Compare commits
No commits in common. "master" and "0.2.3" have entirely different histories.
38 changed files with 175 additions and 337 deletions
|
@ -1,5 +1,6 @@
|
|||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network.Messages;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Controllers;
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using GameServer.Controllers.Attributes;
|
||||
using Core.Config;
|
||||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Models;
|
||||
using GameServer.Models.Chat;
|
||||
using GameServer.Network;
|
||||
|
|
|
@ -4,6 +4,7 @@ using GameServer.Models;
|
|||
using GameServer.Models.Chat;
|
||||
using GameServer.Network;
|
||||
using GameServer.Systems.Entity;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Controllers.ChatCommands;
|
||||
|
||||
|
@ -49,8 +50,14 @@ internal class ChatSpawnCommandHandler
|
|||
Z = z * 100
|
||||
};
|
||||
|
||||
_entitySystem.Create(monster);
|
||||
monster.InitProps(_configManager.GetConfig<BasePropertyConfig>(600000100)!); // TODO: monster property config
|
||||
_entitySystem.Add([monster]);
|
||||
|
||||
await _session.Push(MessageId.EntityAddNotify, new EntityAddNotify
|
||||
{
|
||||
IsAdd = true,
|
||||
EntityPbs = { monster.Pb }
|
||||
});
|
||||
|
||||
await _creatureController.UpdateAiHate();
|
||||
|
||||
|
|
|
@ -5,6 +5,7 @@ using GameServer.Controllers.ChatCommands;
|
|||
using GameServer.Models;
|
||||
using GameServer.Models.Chat;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network.Messages;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Controllers;
|
||||
|
|
|
@ -82,7 +82,7 @@ internal class CombatManager
|
|||
}
|
||||
|
||||
[CombatRequest(CombatRequestData.MessageOneofCase.DamageExecuteRequest)]
|
||||
public CombatResponseData OnDamageExecuteRequest(CombatRequestContext context)
|
||||
public async Task<CombatResponseData> OnDamageExecuteRequest(CombatRequestContext context)
|
||||
{
|
||||
DamageExecuteRequest request = context.Request.DamageExecuteRequest;
|
||||
|
||||
|
@ -105,7 +105,19 @@ internal class CombatManager
|
|||
|
||||
if (request.DamageId <= 0 && entity.Type != EEntityType.Player) // Player death not implemented
|
||||
{
|
||||
_entitySystem.Destroy([entity]);
|
||||
_entitySystem.Destroy(entity);
|
||||
await _session.Push(MessageId.EntityRemoveNotify, new EntityRemoveNotify
|
||||
{
|
||||
IsRemove = true,
|
||||
RemoveInfos =
|
||||
{
|
||||
new EntityRemoveInfo
|
||||
{
|
||||
EntityId = entity.Id,
|
||||
Type = (int)ERemoveEntityType.RemoveTypeNormal
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
return new CombatResponseData
|
||||
|
|
|
@ -3,39 +3,31 @@ using GameServer.Controllers.Attributes;
|
|||
using GameServer.Extensions.Logic;
|
||||
using GameServer.Models;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network.Messages;
|
||||
using GameServer.Settings;
|
||||
using GameServer.Systems.Entity;
|
||||
using GameServer.Systems.Entity.Component;
|
||||
using GameServer.Systems.Event;
|
||||
using GameServer.Systems.Notify;
|
||||
using Microsoft.Extensions.Options;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Controllers;
|
||||
internal class CreatureController : Controller
|
||||
{
|
||||
private const float DynamicSpawnRadius = 5000;
|
||||
private const float DynamicSpawnPositionDelta = 2500;
|
||||
|
||||
private readonly EntitySystem _entitySystem;
|
||||
private readonly EntityFactory _entityFactory;
|
||||
private readonly ModelManager _modelManager;
|
||||
private readonly ConfigManager _configManager;
|
||||
private readonly IGameActionListener _listener;
|
||||
|
||||
private readonly GameplayFeatureSettings _gameplayFeatures;
|
||||
private readonly Vector _lastDynamicSpawnPos;
|
||||
|
||||
public CreatureController(PlayerSession session, EntitySystem entitySystem, EntityFactory entityFactory, ModelManager modelManager, ConfigManager configManager, IOptions<GameplayFeatureSettings> gameplayFeatures, IGameActionListener listener) : base(session)
|
||||
public CreatureController(PlayerSession session, EntitySystem entitySystem, EntityFactory entityFactory, ModelManager modelManager, ConfigManager configManager, IOptions<GameplayFeatureSettings> gameplayFeatures) : base(session)
