using System.Collections.Immutable; using System.Linq.Expressions; using System.Reflection; using System.Security.Cryptography; using GameServer.Controllers.Attributes; using GameServer.Network; using GameServer.Systems.Entity; using GameServer.Systems.Entity.Component; using Microsoft.Extensions.Logging; using Protocol; namespace GameServer.Controllers.Combat; internal class CombatManager { private delegate Task CombatRequestHandler(CombatManager combatManager, CombatRequestContext context); private static readonly ImmutableDictionary s_requestHandlers; private readonly ILogger _logger; private readonly EntitySystem _entitySystem; private readonly PlayerSession _session; private readonly CreatureController _creatureController; static CombatManager() { s_requestHandlers = MapRequestHandlers(); } public CombatManager(ILogger logger, EntitySystem entitySystem, PlayerSession session, CreatureController creatureController) { _logger = logger; _entitySystem = entitySystem; _session = session; _creatureController = creatureController; } [CombatRequest(CombatRequestData.MessageOneofCase.CreateBulletRequest)] public CombatResponseData OnCreateBulletRequest(CombatRequestContext context) { return new CombatResponseData { CombatCommon = context.Request.CombatCommon, CreateBulletResponse = new() }; } [CombatRequest(CombatRequestData.MessageOneofCase.DamageExecuteRequest)] public async Task OnDamageExecuteRequest(CombatRequestContext context) { DamageExecuteRequest request = context.Request.DamageExecuteRequest; EntityBase? entity = _entitySystem.Get(request.TargetEntityId); if (entity == null) { return new CombatResponseData { RequestId = context.Request.RequestId, CombatCommon = context.Request.CombatCommon, DamageExecuteResponse = new() { ErrorCode = (int)ErrorCode.ErrThrowDamageReqEntityIsAlreadyDead } }; } EntityAttributeComponent attr = entity.ComponentSystem.Get(); attr.SetAttribute(EAttributeType.Life, (int)request.DamageId); // Pakchunk patch! (cur hp instead of damageid) if (request.DamageId <= 0 && entity.Type != EEntityType.Player) // Player death not implemented { _entitySystem.Destroy(entity); await _session.Push(MessageId.EntityRemoveNotify, new EntityRemoveNotify { IsRemove = true, RemoveInfos = { new EntityRemoveInfo { EntityId = entity.Id, Type = (int)ERemoveEntityType.RemoveTypeNormal } } }); } return new CombatResponseData { RequestId = context.Request.RequestId, CombatCommon = context.Request.CombatCommon, DamageExecuteResponse = new() { AttackerEntityId = request.AttackerEntityId, TargetEntityId = request.TargetEntityId, ShieldCoverDamage = 0, Damage = (int)request.DamageId, PartId = request.PartId } }; } [CombatRequest(CombatRequestData.MessageOneofCase.HitRequest)] public CombatResponseData OnHitRequest(CombatRequestContext context) { return new CombatResponseData { RequestId = context.Request.RequestId, CombatCommon = context.Request.CombatCommon, HitResponse = new() { HitInfo = context.Request.HitRequest.HitInfo } }; } [CombatRequest(CombatRequestData.MessageOneofCase.LogicStateInitRequest)] public CombatResponseData OnLogicStateInitRequest(CombatRequestContext context) { CombatResponseData rsp = new() { CombatCommon = context.Request.CombatCommon, RequestId = context.Request.RequestId, LogicStateInitResponse = new() }; EntityBase? entity = _entitySystem.Get(context.Request.CombatCommon.EntityId); if (entity == null) return rsp; EntityLogicStateComponent logicStateComponent = entity.ComponentSystem.Get(); logicStateComponent.States = [.. context.Request.LogicStateInitRequest.InitData.States]; context.Notifies.Add(new CombatNotifyData { CombatCommon = context.Request.CombatCommon, LogicStateInitNotify = new() { CombatCommon = context.Request.CombatCommon, EntityId = entity.Id, InitData = logicStateComponent.Pb.LogicStateComponentPb } }); return rsp; } [CombatRequest(CombatRequestData.MessageOneofCase.SwitchLogicStateRequest)] public CombatResponseData OnSwitchLogicStateRequest(CombatRequestContext context) { CombatResponseData rsp = new() { CombatCommon = context.Request.CombatCommon, RequestId = context.Request.RequestId, SwitchLogicStateResponse = new() }; EntityBase? entity = _entitySystem.Get(context.Request.CombatCommon.EntityId); if (entity == null) { rsp.SwitchLogicStateResponse.ErrorCode = (int)ErrorCode.ErrActionEntityNoExist; return rsp; } EntityLogicStateComponent logicStateComponent = entity.ComponentSystem.Get(); logicStateComponent.States = [.. context.Request.SwitchLogicStateRequest.States]; context.Notifies.Add(new CombatNotifyData { CombatCommon = context.Request.CombatCommon, SwitchLogicStateNotify = new() { States = { logicStateComponent.States } } }); return rsp; } [CombatRequest(CombatRequestData.MessageOneofCase.BattleStateChangeRequest)] public CombatResponseData OnBattleStateChangeRequest(CombatRequestContext context) { return new CombatResponseData { CombatCommon = context.Request.CombatCommon, RequestId = context.Request.RequestId, BattleStateChangeResponse = new() }; } [CombatRequest(CombatRequestData.MessageOneofCase.ChangeStateConfirmRequest)] public CombatResponseData OnChangeStateConfirmRequest(CombatRequestContext context) { CombatResponseData rsp = new() { CombatCommon = context.Request.CombatCommon, RequestId = context.Request.RequestId, ChangeStateConfirmResponse = new() { Error = new() } }; EntityBase? entity = _entitySystem.Get(context.Request.CombatCommon.EntityId); if (entity == null) { rsp.ChangeStateConfirmResponse.Error.ErrorCode = (int)ErrorCode.ErrEntityIsNotAlive; return rsp; } ChangeStateConfirmRequest request = context.Request.ChangeStateConfirmRequest; if (entity.ComponentSystem.TryGet(out EntityFsmComponent? fsmComponent)) { DFsm? dfsm = fsmComponent.Fsms.FirstOrDefault(fsm => fsm.FsmId == request.FsmId); dfsm ??= new() { FsmId = request.FsmId, Status = 1, Flag = (int)EFsmStateFlag.Confirmed }; dfsm.CurrentState = request.State; context.Notifies.Add(new CombatNotifyData { CombatCommon = context.Request.CombatCommon, ChangeStateConfirmNotify = new ChangeStateConfirmNotify { State = request.State, FsmId = request.FsmId } }); } rsp.ChangeStateConfirmResponse.State = context.Request.ChangeStateConfirmRequest.State; rsp.ChangeStateConfirmResponse.FsmId = context.Request.ChangeStateConfirmRequest.FsmId; return rsp; } [CombatRequest(CombatRequestData.MessageOneofCase.FsmConditionPassRequest)] public CombatResponseData OnFsmConditionPassRequest(CombatRequestContext context) { return new CombatResponseData { CombatCommon = context.Request.CombatCommon, RequestId = context.Request.RequestId, FsmConditionPassResponse = new() { FsmId = context.Request.FsmConditionPassRequest.FsmId, Error = new() } }; } [CombatRequest(CombatRequestData.MessageOneofCase.AiInformationRequest)] public CombatResponseData OnAiInformationRequest(CombatRequestContext context) { // Currently like this, TODO! context.Notifies.Add(new CombatNotifyData { CombatCommon = new CombatCommon { EntityId = context.Request.CombatCommon.EntityId, // id of monster }, AiHateNotify = new AiHateNotify { HateList = { new AiHateEntity { EntityId = _creatureController.GetPlayerEntity()!.Id, // id of hated entity (the player) HatredValue = 99999 } } } }); return new CombatResponseData { CombatCommon = context.Request.CombatCommon, RequestId = context.Request.RequestId, AiInformationResponse = new() // ?? contains nothing }; } public Task HandleRequest(CombatRequestContext context) { if (s_requestHandlers.TryGetValue(context.Request.MessageCase, out CombatRequestHandler? handler)) return handler(this, context)!; _logger.LogWarning("Combat request not handled: {type}", context.Request.MessageCase); return Task.FromResult(null); } private static ImmutableDictionary MapRequestHandlers() { var builder = ImmutableDictionary.CreateBuilder(); MethodInfo taskFromResultMethod = typeof(Task).GetMethod(nameof(Task.FromResult))!.MakeGenericMethod(typeof(CombatResponseData)); foreach (MethodInfo method in typeof(CombatManager).GetMethods()) { CombatRequestAttribute? attribute = method.GetCustomAttribute(); if (attribute == null) continue; ParameterExpression combatManagerParam = Expression.Parameter(typeof(CombatManager)); ParameterExpression contextParam = Expression.Parameter(typeof(CombatRequestContext)); Expression call = Expression.Call(combatManagerParam, method, contextParam); if (method.ReturnType == typeof(CombatResponseData)) call = Expression.Call(taskFromResultMethod, call); Expression lambda = Expression.Lambda(call, combatManagerParam, contextParam); builder.Add(attribute.MessageCase, lambda.Compile()); } return builder.ToImmutable(); } }