using GameServer.Controllers.Attributes; using GameServer.Network; using Protocol; namespace GameServer.Controllers; internal class TeleportController : Controller { public TeleportController(PlayerSession session) : base(session) { // TeleportController. } [NetEvent(MessageId.TeleportFinishRequest)] public RpcResult OnTeleportFinishRequest() => Response(MessageId.TeleportFinishResponse, new TeleportFinishResponse()); [NetEvent(MessageId.TeleportDataRequest)] public RpcResult OnTeleportDataRequest() => Response(MessageId.TeleportDataResponse, new TeleportDataResponse()); }