|
||||
{
|
||||
_entitySystem = entitySystem;
|
||||
_entityFactory = entityFactory;
|
||||
_modelManager = modelManager;
|
||||
_configManager = configManager;
|
||||
_listener = listener;
|
||||
_gameplayFeatures = gameplayFeatures.Value;
|
||||
|
||||
_lastDynamicSpawnPos = new();
|
||||
}
|
||||
|
||||
public async Task JoinScene(int instanceId)
|
||||
|
@ -44,7 +36,15 @@ internal class CreatureController : Controller
|
|||
CreateTeamPlayerEntities();
|
||||
CreateWorldEntities();
|
||||
|
||||
await _listener.OnJoinedScene(CreateSceneInfo(), TransitionType.Empty);
|
||||
await Session.Push(MessageId.JoinSceneNotify, new JoinSceneNotify
|
||||
{
|
||||
MaxEntityId = 10000000,
|
||||
TransitionOption = new TransitionOptionPb
|
||||
{
|
||||
TransitionType = (int)TransitionType.Empty
|
||||
},
|
||||
SceneInfo = CreateSceneInfo()
|
||||
});
|
||||
}
|
||||
|
||||
[NetEvent(MessageId.EntityActiveRequest)]
|
||||
|
@ -85,11 +85,47 @@ internal class CreatureController : Controller
|
|||
[GameEvent(GameEventType.FormationUpdated)]
|
||||
public async Task OnFormationUpdated()
|
||||
{
|
||||
_entitySystem.Destroy(GetPlayerEntities().ToArray());
|
||||
// Remove old entities
|
||||
|
||||
IEnumerable<PlayerEntity> oldEntities = GetPlayerEntities().ToArray();
|
||||
foreach (PlayerEntity oldEntity in oldEntities)
|
||||
{
|
||||
_entitySystem.Destroy(oldEntity);
|
||||
}
|
||||
|
||||
await Session.Push(MessageId.EntityRemoveNotify, new EntityRemoveNotify
|
||||
{
|
||||
IsRemove = true,
|
||||
RemoveInfos =
|
||||
{
|
||||
oldEntities.Select(entity => new EntityRemoveInfo
|
||||
{
|
||||
EntityId = entity.Id,
|
||||
Type = (int)entity.Type
|
||||
})
|
||||
}
|
||||
});
|
||||
|
||||
// Spawn new entities
|
||||
|
||||
CreateTeamPlayerEntities();
|
||||
|
||||
_modelManager.Creature.PlayerEntityId = GetPlayerEntities().First().Id;
|
||||
await _listener.OnPlayerFightRoleInfoUpdated(_modelManager.Player.Id, GetFightRoleInfos());
|
||||
IEnumerable<PlayerEntity> newEntities = GetPlayerEntities();
|
||||
await Session.Push(MessageId.EntityAddNotify, new EntityAddNotify
|
||||
{
|
||||
IsAdd = true,
|
||||
EntityPbs =
|
||||
{
|
||||
newEntities.Select(entity => entity.Pb)
|
||||
}
|
||||
});
|
||||
|
||||
_modelManager.Creature.PlayerEntityId = newEntities.First().Id;
|
||||
await Session.Push(MessageId.UpdatePlayerAllFightRoleNotify, new UpdatePlayerAllFightRoleNotify
|
||||
{
|
||||
PlayerId = _modelManager.Player.Id,
|
||||
FightRoleInfos = { GetFightRoleInfos() }
|
||||
});
|
||||
|
||||
await UpdateAiHate();
|
||||
}
|
||||
|
@ -98,14 +134,6 @@ internal class CreatureController : Controller
|
|||
public void OnPlayerPositionChanged()
|
||||
{
|
||||
_modelManager.Player.Position.MergeFrom(GetPlayerEntity()!.Pos);
|
||||
|
||||
if (_lastDynamicSpawnPos.GetDistance(_modelManager.Player.Position) >= DynamicSpawnPositionDelta)
|
||||
{
|
||||
_lastDynamicSpawnPos.MergeFrom(_modelManager.Player.Position);
|
||||
|
||||
ClearInactiveEntities();
|
||||
SpawnDynamicEntities();
|
||||
}
|
||||
}
|
||||
|
||||
[GameEvent(GameEventType.VisionSkillChanged)]
|
||||
|
@ -228,8 +256,6 @@ internal class CreatureController : Controller
|
|||
|
||||
private void CreateTeamPlayerEntities()
|
||||
{
|
||||
PlayerEntity[] playerEntities = new PlayerEntity[_modelManager.Formation.RoleIds.Length];
|
||||
|
||||
for (int i = 0; i < _modelManager.Formation.RoleIds.Length; i++)
|
||||
{
|
||||
int roleId = _modelManager.Formation.RoleIds[i];
|
||||
|
@ -237,7 +263,8 @@ internal class CreatureController : Controller
|
|||
PlayerEntity entity = _entityFactory.CreatePlayer(roleId, _modelManager.Player.Id);
|
||||
entity.Pos = _modelManager.Player.Position.Clone();
|
||||
entity.IsCurrentRole = i == 0;
|
||||
|
||||
|
||||
_entitySystem.Create(entity);
|
||||
entity.ComponentSystem.Get<EntityAttributeComponent>().SetAll(_modelManager.Roles.GetRoleById(roleId)!.GetAttributeList());
|
||||
|
||||
CreateConcomitants(entity);
|
||||
|
@ -254,11 +281,7 @@ internal class CreatureController : Controller
|
|||
attr.SetAttribute(EAttributeType.SpecialEnergy3Max, 0);
