using GameServer.Controllers.Attributes; using GameServer.Network; using GameServer.Network.Messages; using Protocol; namespace GameServer.Controllers; internal class AchievementController : Controller { public AchievementController(PlayerSession session) : base(session) { // AchievementController. } [NetEvent(MessageId.AchievementInfoRequest)] public RpcResult OnAchievementInfoRequest() => Response(MessageId.AchievementInfoResponse, new AchievementInfoResponse()); }