using GameServer.Handlers.Attributes; using GameServer.Network; using Protocol; namespace GameServer.Handlers; internal class LordGymMessageHandler : MessageHandlerBase { public LordGymMessageHandler(PlayerSession session) : base(session) { // LordGymMessageHandler. } [MessageHandler(MessageId.LordGymInfoRequest)] public async Task OnLordGymInfoRequest(ReadOnlyMemory _) { await Session.Rpc.ReturnAsync(MessageId.LordGymInfoResponse, new LordGymInfoResponse()); } }