using GameServer.Handlers.Attributes; using GameServer.Network; using Protocol; namespace GameServer.Handlers; internal class FriendMessageHandler : MessageHandlerBase { public FriendMessageHandler(PlayerSession session) : base(session) { // FriendMessageHandler. } [MessageHandler(MessageId.FriendAllRequest)] public async Task OnFriendAllRequest(ReadOnlyMemory _) { await Session.Rpc.ReturnAsync(MessageId.FriendAllResponse, new FriendAllResponse()); } }