using GameServer.Network.Messages; using Microsoft.Extensions.Logging; namespace GameServer.Network.Rpc; internal class RpcManager { private readonly IRpcEndPoint _endPoint; private readonly ILogger _logger; private readonly MessageManager _messageManager; public RpcManager(MessageManager messageManager, IRpcEndPoint endPoint, ILogger logger) { _endPoint = endPoint; _logger = logger; _messageManager = messageManager; } public async Task Execute(RequestMessage request) { ResponseMessage? response = await _messageManager.ExecuteRpc(request.MessageId, request.Payload); if (response == null) { _logger.LogWarning("Rpc was not handled properly (message: {msg_id}, id: {rpc_id})", request.MessageId, request.RpcID); return; } response.RpcID = request.RpcID; await _endPoint.SendRpcResult(response); _logger.LogInformation("Rpc with id {rpc_id} was handled, return message: {msg_id}", request.RpcID, response.MessageId); } }