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2 commits

Author SHA1 Message Date
d6d7ca6e76 Handle movement (fixes position reset after formation change) 2024-02-24 15:37:52 +03:00
e20c69f465 More combat handlers 2024-02-24 15:23:00 +03:00
7 changed files with 97 additions and 17 deletions

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@ -1,7 +1,6 @@
using System.Collections.Immutable;
using System.Linq.Expressions;
using System.Reflection;
using System.Security.Cryptography;
using GameServer.Controllers.Attributes;
using GameServer.Network;
using GameServer.Systems.Entity;
@ -33,6 +32,45 @@ internal class CombatManager
_creatureController = creatureController;
}
[CombatRequest(CombatRequestData.MessageOneofCase.RTimeStopRequest)]
public CombatResponseData OnRTimeStopRequest(CombatRequestContext context) => new()
{
CombatCommon = context.Request.CombatCommon,
RTimeStopResponse = new()
};
[CombatRequest(CombatRequestData.MessageOneofCase.ActivateBuffRequest)]
public CombatResponseData OnActivateBuffRequest(CombatRequestContext context) => new()
{
CombatCommon = context.Request.CombatCommon,
ActivateBuffResponse = new()
};
[CombatRequest(CombatRequestData.MessageOneofCase.UseSkillRequest)]
public CombatResponseData OnUseSkillRequest(CombatRequestContext context) => new()
{
CombatCommon = context.Request.CombatCommon,
UseSkillResponse = new()
{
SkillSingleId = context.Request.UseSkillRequest.SkillSingleId,
UseSkillInfo = context.Request.UseSkillRequest.UseSkillInfo
}
};
[CombatRequest(CombatRequestData.MessageOneofCase.ApplyGameplayEffectRequest)]
public CombatResponseData OnApplyGameplayEffectRequest(CombatRequestContext context) => new()
{
CombatCommon = context.Request.CombatCommon,
ApplyGameplayEffectResponse = new ApplyGameplayEffectResponse()
};
[CombatRequest(CombatRequestData.MessageOneofCase.RemoveGameplayEffectRequest)]
public CombatResponseData OnRemoveGameplayEffectRequest(CombatRequestContext context) => new()
{
CombatCommon = context.Request.CombatCommon,
RemoveGameplayEffectResponse = new RemoveGameplayEffectResponse()
};
[CombatRequest(CombatRequestData.MessageOneofCase.CreateBulletRequest)]
public CombatResponseData OnCreateBulletRequest(CombatRequestContext context)
{
@ -209,12 +247,18 @@ internal class CombatManager
if (entity.ComponentSystem.TryGet(out EntityFsmComponent? fsmComponent))
{
DFsm? dfsm = fsmComponent.Fsms.FirstOrDefault(fsm => fsm.FsmId == request.FsmId);
dfsm ??= new()
if (dfsm == null)
{
FsmId = request.FsmId,
Status = 1,
Flag = (int)EFsmStateFlag.Confirmed
};
dfsm = new DFsm
{
FsmId = request.FsmId,
Status = 1,
Flag = (int)EFsmStateFlag.Confirmed
};
fsmComponent.Fsms.Add(dfsm);
}
dfsm.CurrentState = request.State;
context.Notifies.Add(new CombatNotifyData

View file

@ -1,18 +1,44 @@
using GameServer.Controllers.Attributes;
using GameServer.Controllers.Combat;
using GameServer.Models;
using GameServer.Network;
using GameServer.Network.Messages;
using GameServer.Systems.Entity;
using GameServer.Systems.Event;
using Microsoft.Extensions.Logging;
using Protocol;
namespace GameServer.Controllers;
internal class CombatMessageController : Controller
{
public CombatMessageController(PlayerSession session) : base(session)
private readonly ILogger _logger;
public CombatMessageController(PlayerSession session, ILogger<CombatMessageController> logger) : base(session)
{
// CombatMessageController.
_logger = logger;
}
[NetEvent(MessageId.CombatSendPackRequest)] // TODO: CombatSendPackRequest is important
[NetEvent(MessageId.MovePackagePush)]
public async Task OnMovePackagePush(MovePackagePush push, EntitySystem entitySystem, EventSystem eventSystem, ModelManager modelManager)
{
foreach (MovingEntityData movingEntityData in push.MovingEntities)
{
EntityBase? entity = entitySystem.Get<EntityBase>(movingEntityData.EntityId);
if (entity == null)
{
_logger.LogWarning("OnMovePackagePush: moving entity not found! Id: {entityId}", movingEntityData.EntityId);
continue;
}
MoveReplaySample lastMoveReplay = movingEntityData.MoveInfos.Last();
entity.Pos.MergeFrom(lastMoveReplay.Location);
entity.Rot.MergeFrom(lastMoveReplay.Rotation);
if (entity.Id == modelManager.Creature.PlayerEntityId)
await eventSystem.Emit(GameEventType.PlayerPositionChanged);
}
}
[NetEvent(MessageId.CombatSendPackRequest)]
public async Task<RpcResult> OnCombatSendPackRequest(CombatSendPackRequest request, CombatManager combatManager)
{
CombatReceivePackNotify combatPackNotify = new();

