using GameServer.Handlers.Attributes; using GameServer.Network; using Protocol; namespace GameServer.Handlers; internal class RoguelikeMessageHandler : MessageHandlerBase { public RoguelikeMessageHandler(PlayerSession session) : base(session) { // RoguelikeMessageHandler. } [MessageHandler(MessageId.RoguelikeSeasonDataRequest)] public async Task OnRoguelikeSeasonDataRequest(ReadOnlyMemory _) { await Session.Rpc.ReturnAsync(MessageId.RoguelikeSeasonDataResponse, new RoguelikeSeasonDataResponse()); } }