using GameServer.Handlers.Attributes; using GameServer.Network; using Protocol; namespace GameServer.Handlers; internal class ShopMessageHandler : MessageHandlerBase { public ShopMessageHandler(PlayerSession session) : base(session) { // ShopMessageHandler. } [MessageHandler(MessageId.PayShopInfoRequest)] public async Task OnPayShopInfoRequest(ReadOnlyMemory _) { await Session.Rpc.ReturnAsync(MessageId.PayShopInfoResponse, new PayShopInfoResponse()); } }