|
||||
attr.SetAttribute(EAttributeType.SpecialEnergy4Max, 0);
|
||||
}
|
||||
|
||||
playerEntities[i] = entity;
|
||||
}
|
||||
|
||||
_entitySystem.Add(playerEntities);
|
||||
}
|
||||
|
||||
private void CreateConcomitants(PlayerEntity entity)
|
||||
|
@ -272,6 +295,7 @@ internal class CreatureController : Controller
|
|||
if (roleId != -1)
|
||||
{
|
||||
PlayerEntity concomitant = _entityFactory.CreatePlayer(roleId, 0);
|
||||
_entitySystem.Create(concomitant);
|
||||
|
||||
EntityConcomitantsComponent concomitants = entity.ComponentSystem.Create<EntityConcomitantsComponent>();
|
||||
concomitants.CustomEntityIds.Clear();
|
||||
|
@ -285,49 +309,23 @@ internal class CreatureController : Controller
|
|||
summoner.PlayerId = _modelManager.Player.Id;
|
||||
|
||||
concomitant.InitProps(_configManager.GetConfig<BasePropertyConfig>(roleId)!);
|
||||
_entitySystem.Add([concomitant]);
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateWorldEntities()
|
||||
{
|
||||
_lastDynamicSpawnPos.MergeFrom(_modelManager.Player.Position.Clone());
|
||||
SpawnDynamicEntities();
|
||||
}
|
||||
|
||||
private void ClearInactiveEntities()
|
||||
{
|
||||
_entitySystem.Destroy(_entitySystem.EnumerateEntities()
|
||||
.Where(e => e is MonsterEntity && e.DynamicId != 0 &&
|
||||
e.Pos.GetDistance(_modelManager.Player.Position) > DynamicSpawnRadius).ToArray());
|
||||
}
|
||||
|
||||
private void SpawnDynamicEntities()
|
||||
{
|
||||
Vector playerPos = _modelManager.Player.Position;
|
||||
|
||||
// Currently only monsters
|
||||
IEnumerable<LevelEntityConfig> entitiesToSpawn = _configManager.Enumerate<LevelEntityConfig>()
|
||||
.Where(config => config.MapId == 8 && Math.Abs(config.Transform[0].X / 100 - playerPos.X) < DynamicSpawnRadius && Math.Abs(config.Transform[0].Y / 100 - playerPos.Y) < DynamicSpawnRadius &&
|
||||
config.BlueprintType.StartsWith("Monster"));
|
||||
|
||||
List<MonsterEntity> spawnMonsters = [];
|
||||
foreach (LevelEntityConfig levelEntity in entitiesToSpawn)
|
||||
// Test monster
|
||||
MonsterEntity monster = _entityFactory.CreateMonster(106003002); // Turtle.
|
||||
monster.Pos = new()
|
||||
{
|
||||
if (_entitySystem.HasDynamicEntity(levelEntity.EntityId)) continue;
|
||||
X = playerPos.X + 250,
|
||||
Y = playerPos.Y + 250,
|
||||
Z = playerPos.Z
|
||||
};
|
||||
|
||||
MonsterEntity monster = _entityFactory.CreateMonster(levelEntity.EntityId);
|
||||
monster.Pos = new()
|
||||
{
|
||||
X = levelEntity.Transform[0].X / 100,
|
||||
Y = levelEntity.Transform[0].Y / 100,
|
||||
Z = levelEntity.Transform[0].Z / 100
|
||||
};
|
||||
|
||||
monster.InitProps(_configManager.GetConfig<BasePropertyConfig>(600000100)!);
|
||||
spawnMonsters.Add(monster);
|
||||
}
|
||||
|
||||
_entitySystem.Add(spawnMonsters);
|
||||
_entitySystem.Create(monster);
|
||||
monster.InitProps(_configManager.GetConfig<BasePropertyConfig>(600000100)!);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network.Messages;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Controllers;
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network.Messages;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Controllers;
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network.Messages;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Controllers;
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network.Messages;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Controllers;
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Models;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network.Messages;
|
||||
using GameServer.Systems.Entity;
|
||||
using GameServer.Systems.Event;
|
||||
using Protocol;
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network.Messages;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Controllers;
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network.Messages;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Controllers;
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network.Messages;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Controllers;
|
||||
|
|
|
@ -4,6 +4,7 @@ using GameServer.Extensions.Logic;
|
|||
