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No commits in common. "d6d7ca6e76db2a5ee88a9a0a0b6b5cb0395c6746" and "32b7c987bf2e43bae863f0c74765e21c3f0a9744" have entirely different histories.
d6d7ca6e76
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32b7c987bf
7 changed files with 17 additions and 97 deletions
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@ -1,6 +1,7 @@
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using System.Collections.Immutable;
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using System.Collections.Immutable;
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using System.Linq.Expressions;
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using System.Linq.Expressions;
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using System.Reflection;
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using System.Reflection;
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using System.Security.Cryptography;
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using GameServer.Controllers.Attributes;
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using GameServer.Controllers.Attributes;
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using GameServer.Network;
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using GameServer.Network;
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using GameServer.Systems.Entity;
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using GameServer.Systems.Entity;
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@ -32,45 +33,6 @@ internal class CombatManager
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_creatureController = creatureController;
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_creatureController = creatureController;
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}
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}
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[CombatRequest(CombatRequestData.MessageOneofCase.RTimeStopRequest)]
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public CombatResponseData OnRTimeStopRequest(CombatRequestContext context) => new()
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{
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CombatCommon = context.Request.CombatCommon,
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RTimeStopResponse = new()
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};
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[CombatRequest(CombatRequestData.MessageOneofCase.ActivateBuffRequest)]
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public CombatResponseData OnActivateBuffRequest(CombatRequestContext context) => new()
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{
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CombatCommon = context.Request.CombatCommon,
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ActivateBuffResponse = new()
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};
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[CombatRequest(CombatRequestData.MessageOneofCase.UseSkillRequest)]
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public CombatResponseData OnUseSkillRequest(CombatRequestContext context) => new()
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{
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CombatCommon = context.Request.CombatCommon,
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UseSkillResponse = new()
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{
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SkillSingleId = context.Request.UseSkillRequest.SkillSingleId,
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UseSkillInfo = context.Request.UseSkillRequest.UseSkillInfo
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}
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};
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[CombatRequest(CombatRequestData.MessageOneofCase.ApplyGameplayEffectRequest)]
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public CombatResponseData OnApplyGameplayEffectRequest(CombatRequestContext context) => new()
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{
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CombatCommon = context.Request.CombatCommon,
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ApplyGameplayEffectResponse = new ApplyGameplayEffectResponse()
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};
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[CombatRequest(CombatRequestData.MessageOneofCase.RemoveGameplayEffectRequest)]
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public CombatResponseData OnRemoveGameplayEffectRequest(CombatRequestContext context) => new()
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{
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CombatCommon = context.Request.CombatCommon,
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RemoveGameplayEffectResponse = new RemoveGameplayEffectResponse()
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};
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[CombatRequest(CombatRequestData.MessageOneofCase.CreateBulletRequest)]
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[CombatRequest(CombatRequestData.MessageOneofCase.CreateBulletRequest)]
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public CombatResponseData OnCreateBulletRequest(CombatRequestContext context)
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public CombatResponseData OnCreateBulletRequest(CombatRequestContext context)
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{
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{
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@ -247,19 +209,13 @@ internal class CombatManager
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if (entity.ComponentSystem.TryGet(out EntityFsmComponent? fsmComponent))
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if (entity.ComponentSystem.TryGet(out EntityFsmComponent? fsmComponent))
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{
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{
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DFsm? dfsm = fsmComponent.Fsms.FirstOrDefault(fsm => fsm.FsmId == request.FsmId);
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DFsm? dfsm = fsmComponent.Fsms.FirstOrDefault(fsm => fsm.FsmId == request.FsmId);
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dfsm ??= new()
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if (dfsm == null)
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{
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dfsm = new DFsm
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{
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{
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FsmId = request.FsmId,
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FsmId = request.FsmId,
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Status = 1,
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Status = 1,
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Flag = (int)EFsmStateFlag.Confirmed
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Flag = (int)EFsmStateFlag.Confirmed
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};
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};
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fsmComponent.Fsms.Add(dfsm);
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}
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dfsm.CurrentState = request.State;
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dfsm.CurrentState = request.State;
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context.Notifies.Add(new CombatNotifyData
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context.Notifies.Add(new CombatNotifyData
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{
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{
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@ -1,44 +1,18 @@
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using GameServer.Controllers.Attributes;
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using GameServer.Controllers.Attributes;
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using GameServer.Controllers.Combat;
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using GameServer.Controllers.Combat;
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using GameServer.Models;
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using GameServer.Network;
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using GameServer.Network;
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using GameServer.Systems.Entity;
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using GameServer.Network.Messages;
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using GameServer.Systems.Event;
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using Microsoft.Extensions.Logging;
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using Protocol;
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using Protocol;
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namespace GameServer.Controllers;
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namespace GameServer.Controllers;
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internal class CombatMessageController : Controller
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internal class CombatMessageController : Controller
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{
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{
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private readonly ILogger _logger;
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public CombatMessageController(PlayerSession session) : base(session)
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public CombatMessageController(PlayerSession session, ILogger<CombatMessageController> logger) : base(session)
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{
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{
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_logger = logger;
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// CombatMessageController.
