using GameServer.Controllers.Attributes; using GameServer.Network; using GameServer.Network.Messages; using GameServer.Systems.Event; using Protocol; namespace GameServer.Controllers; internal class WorldController : Controller { public WorldController(PlayerSession session) : base(session) { // WorldController. } [GameEvent(GameEventType.EnterGame)] public async Task OnEnterGame(CreatureController creatureController) { await creatureController.JoinScene(8); } [NetEvent(MessageId.EntityOnLandedRequest)] public ResponseMessage OnEntityOnLandedRequest() => Response(MessageId.EntityOnLandedResponse, new EntityOnLandedResponse()); [NetEvent(MessageId.PlayerMotionRequest)] public ResponseMessage OnPlayerMotionRequest() => Response(MessageId.PlayerMotionResponse, new PlayerMotionResponse()); [NetEvent(MessageId.EntityLoadCompleteRequest)] public ResponseMessage OnEntityLoadCompleteRequest() => Response(MessageId.EntityLoadCompleteResponse, new EntityLoadCompleteResponse()); [NetEvent(MessageId.UpdateSceneDateRequest)] public ResponseMessage OnUpdateSceneDateRequest() => Response(MessageId.UpdateSceneDateResponse, new UpdateSceneDateResponse()); }