namespace GameServer.Models; internal class CreatureModel { public int OwnerId { get; } public int InstanceId { get; private set; } public bool LoadingWorld { get; private set; } public long PlayerEntityId { get; set; } public CreatureModel(int ownerId) { OwnerId = ownerId; } public void SetSceneLoadingData(int instanceId) { InstanceId = instanceId; LoadingWorld = true; } public void OnWorldDone() { LoadingWorld = false; } }