using GameServer.Controllers.Attributes; using GameServer.Network; using GameServer.Network.Messages; using Protocol; namespace GameServer.Controllers; internal class CombatMessageController : Controller { public CombatMessageController(PlayerSession session) : base(session) { // CombatMessageController. } [NetEvent(MessageId.CombatSendPackRequest)] // TODO: CombatSendPackRequest is important public ResponseMessage OnCombatSendPackRequest() => Response(MessageId.CombatSendPackResponse, new CombatSendPackResponse()); }