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@ -5,8 +5,6 @@ using Protocol;
namespace GameServer.Handlers;
internal class AuthMessageHandler : MessageHandlerBase
{
private const int CharacterId = 1601;
public AuthMessageHandler(KcpSession session) : base(session)
{
// AuthMessageHandler.
@ -58,7 +56,7 @@ internal class AuthMessageHandler : MessageHandlerBase
new RoleShowEntry
{
Level = 1,
RoleId = CharacterId
RoleId = 1302
}
},
});
@ -86,7 +84,7 @@ internal class AuthMessageHandler : MessageHandlerBase
EntityType = (int)EEntityType.Player,
PlayerId = 1337,
LivingStatus = (int)LivingStatus.Alive,
ConfigId = CharacterId,
ConfigId = 1302,
ConfigType = (int)EntityConfigType.Character,
Id = 1,
IsVisible = true,
@ -227,7 +225,7 @@ internal class AuthMessageHandler : MessageHandlerBase
CurHp = 1000,
MaxHp = 1000,
IsControl = true,
RoleId = CharacterId,
RoleId = 1302,
RoleLevel = 1,
}
},
@ -285,10 +283,10 @@ internal class AuthMessageHandler : MessageHandlerBase
{
new FightFormation
{
CurRole = CharacterId,
CurRole = 1302,
FormationId = 1,
IsCurrent = true,
RoleIds = { CharacterId },
RoleIds = { 1302 },
}
},
});