using GameServer.Controllers.Attributes; using GameServer.Network; using GameServer.Network.Messages; using Protocol; namespace GameServer.Controllers; internal class FriendSystemController : Controller { public FriendSystemController(PlayerSession session) : base(session) { // FriendController. } [NetEvent(MessageId.FriendAllRequest)] public ResponseMessage OnFriendAllRequest() => Response(MessageId.FriendAllResponse, new FriendAllResponse()); }