using GameServer.Models;
|
||||
using GameServer.Network;
|
||||
using GameServer.Systems.Entity;
|
||||
using GameServer.Systems.Entity.Component;
|
||||
using GameServer.Systems.Event;
|
||||
using Protocol;
|
||||
|
||||
|
@ -37,7 +38,7 @@ internal class InventoryController : Controller
|
|||
public RpcResult OnItemExchangeInfoRequest() => Response(MessageId.ItemExchangeInfoResponse, new ItemExchangeInfoResponse());
|
||||
|
||||
[NetEvent(MessageId.EquipTakeOnRequest)]
|
||||
public RpcResult OnEquipTakeOnRequest(EquipTakeOnRequest request, ModelManager modelManager, CreatureController creatureController, RoleController roleController, ConfigManager configManager)
|
||||
public async Task<RpcResult> OnEquipTakeOnRequest(EquipTakeOnRequest request, ModelManager modelManager, CreatureController creatureController, ConfigManager configManager)
|
||||
{
|
||||
WeaponItem? weapon = modelManager.Inventory.GetWeaponById(request.Data.EquipIncId);
|
||||
if (weapon == null) return Response(MessageId.EquipTakeOnResponse, new EquipTakeOnResponse
|
||||
|
@ -59,12 +60,39 @@ internal class InventoryController : Controller
|
|||
|
||||
// Set new weapon
|
||||
weapon.RoleId = role.RoleId;
|
||||
roleController.ApplyWeaponPropertiesToRole(role.RoleId, weaponConf);
|
||||
role.ApplyWeaponProperties(weaponConf);
|
||||
|
||||
// Update role prop data on client
|
||||
await Session.Push(MessageId.PbRolePropsNotify, new PbRolePropsNotify
|
||||
{
|
||||
RoleId = role.RoleId,
|
||||
BaseProp = { role.BaseProp },
|
||||
AddProp = { role.AddProp }
|
||||
});
|
||||
|
||||
// Update entity (if this role is currently active)
|
||||
PlayerEntity? entity = creatureController.GetPlayerEntityByRoleId(request.Data.RoleId);
|
||||
entity?.ChangeEquipment(weapon.Id);
|
||||
entity?.ChangeGameplayAttributes(role.GetAttributeList());
|
||||
if (entity != null)
|
||||
{
|
||||
// Update entity equipment
|
||||
EntityEquipComponent equipComponent = entity.ComponentSystem.Get<EntityEquipComponent>();
|
||||
equipComponent.WeaponId = weapon.Id;
|
||||
|
||||
await Session.Push(MessageId.EntityEquipChangeNotify, new EntityEquipChangeNotify
|
||||
{
|
||||
EntityId = entity.Id,
|
||||
EquipComponent = equipComponent.Pb.EquipComponent
|
||||
});
|
||||
|
||||
// Update entity gameplay attributes
|
||||
EntityAttributeComponent attrComponent = entity.ComponentSystem.Get<EntityAttributeComponent>();
|
||||
attrComponent.SetAll(role.GetAttributeList());
|
||||
|
||||
await Session.Push(MessageId.AttributeChangedNotify, new AttributeChangedNotify
|
||||
{
|
||||
Id = entity.Id,
|
||||
Attributes = { attrComponent.Pb.AttributeComponent.GameAttributes }
|
||||
});
|
||||
}
|
||||
|
||||
// Response
|
||||
EquipTakeOnResponse response = new()
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network.Messages;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Controllers;
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network.Messages;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Controllers;
|
||||
|
|
|
@ -4,38 +4,25 @@ using GameServer.Extensions.Logic;
|
|||
using GameServer.Models;
|
||||
using GameServer.Network;
|
||||
using GameServer.Systems.Event;
|
||||
using GameServer.Systems.Notify;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Controllers;
|
||||
internal class RoleController : Controller
|
||||
{
|
||||
private readonly ModelManager _modelManager;
|
||||
private readonly IGameActionListener _listener;
|
||||
|
||||
public RoleController(PlayerSession session, ModelManager modelManager, IGameActionListener listener) : base(session)
|
||||
public RoleController(PlayerSession session) : base(session)
|
||||
{
|
||||
_modelManager = modelManager;
|
||||
_listener = listener;
|
||||
}
|
||||
|
||||
public void ApplyWeaponPropertiesToRole(int roleId, WeaponConfig weaponConfiguration)
|
||||
{
|
||||
roleInfo? role = _modelManager.Roles.GetRoleById(roleId) ?? throw new ArgumentException($"Role with id {roleId} doesn't exist");
|
||||
|
||||
role.ApplyWeaponProperties(weaponConfiguration);
|
||||
_ = _listener.OnRolePropertiesUpdated(roleId, role.BaseProp, role.AddProp);
|
||||
// RoleController.
