using GameServer.Controllers.Attributes; using GameServer.Network; using GameServer.Network.Messages; using Protocol; namespace GameServer.Controllers; internal class DailyActivityController : Controller { public DailyActivityController(PlayerSession session) : base(session) { // DailyActivityController. } [NetEvent(MessageId.ActivityRequest)] public ResponseMessage OnActivityRequest() => Response(MessageId.ActivityResponse, new ActivityResponse()); [NetEvent(MessageId.LivenessRequest)] public ResponseMessage OnLivenessRequest() => Response(MessageId.LivenessResponse, new LivenessResponse()); }