using Protocol; namespace GameServer.Systems.Entity.Component; internal class EntityMonsterAiComponent : EntityComponentBase { public override EntityComponentType Type => EntityComponentType.MonsterAi; public int AiTeamInitId { get; set; } public override EntityComponentPb Pb => new() { MonsterAiComponentPb = new MonsterAiComponentPb { AiTeamInitId = AiTeamInitId, } }; }