|
||||
}
|
||||
|
||||
[GameEvent(GameEventType.DebugUnlockAllRoles)]
|
||||
public void UnlockAllRoles(ConfigManager configManager)
|
||||
public void UnlockAllRoles(ConfigManager configManager, ModelManager modelManager)
|
||||
{
|
||||
foreach (RoleInfoConfig roleConfig in configManager.Enumerate<RoleInfoConfig>())
|
||||
{
|
||||
roleInfo role = _modelManager.Roles.Create(roleConfig.Id);
|
||||
roleInfo role = modelManager.Roles.Create(roleConfig.Id);
|
||||
role.BaseProp.AddRange(CreateBasePropList(configManager.GetConfig<BasePropertyConfig>(roleConfig.Id)));
|
||||
|
||||
WeaponItem weapon = _modelManager.Inventory.AddNewWeapon(roleConfig.InitWeaponItemId);
|
||||
WeaponItem weapon = modelManager.Inventory.AddNewWeapon(roleConfig.InitWeaponItemId);
|
||||
weapon.RoleId = role.RoleId;
|
||||
|
||||
role.ApplyWeaponProperties(configManager.GetConfig<WeaponConfig>(weapon.Id)!);
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Models;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network.Messages;
|
||||
using GameServer.Systems.Entity;
|
||||
using GameServer.Systems.Entity.Component;
|
||||
using GameServer.Systems.Event;
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network.Messages;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Controllers;
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network.Messages;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Controllers;
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network.Messages;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Controllers;
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network.Messages;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Controllers;
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network.Messages;
|
||||
using GameServer.Systems.Event;
|
||||
using Protocol;
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using GameServer.Controllers.Attributes;
|
||||
using GameServer.Network;
|
||||
using GameServer.Network.Messages;
|
||||
using GameServer.Settings;
|
||||
using GameServer.Systems.Entity;
|
||||
using Microsoft.Extensions.Options;
|
||||
|
|
|
@ -1,13 +0,0 @@
|
|||
using Protocol;
|
||||
|
||||
namespace GameServer.Extensions.Logic;
|
||||
internal static class MathExtensions
|
||||
{
|
||||
public static float GetDistance(this Vector self, Vector other)
|
||||
{
|
||||
float x = self.X - other.X;
|
||||
float y = self.Y - other.Y;
|
||||
|
||||
return (float)Math.Sqrt(x * x + y * y);
|
||||
}
|
||||
}
|
|
@ -1,4 +1,5 @@
|
|||
using Protocol;
|
||||
using Google.Protobuf;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Models.Chat;
|
||||
internal class ChatRoom
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using Protocol;
|
||||
using Core.Config;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Models;
|
||||
internal class RoleModel
|
||||
|
|
|
@ -8,7 +8,6 @@ internal class KcpConnection : IConnection
|
|||
{
|
||||
private readonly byte[] _recvBuffer;
|
||||
private readonly KcpConversation _conv;
|
||||
private readonly ManualResetEvent _sendEvent;
|
||||
private uint _upStreamSeqNo;
|
||||
private uint _downStreamSeqNo;
|
||||
|
||||
|
@ -16,7 +15,6 @@ internal class KcpConnection : IConnection
|
|||
{
|
||||
_conv = conv;
|
||||
_recvBuffer = GC.AllocateUninitializedArray<byte>(8192);
|
||||
_sendEvent = new ManualResetEvent(true);
|
||||
}
|
||||
|
||||
public bool Active => !_conv.TransportClosed;
|
||||
|
@ -53,16 +51,7 @@ internal class KcpConnection : IConnection
|
|||
MessageManager.EncodeMessage(memory[BaseMessage.LengthFieldSize..], message);
|
||||
|
||||
if (_conv == null) throw new InvalidOperationException("Trying to send message when conv is null");
|
||||
|
||||
if (!_sendEvent.WaitOne(0))
|
||||
{
|
||||
await Task.Yield();
|
||||
_ = _sendEvent.WaitOne();
|
||||
}
|
||||
|
||||
_sendEvent.Reset();
|
||||
await _conv.SendAsync(memoryOwner.Memory[..networkSize]);
|
||||
_sendEvent.Set();
|
||||
}
|
||||
|
||||
private uint NextUpStreamSeqNo()
|
||||
|
|
|
@ -13,7 +13,6 @@ using GameServer.Network.Rpc;
|
|||
using GameServer.Settings;
|
||||
using GameServer.Systems.Entity;
|
||||
using GameServer.Systems.Event;
|
||||
using GameServer.Systems.Notify;
|
||||
using Microsoft.Extensions.Configuration;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using Microsoft.Extensions.Hosting;
|
||||
|
@ -40,8 +39,7 @@ internal static class Program
|
|||
.AddScoped<MessageManager>().AddSingleton<EventHandlerFactory>()
|
||||
.AddScoped<RpcManager>().AddScoped<IRpcEndPoint, RpcSessionEndPoint>()
|
||||
.AddSingleton<SessionManager>()
|
||||
.AddScoped<EventSystem>().AddScoped<EntitySystem>().AddScoped<IGameActionListener, NotifySystem>()
|
||||
.AddScoped<EntityFactory>()
|
||||
.AddScoped<EventSystem>().AddScoped<EntitySystem>().AddScoped<EntityFactory>()
|
||||
.AddScoped<ModelManager>().AddScoped<ControllerManager>()
|
||||
.AddScoped<CombatManager>().AddScoped<ChatCommandManager>()
|
||||
.AddHostedService<WWGameServer>();
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
using Core.Config;
|
||||
using GameServer.Systems.Entity.Component;
|
||||
using GameServer.Systems.Notify;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Systems.Entity;
|
||||
|
@ -13,15 +12,12 @@ internal abstract class EntityBase
|
|||
public Rotator Rot { get; set; }
|
||||
|
||||
public bool Active { get; set; }
|
||||
public int DynamicId { get; protected set; }
|
||||
|
||||
public EntityState State { get; protected set; }
|
||||
|
||||
public bool IsConcomitant => ComponentSystem.TryGet<EntitySummonerComponent>(out _);
|
||||
|
||||
protected IGameActionListener ActionListener { get; }
|
||||
|
||||
public EntityBase(long id, IGameActionListener listener)
|
||||
public EntityBase(long id)
|
||||
{
|
||||
Id = id;
|
||||
|
||||
|
@ -29,7 +25,6 @@ internal abstract class EntityBase
|
|||
Rot = new Rotator();
|
||||
|
||||
ComponentSystem = new EntityComponentSystem();
|
||||
ActionListener = listener;
|
||||
}
|
||||
|
||||
public virtual void OnCreate()
|
||||
|
@ -45,24 +40,6 @@ internal abstract class EntityBase
|
|||
// Activate.