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}
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}
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[NetEvent(MessageId.MovePackagePush)]
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[NetEvent(MessageId.CombatSendPackRequest)] // TODO: CombatSendPackRequest is important
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public async Task OnMovePackagePush(MovePackagePush push, EntitySystem entitySystem, EventSystem eventSystem, ModelManager modelManager)
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{
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foreach (MovingEntityData movingEntityData in push.MovingEntities)
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{
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EntityBase? entity = entitySystem.Get<EntityBase>(movingEntityData.EntityId);
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if (entity == null)
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{
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_logger.LogWarning("OnMovePackagePush: moving entity not found! Id: {entityId}", movingEntityData.EntityId);
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continue;
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}
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MoveReplaySample lastMoveReplay = movingEntityData.MoveInfos.Last();
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entity.Pos.MergeFrom(lastMoveReplay.Location);
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entity.Rot.MergeFrom(lastMoveReplay.Rotation);
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if (entity.Id == modelManager.Creature.PlayerEntityId)
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await eventSystem.Emit(GameEventType.PlayerPositionChanged);
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}
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}
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[NetEvent(MessageId.CombatSendPackRequest)]
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public async Task<RpcResult> OnCombatSendPackRequest(CombatSendPackRequest request, CombatManager combatManager)
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public async Task<RpcResult> OnCombatSendPackRequest(CombatSendPackRequest request, CombatManager combatManager)
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{
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{
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CombatReceivePackNotify combatPackNotify = new();
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CombatReceivePackNotify combatPackNotify = new();
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@ -130,12 +130,6 @@ internal class CreatureController : Controller
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await UpdateAiHate();
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await UpdateAiHate();
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}
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}
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[GameEvent(GameEventType.PlayerPositionChanged)]
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public void OnPlayerPositionChanged()
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{
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_modelManager.Player.Position.MergeFrom(GetPlayerEntity()!.Pos);
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}
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[GameEvent(GameEventType.VisionSkillChanged)]
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[GameEvent(GameEventType.VisionSkillChanged)]
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public async Task OnVisionSkillChanged()
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public async Task OnVisionSkillChanged()
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{
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{
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@ -180,9 +174,6 @@ internal class CreatureController : Controller
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_modelManager.Creature.PlayerEntityId = newEntity.Id;
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_modelManager.Creature.PlayerEntityId = newEntity.Id;
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newEntity.IsCurrentRole = true;
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newEntity.IsCurrentRole = true;
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newEntity.Pos.MergeFrom(prevEntity.Pos);
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newEntity.Rot.MergeFrom(prevEntity.Rot);
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await UpdateAiHate();
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await UpdateAiHate();
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}
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}
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@ -297,9 +288,8 @@ internal class CreatureController : Controller
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PlayerEntity concomitant = _entityFactory.CreatePlayer(roleId, 0);
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PlayerEntity concomitant = _entityFactory.CreatePlayer(roleId, 0);
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_entitySystem.Create(concomitant);
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_entitySystem.Create(concomitant);
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EntityConcomitantsComponent concomitants = entity.ComponentSystem.Create<EntityConcomitantsComponent>();
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EntityConcomitantsComponent concomitants = entity.ComponentSystem.Get<EntityConcomitantsComponent>();
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concomitants.CustomEntityIds.Clear();
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concomitants.CustomEntityIds.Clear();
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concomitants.VisionEntityId = concomitant.Id;
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concomitants.CustomEntityIds.Add(concomitant.Id);
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concomitants.CustomEntityIds.Add(concomitant.Id);
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EntitySummonerComponent summoner = concomitant.ComponentSystem.Create<EntitySummonerComponent>();
