using GameServer.Handlers.Attributes; using GameServer.Network; using Protocol; namespace GameServer.Handlers; internal class InfluenceReputationMessageHandler : MessageHandlerBase { public InfluenceReputationMessageHandler(PlayerSession session) : base(session) { // InfluenceReputationMessageHandler. } [MessageHandler(MessageId.InfluenceInfoRequest)] public async Task OnInfluenceInfoRequest(ReadOnlyMemory _) { await Session.Rpc.ReturnAsync(MessageId.InfluenceInfoResponse, new InfluenceInfoResponse()); } }