concomitantsComponent = ComponentSystem.Create<EntityConcomitantsComponent>();
|
||||
concomitantsComponent.CustomEntityIds.Add(Id);
|
||||
|
||||
EntityVisionSkillComponent visionSkillComponent = ComponentSystem.Create<EntityVisionSkillComponent>();
|
||||
visionSkillComponent.SetExploreTool(1001);
|
||||
}
|
||||
|
||||
public override void Activate()
|
||||
{
|
||||
base.Activate();
|
||||
|
||||
_ = ComponentSystem.Create<EntityAttributeComponent>();
|
||||
InitAttributes();
|
||||
|
@ -40,6 +48,8 @@ internal class PlayerEntity : EntityBase
|
|||
public override EEntityType Type => EEntityType.Player;
|
||||
public override EntityConfigType ConfigType => EntityConfigType.Character;
|
||||
|
||||
public override bool IsVisible => IsCurrentRole;
|
||||
|
||||
public override EntityPb Pb
|
||||
{
|
||||
get
|
||||
|
|
6
GameServer/gameplay.json
Normal file
6
GameServer/gameplay.json
Normal file
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"StartingValues": {
|
||||
"Name": "ReversedRooms",
|
||||
"Characters": [ 1601, 1302, 1203 ]
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue