using GameServer.Controllers.Attributes; using GameServer.Models; using GameServer.Network; using GameServer.Network.Messages; using Protocol; namespace GameServer.Controllers; internal class FormationController : Controller { private readonly ModelManager _modelManager; public FormationController(PlayerSession session, ModelManager modelManager) : base(session) { _modelManager = modelManager; } [NetEvent(MessageId.GetFormationDataRequest)] public ResponseMessage OnGetFormationDataRequest() => Response(MessageId.GetFormationDataResponse, new GetFormationDataResponse { Formations = { new FightFormation { CurRole = _modelManager.Player.CharacterId, FormationId = 1, IsCurrent = true, RoleIds = { _modelManager.Player.CharacterId }, } }, }); [NetEvent(MessageId.FormationAttrRequest)] public ResponseMessage OnFormationAttrRequest() => Response(MessageId.FormationAttrResponse, new FormationAttrResponse()); }