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EntitySummonerComponent summoner = concomitant.ComponentSystem.Create<EntitySummonerComponent>();
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@ -307,7 +297,6 @@ internal class CreatureController : Controller
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summoner.SummonConfigId = summonConfigId;
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summoner.SummonConfigId = summonConfigId;
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summoner.SummonType = ESummonType.ConcomitantCustom;
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summoner.SummonType = ESummonType.ConcomitantCustom;
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summoner.PlayerId = _modelManager.Player.Id;
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summoner.PlayerId = _modelManager.Player.Id;
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concomitant.InitProps(_configManager.GetConfig<BasePropertyConfig>(roleId)!);
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concomitant.InitProps(_configManager.GetConfig<BasePropertyConfig>(roleId)!);
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}
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}
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}
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}
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@ -19,7 +19,7 @@ internal class EntitySummonerComponent : EntityComponentBase
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Type = (int)SummonType,
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Type = (int)SummonType,
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SummonerId = SummonerId,
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SummonerId = SummonerId,
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PlayerId = PlayerId,
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PlayerId = PlayerId,
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SummonSkillId = SummonSkillId,
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SummonSkillId = SummonSkillId
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}
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}
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};
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};
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}
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}
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@ -15,8 +15,6 @@ internal abstract class EntityBase
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public EntityState State { get; protected set; }
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public EntityState State { get; protected set; }
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public bool IsConcomitant => ComponentSystem.TryGet<EntitySummonerComponent>(out _);
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public EntityBase(long id)
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public EntityBase(long id)
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{
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{
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Id = id;
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Id = id;
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@ -37,6 +37,10 @@ internal class PlayerEntity : EntityBase
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{
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{
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base.OnCreate();
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base.OnCreate();
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// Should be created immediately
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EntityConcomitantsComponent concomitantsComponent = ComponentSystem.Create<EntityConcomitantsComponent>();
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concomitantsComponent.CustomEntityIds.Add(Id);
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EntityVisionSkillComponent visionSkillComponent = ComponentSystem.Create<EntityVisionSkillComponent>();
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EntityVisionSkillComponent visionSkillComponent = ComponentSystem.Create<EntityVisionSkillComponent>();
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visionSkillComponent.SetExploreTool(1001);
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visionSkillComponent.SetExploreTool(1001);
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@ -78,7 +82,7 @@ internal class PlayerEntity : EntityBase
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public override EEntityType Type => EEntityType.Player;
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public override EEntityType Type => EEntityType.Player;
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public override EntityConfigType ConfigType => EntityConfigType.Character;
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public override EntityConfigType ConfigType => EntityConfigType.Character;
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public override bool IsVisible => IsCurrentRole || IsConcomitant;
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public override bool IsVisible => IsCurrentRole;
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public override EntityPb Pb
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public override EntityPb Pb
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{
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{
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@ -6,7 +6,6 @@ internal enum GameEventType
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PushDataDone,
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PushDataDone,
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// Actions
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// Actions
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PlayerPositionChanged,
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FormationUpdated,
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FormationUpdated,
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VisionSkillChanged,
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VisionSkillChanged,
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