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@ -130,6 +130,12 @@ internal class CreatureController : Controller
await UpdateAiHate();
}
[GameEvent(GameEventType.PlayerPositionChanged)]
public void OnPlayerPositionChanged()
{
_modelManager.Player.Position.MergeFrom(GetPlayerEntity()!.Pos);
}
[GameEvent(GameEventType.VisionSkillChanged)]
public async Task OnVisionSkillChanged()
{
@ -174,6 +180,9 @@ internal class CreatureController : Controller
_modelManager.Creature.PlayerEntityId = newEntity.Id;
newEntity.IsCurrentRole = true;
newEntity.Pos.MergeFrom(prevEntity.Pos);
newEntity.Rot.MergeFrom(prevEntity.Rot);
await UpdateAiHate();
}
@ -288,8 +297,9 @@ internal class CreatureController : Controller
PlayerEntity concomitant = _entityFactory.CreatePlayer(roleId, 0);
_entitySystem.Create(concomitant);
EntityConcomitantsComponent concomitants = entity.ComponentSystem.Get<EntityConcomitantsComponent>();
EntityConcomitantsComponent concomitants = entity.ComponentSystem.Create<EntityConcomitantsComponent>();
concomitants.CustomEntityIds.Clear();
concomitants.VisionEntityId = concomitant.Id;
concomitants.CustomEntityIds.Add(concomitant.Id);
EntitySummonerComponent summoner = concomitant.ComponentSystem.Create<EntitySummonerComponent>();
@ -297,6 +307,7 @@ internal class CreatureController : Controller
summoner.SummonConfigId = summonConfigId;
summoner.SummonType = ESummonType.ConcomitantCustom;
summoner.PlayerId = _modelManager.Player.Id;
concomitant.InitProps(_configManager.GetConfig<BasePropertyConfig>(roleId)!);
}
}

View file

@ -19,7 +19,7 @@ internal class EntitySummonerComponent : EntityComponentBase
Type = (int)SummonType,
SummonerId = SummonerId,
PlayerId = PlayerId,
SummonSkillId = SummonSkillId
SummonSkillId = SummonSkillId,
}
};
}

View file

@ -15,6 +15,8 @@ internal abstract class EntityBase
public EntityState State { get; protected set; }
public bool IsConcomitant => ComponentSystem.TryGet<EntitySummonerComponent>(out _);
public EntityBase(long id)
{
Id = id;

View file

@ -37,10 +37,6 @@ internal class PlayerEntity : EntityBase
{
base.OnCreate();
// Should be created immediately
EntityConcomitantsComponent concomitantsComponent = ComponentSystem.Create<EntityConcomitantsComponent>();
concomitantsComponent.CustomEntityIds.Add(Id);
EntityVisionSkillComponent visionSkillComponent = ComponentSystem.Create<EntityVisionSkillComponent>();
visionSkillComponent.SetExploreTool(1001);
@ -82,7 +78,7 @@ internal class PlayerEntity : EntityBase
public override EEntityType Type => EEntityType.Player;
public override EntityConfigType ConfigType => EntityConfigType.Character;
public override bool IsVisible => IsCurrentRole;
public override bool IsVisible => IsCurrentRole || IsConcomitant;
public override EntityPb Pb
{

View file

@ -6,6 +6,7 @@ internal enum GameEventType
PushDataDone,
// Actions
PlayerPositionChanged,
FormationUpdated,
VisionSkillChanged,