|
||||
}
|
||||
|
||||
public void ChangeEquipment(int weaponId)
|
||||
{
|
||||
if (ComponentSystem.TryGet(out EntityEquipComponent? equipComponent))
|
||||
{
|
||||
equipComponent.WeaponId = weaponId;
|
||||
_ = ActionListener.OnEntityEquipmentChanged(Id, equipComponent.Pb.EquipComponent);
|
||||
}
|
||||
}
|
||||
|
||||
public void ChangeGameplayAttributes(IEnumerable<GameplayAttributeData> attributes)
|
||||
{
|
||||
if (ComponentSystem.TryGet(out EntityAttributeComponent? attrComponent))
|
||||
{
|
||||
attrComponent.SetAll(attributes);
|
||||
_ = ActionListener.OnEntityAttributesChanged(Id, attrComponent.Pb.AttributeComponent.GameAttributes);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual LivingStatus LivingStatus => LivingStatus.Alive;
|
||||
public virtual bool IsVisible => true;
|
||||
|
||||
|
|
|
@ -1,40 +1,12 @@
|
|||
using Microsoft.Extensions.DependencyInjection;
|
||||
|
||||
namespace GameServer.Systems.Entity;
|
||||
namespace GameServer.Systems.Entity;
|
||||
internal class EntityFactory
|
||||
{
|
||||
private static readonly ObjectFactory<PlayerEntity> s_createPlayerEntity;
|
||||
private static readonly ObjectFactory<MonsterEntity> s_createMonsterEntity;
|
||||
|
||||
private long _entityIdCounter;
|
||||
private readonly IServiceProvider _serviceProvider;
|
||||
|
||||
static EntityFactory()
|
||||
{
|
||||
s_createPlayerEntity = ActivatorUtilities.CreateFactory<PlayerEntity>([typeof(long), typeof(int), typeof(int)]);
|
||||
s_createMonsterEntity = ActivatorUtilities.CreateFactory<MonsterEntity>([typeof(long), typeof(int)]);
|
||||
}
|
||||
|
||||
public EntityFactory(IServiceProvider serviceProvider)
|
||||
{
|
||||
_serviceProvider = serviceProvider;
|
||||
}
|
||||
|
||||
public PlayerEntity CreatePlayer(int characterConfigId, int playerId)
|
||||
{
|
||||
PlayerEntity entity = s_createPlayerEntity(_serviceProvider, [NextId(), characterConfigId, playerId]);
|
||||
entity.OnCreate();
|
||||
=> new(NextId(), characterConfigId, playerId);
|
||||
|
||||
return entity;
|
||||
}
|
||||
|
||||
public MonsterEntity CreateMonster(int levelEntityId)
|
||||
{
|
||||
MonsterEntity monsterEntity = s_createMonsterEntity(_serviceProvider, [NextId(), levelEntityId]);
|
||||
monsterEntity.OnCreate();
|
||||
|
||||
return monsterEntity;
|
||||
}
|
||||
public MonsterEntity CreateMonster(int levelEntityId) => new(NextId(), levelEntityId);
|
||||
|
||||
private long NextId() => Interlocked.Increment(ref _entityIdCounter);
|
||||
}
|
||||
|
|
|
@ -1,19 +1,13 @@
|
|||
using GameServer.Systems.Notify;
|
||||
using Protocol;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Systems.Entity;
|
||||
internal class EntitySystem
|
||||
{
|
||||
private readonly List<EntityBase> _entities;
|
||||
private readonly List<int> _dynamicEntityIds;
|
||||
|
||||
private readonly IGameActionListener _listener;
|
||||
|
||||
public EntitySystem(IGameActionListener listener)
