More combat handlers

This commit is contained in:
xeon 2024-02-24 15:23:00 +03:00
parent 32b7c987bf
commit e20c69f465
6 changed files with 57 additions and 14 deletions

View file

@ -1,7 +1,6 @@
using System.Collections.Immutable;
using System.Linq.Expressions;
using System.Reflection;
using System.Security.Cryptography;
using GameServer.Controllers.Attributes;
using GameServer.Network;
using GameServer.Systems.Entity;
@ -33,6 +32,45 @@ internal class CombatManager
_creatureController = creatureController;
}
[CombatRequest(CombatRequestData.MessageOneofCase.RTimeStopRequest)]
public CombatResponseData OnRTimeStopRequest(CombatRequestContext context) => new()
{
CombatCommon = context.Request.CombatCommon,
RTimeStopResponse = new()
};
[CombatRequest(CombatRequestData.MessageOneofCase.ActivateBuffRequest)]
public CombatResponseData OnActivateBuffRequest(CombatRequestContext context) => new()
{
CombatCommon = context.Request.CombatCommon,
ActivateBuffResponse = new()
};
[CombatRequest(CombatRequestData.MessageOneofCase.UseSkillRequest)]
public CombatResponseData OnUseSkillRequest(CombatRequestContext context) => new()
{
CombatCommon = context.Request.CombatCommon,
UseSkillResponse = new()
{
SkillSingleId = context.Request.UseSkillRequest.SkillSingleId,
UseSkillInfo = context.Request.UseSkillRequest.UseSkillInfo
}
};
[CombatRequest(CombatRequestData.MessageOneofCase.ApplyGameplayEffectRequest)]
public CombatResponseData OnApplyGameplayEffectRequest(CombatRequestContext context) => new()
{
CombatCommon = context.Request.CombatCommon,
ApplyGameplayEffectResponse = new ApplyGameplayEffectResponse()
};
[CombatRequest(CombatRequestData.MessageOneofCase.RemoveGameplayEffectRequest)]
public CombatResponseData OnRemoveGameplayEffectRequest(CombatRequestContext context) => new()
{
CombatCommon = context.Request.CombatCommon,
RemoveGameplayEffectResponse = new RemoveGameplayEffectResponse()
};
[CombatRequest(CombatRequestData.MessageOneofCase.CreateBulletRequest)]
public CombatResponseData OnCreateBulletRequest(CombatRequestContext context)
{
@ -209,12 +247,18 @@ internal class CombatManager
if (entity.ComponentSystem.TryGet(out EntityFsmComponent? fsmComponent))
{
DFsm? dfsm = fsmComponent.Fsms.FirstOrDefault(fsm => fsm.FsmId == request.FsmId);
dfsm ??= new()
if (dfsm == null)
{
FsmId = request.FsmId,
Status = 1,
Flag = (int)EFsmStateFlag.Confirmed
};
dfsm = new DFsm
{
FsmId = request.FsmId,
Status = 1,
Flag = (int)EFsmStateFlag.Confirmed
};
fsmComponent.Fsms.Add(dfsm);
}
dfsm.CurrentState = request.State;
context.Notifies.Add(new CombatNotifyData

View file

@ -1,7 +1,6 @@
using GameServer.Controllers.Attributes;
using GameServer.Controllers.Combat;
using GameServer.Network;
using GameServer.Network.Messages;
using Protocol;
namespace GameServer.Controllers;

View file

@ -288,8 +288,9 @@ internal class CreatureController : Controller
PlayerEntity concomitant = _entityFactory.CreatePlayer(roleId, 0);
_entitySystem.Create(concomitant);
EntityConcomitantsComponent concomitants = entity.ComponentSystem.Get<EntityConcomitantsComponent>();
EntityConcomitantsComponent concomitants = entity.ComponentSystem.Create<EntityConcomitantsComponent>();
concomitants.CustomEntityIds.Clear();
concomitants.VisionEntityId = concomitant.Id;
concomitants.CustomEntityIds.Add(concomitant.Id);
EntitySummonerComponent summoner = concomitant.ComponentSystem.Create<EntitySummonerComponent>();
@ -297,6 +298,7 @@ internal class CreatureController : Controller
summoner.SummonConfigId = summonConfigId;
summoner.SummonType = ESummonType.ConcomitantCustom;
summoner.PlayerId = _modelManager.Player.Id;
concomitant.InitProps(_configManager.GetConfig<BasePropertyConfig>(roleId)!);
}
}

View file

@ -19,7 +19,7 @@ internal class EntitySummonerComponent : EntityComponentBase
Type = (int)SummonType,
SummonerId = SummonerId,
PlayerId = PlayerId,
SummonSkillId = SummonSkillId
SummonSkillId = SummonSkillId,
}
};
}

View file

@ -15,6 +15,8 @@ internal abstract class EntityBase
public EntityState State { get; protected set; }
public bool IsConcomitant => ComponentSystem.TryGet<EntitySummonerComponent>(out _);
public EntityBase(long id)
{
Id = id;

View file

@ -37,10 +37,6 @@ internal class PlayerEntity : EntityBase
{
base.OnCreate();
// Should be created immediately
EntityConcomitantsComponent concomitantsComponent = ComponentSystem.Create<EntityConcomitantsComponent>();
concomitantsComponent.CustomEntityIds.Add(Id);
EntityVisionSkillComponent visionSkillComponent = ComponentSystem.Create<EntityVisionSkillComponent>();
visionSkillComponent.SetExploreTool(1001);
@ -82,7 +78,7 @@ internal class PlayerEntity : EntityBase
public override EEntityType Type => EEntityType.Player;
public override EntityConfigType ConfigType => EntityConfigType.Character;
public override bool IsVisible => IsCurrentRole;
public override bool IsVisible => IsCurrentRole || IsConcomitant;
public override EntityPb Pb
{