using Protocol; namespace GameServer.Systems.Entity.Component; internal class EntityEquipComponent : EntityComponentBase { public int WeaponId { get; set; } public EntityEquipComponent() { // EntityEquipComponent. } public override EntityComponentType Type => EntityComponentType.Equip; public override EntityComponentPb Pb => new() { EquipComponent = new EquipComponentPb { WeaponId = WeaponId } }; }