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@ -5,6 +5,8 @@ using Protocol;
namespace GameServer.Handlers; namespace GameServer.Handlers;
internal class AuthMessageHandler : MessageHandlerBase internal class AuthMessageHandler : MessageHandlerBase
{ {
private const int CharacterId = 1601;
public AuthMessageHandler(KcpSession session) : base(session) public AuthMessageHandler(KcpSession session) : base(session)
{ {
// AuthMessageHandler. // AuthMessageHandler.
@ -56,7 +58,7 @@ internal class AuthMessageHandler : MessageHandlerBase
new RoleShowEntry new RoleShowEntry
{ {
Level = 1, Level = 1,
RoleId = 1302 RoleId = CharacterId
} }
}, },
}); });
@ -84,7 +86,7 @@ internal class AuthMessageHandler : MessageHandlerBase
EntityType = (int)EEntityType.Player, EntityType = (int)EEntityType.Player,
PlayerId = 1337, PlayerId = 1337,
LivingStatus = (int)LivingStatus.Alive, LivingStatus = (int)LivingStatus.Alive,
ConfigId = 1302, ConfigId = CharacterId,
ConfigType = (int)EntityConfigType.Character, ConfigType = (int)EntityConfigType.Character,
Id = 1, Id = 1,
IsVisible = true, IsVisible = true,
@ -225,7 +227,7 @@ internal class AuthMessageHandler : MessageHandlerBase
CurHp = 1000, CurHp = 1000,
MaxHp = 1000, MaxHp = 1000,
IsControl = true, IsControl = true,
RoleId = 1302, RoleId = CharacterId,
RoleLevel = 1, RoleLevel = 1,
} }
}, },
@ -283,10 +285,10 @@ internal class AuthMessageHandler : MessageHandlerBase
{ {
new FightFormation new FightFormation
{ {
CurRole = 1302, CurRole = CharacterId,
FormationId = 1, FormationId = 1,
IsCurrent = true, IsCurrent = true,
RoleIds = { 1302 }, RoleIds = { CharacterId },
} }
}, },
}); });