|
||||
public EntitySystem()
|
||||
{
|
||||
_entities = [];
|
||||
_dynamicEntityIds = [];
|
||||
_listener = listener;
|
||||
}
|
||||
|
||||
public IEnumerable<EntityBase> EnumerateEntities()
|
||||
|
@ -21,36 +15,18 @@ internal class EntitySystem
|
|||
return _entities;
|
||||
}
|
||||
|
||||
public void Add(IEnumerable<EntityBase> entities)
|
||||
public void Create(EntityBase entity)
|
||||
{
|
||||
foreach (EntityBase entity in entities)
|
||||
{
|
||||
if (_entities.Any(e => e.Id == entity.Id))
|
||||
throw new InvalidOperationException($"EntitySystem::Create - entity with id {entity.Id} already exists");
|
||||
if (_entities.Any(e => e.Id == entity.Id))
|
||||
throw new InvalidOperationException($"EntitySystem::Create - entity with id {entity.Id} already exists");
|
||||
|
||||
_entities.Add(entity);
|
||||
|
||||
if (entity.DynamicId != 0)
|
||||
_dynamicEntityIds.Add(entity.DynamicId);
|
||||
}
|
||||
|
||||
_ = _listener.OnEntitiesAdded(entities);
|
||||
entity.OnCreate();
|
||||
_entities.Add(entity);
|
||||
}
|
||||
|
||||
public bool HasDynamicEntity(int dynamicId)
|
||||
public void Destroy(EntityBase entity)
|
||||
{
|
||||
return _dynamicEntityIds.Contains(dynamicId);
|
||||
}
|
||||
|
||||
public void Destroy(IEnumerable<EntityBase> entities)
|
||||
{
|
||||
foreach (EntityBase entity in entities)
|
||||
{
|
||||
_ = _entities.Remove(entity);
|
||||
_ = _dynamicEntityIds.Remove(entity.DynamicId);
|
||||
}
|
||||
|
||||
_ = _listener.OnEntitiesRemoved(entities);
|
||||
_ = _entities.Remove(entity);
|
||||
}
|
||||
|
||||
public void Activate(EntityBase entity)
|
||||
|
|
|
@ -1,14 +1,12 @@
|
|||
using GameServer.Systems.Entity.Component;
|
||||
using GameServer.Systems.Notify;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Systems.Entity;
|
||||
internal class MonsterEntity : EntityBase
|
||||
{
|
||||
public MonsterEntity(long id, int configId, IGameActionListener listener) : base(id, listener)
|
||||
public MonsterEntity(long id, int configId) : base(id)
|
||||
{
|
||||
ConfigId = configId;
|
||||
DynamicId = configId;
|
||||
}
|
||||
|
||||
public int ConfigId { get; }
|
||||
|
@ -34,20 +32,17 @@ internal class MonsterEntity : EntityBase
|
|||
fsm.Fsms.Add(new DFsm
|
||||
{
|
||||
FsmId = 10007, // Main State Machine
|
||||
CurrentState = 10013 // Battle Branching
|
||||
CurrentState = 10013, // Battle Branching
|
||||
Status = 1, // ??
|
||||
Flag = (int)EFsmStateFlag.Confirmed
|
||||
});
|
||||
|
||||
fsm.Fsms.Add(new DFsm
|
||||
{
|
||||
FsmId = 10007, // Main State Machine
|
||||
CurrentState = 10015 // Moving Combat
|
||||
});
|
||||
|
||||
// Some monsters need weapon
|
||||
fsm.Fsms.Add(new DFsm
|
||||
{
|
||||
FsmId = 100,
|
||||
CurrentState = 9 // [9 - Empty hand, 10 - Crowbar, 11 - flamethrower, 12 - chainsaw, 13 - electric blade, 14 - sniper rifle]
|
||||
CurrentState = 10015, // Moving Combat
|
||||
Status = 1, // ??
