using GameServer.Controllers.Attributes; using GameServer.Network; using GameServer.Network.Messages; using Protocol; namespace GameServer.Controllers; internal class FormationAttributeController : Controller { public FormationAttributeController(PlayerSession session) : base(session) { // FormationAttributeController. } [NetEvent(MessageId.TimeCheckRequest)] public ResponseMessage OnTimeCheckRequest() => Response(MessageId.TimeCheckResponse, new TimeCheckResponse()); [NetEvent(MessageId.FormationAttrRequest)] public ResponseMessage OnFormationAttrRequest() => Response(MessageId.FormationAttrResponse, new FormationAttrResponse()); }