using GameServer.Handlers.Attributes; using GameServer.Network; using Protocol; namespace GameServer.Handlers; internal class RoleMessageHandler : MessageHandlerBase { public RoleMessageHandler(PlayerSession session) : base(session) { // RoleMessageHandler. } [MessageHandler(MessageId.RoleFavorListRequest)] public async Task OnRoleFavorListRequest(ReadOnlyMemory _) { await Session.Rpc.ReturnAsync(MessageId.RoleFavorListResponse, new RoleFavorListResponse()); } }