|
||||
Flag = (int)EFsmStateFlag.Confirmed
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -1,11 +1,10 @@
|
|||
using GameServer.Systems.Entity.Component;
|
||||
using GameServer.Systems.Notify;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Systems.Entity;
|
||||
internal class PlayerEntity : EntityBase
|
||||
{
|
||||
public PlayerEntity(long id, int configId, int playerId, IGameActionListener listener) : base(id, listener)
|
||||
public PlayerEntity(long id, int configId, int playerId) : base(id)
|
||||
{
|
||||
ConfigId = configId;
|
||||
PlayerId = playerId;
|
||||
|
|
|
@ -1,14 +0,0 @@
|
|||
using GameServer.Systems.Entity;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Systems.Notify;
|
||||
internal interface IGameActionListener
|
||||
{
|
||||
Task OnJoinedScene(SceneInformation sceneInformation, TransitionType transitionType);
|
||||
Task OnEntitiesAdded(IEnumerable<EntityBase> entities);
|
||||
Task OnEntitiesRemoved(IEnumerable<EntityBase> entities);
|
||||
Task OnPlayerFightRoleInfoUpdated(int playerId, IEnumerable<FightRoleInformation> fightRoles);
|
||||
Task OnRolePropertiesUpdated(int roleId, IEnumerable<ArrayIntInt> baseProp, IEnumerable<ArrayIntInt> addProp);
|
||||
Task OnEntityEquipmentChanged(long entityId, EquipComponentPb componentPb);
|
||||
Task OnEntityAttributesChanged(long entityId, IEnumerable<GameplayAttributeData> attributes);
|
||||
}
|
|
@ -1,97 +0,0 @@
|
|||
using GameServer.Models;
|
||||
using GameServer.Network;
|
||||
using GameServer.Systems.Entity;
|
||||
using Protocol;
|
||||
|
||||
namespace GameServer.Systems.Notify;
|
||||
internal class NotifySystem : IGameActionListener
|
||||
{
|
||||
private readonly PlayerSession _session;
|
||||
private readonly ModelManager _modelManager;
|
||||
|
||||
public NotifySystem(PlayerSession session, ModelManager modelManager)
|
||||
{
|
||||
_session = session;
|
||||
_modelManager = modelManager;
|
||||
}
|
||||
|
||||
public Task OnJoinedScene(SceneInformation sceneInformation, TransitionType transitionType)
|
||||
{
|
||||
return _session.Push(MessageId.JoinSceneNotify, new JoinSceneNotify
|
||||
{
|
||||
SceneInfo = sceneInformation,
|
||||
TransitionOption = new TransitionOptionPb
|
||||
{
|
||||
TransitionType = (int)transitionType
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public Task OnEntitiesAdded(IEnumerable<EntityBase> entities)
|
||||
{
|
||||
if (_modelManager.Creature.LoadingWorld) return Task.CompletedTask;
|
||||
|
||||
return _session.Push(MessageId.EntityAddNotify, new EntityAddNotify
|
||||
{
|
||||
IsAdd = true,
|
||||
EntityPbs = { entities.Select(e => e.Pb) }
|
||||
});
|
||||
}
|
||||
|
||||
public Task OnEntitiesRemoved(IEnumerable<EntityBase> entities)
|
||||
{
|
||||
if (_modelManager.Creature.LoadingWorld) return Task.CompletedTask;
|
||||
|
||||
return _session.Push(MessageId.EntityRemoveNotify, new EntityRemoveNotify
|
||||
{
|
||||
IsRemove = true,
|
||||
RemoveInfos =
|
||||
{
|
||||
entities.Select(e => new EntityRemoveInfo
|
||||
{
|
||||
EntityId = e.Id,
|
||||
Type = (int)ERemoveEntityType.RemoveTypeNormal
|
||||
})
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public Task OnPlayerFightRoleInfoUpdated(int playerId, IEnumerable<FightRoleInformation> fightRoles)
|
||||
{
|
||||
return _session.Push(MessageId.UpdatePlayerAllFightRoleNotify, new UpdatePlayerAllFightRoleNotify
|
||||
{
|
||||
PlayerId = playerId,
|
||||
FightRoleInfos = { fightRoles }
|
||||
});
|
||||
}
|
||||
|
||||
public Task OnRolePropertiesUpdated(int roleId, IEnumerable<ArrayIntInt> baseProp, IEnumerable<ArrayIntInt> addProp)
|
||||
{
|
||||
if (_modelManager.Creature.LoadingWorld) return Task.CompletedTask;
|
||||
|
||||
return _session.Push(MessageId.PbRolePropsNotify, new PbRolePropsNotify
|
||||
{
|
||||
RoleId = roleId,
|
||||
BaseProp = { baseProp },
|
||||
AddProp = { addProp }
|
||||
});
|
||||
}
|
||||
|
||||
public Task OnEntityEquipmentChanged(long entityId, EquipComponentPb componentPb)
|
||||
{
|
||||
return _session.Push(MessageId.EntityEquipChangeNotify, new EntityEquipChangeNotify
|
||||
{
|
||||
EntityId = entityId,
|
||||
EquipComponent = componentPb
|
||||
});
|
||||
}
|
||||
|
||||
public Task OnEntityAttributesChanged(long entityId, IEnumerable<GameplayAttributeData> attributes)
|
||||
{
|
||||
return _session.Push(MessageId.AttributeChangedNotify, new AttributeChangedNotify
|
||||
{
|
||||
Id = entityId,
|
||||
Attributes = { attributes }
|
||||
});
|
||||
}
|
||||
}
|
|
@ -6,13 +6,13 @@
|
|||
"HeadFrame": 80060009,
|
||||
"Characters": [ 1402, 1302, 1203 ],
|
||||
"Position": {
|
||||
"X": -45000,
|
||||
"Y": 67800,
|
||||
"Z": 2600
|
||||
"X": -35823,
|
||||
"Y": 67132,
|
||||
"Z": 4067
|
||||
}
|
||||
},
|
||||
"Features": {
|
||||
"TeleportByMapMark": true,
|
||||
"UnlimitedEnergy": false
|
||||
"UnlimitedEnergy": true
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue