using Core.Config; using Protocol; namespace GameServer.Models; internal class InventoryModel { private int _itemIncrId; public List WeaponList { get; } = []; public WeaponItem? GetWeaponById(int incrId) { return WeaponList.SingleOrDefault(weapon => weapon.IncrId == incrId); } public WeaponItem AddNewWeapon(int weaponId) { WeaponItem weapon = new() { Id = weaponId, IncrId = ++_itemIncrId, WeaponLevel = 1, WeaponResonLevel = 1 }; WeaponList.Add(weapon); return weapon; } }