using GameServer.Controllers.Attributes; using GameServer.Network; using Protocol; namespace GameServer.Controllers; internal class LordGymController : Controller { public LordGymController(PlayerSession session) : base(session) { // LordGymController. } [NetEvent(MessageId.LordGymInfoRequest)] public RpcResult OnLordGymInfoRequest() => Response(MessageId.LordGymInfoResponse, new LordGymInfoResponse()); }