using Core.Config.Attributes; namespace Core.Config; [ConfigCollection("item/iteminfo.json")] public class ItemInfoConfig : IConfig { public ConfigType Type => ConfigType.ItemInfo; public int Identifier => Id; public int Id { get; set; } public int ItemType { get; set; } public string Name { get; set; } = string.Empty; public List ShowTypes { get; set; } = []; public string AttributesDescription { get; set; } = string.Empty; public string BgDescription { get; set; } = string.Empty; public string Mesh { get; set; } = string.Empty; public int QualityId { get; set; } public int MainTypeId { get; set; } public int RedDotDisableRule { get; set; } public int UseCountLimit { get; set; } public int SortIndex { get; set; } public int MaxCapcity { get; set; } public int MaxStackableNum { get; set; } public int UseLevel { get; set; } public int BeginTimeStamp { get; set; } public int DurationStamp { get; set; } public bool ShowUseButton { get; set; } public int ObtainedShow { get; set; } public string ObtainedShowDescription { get; set; } = string.Empty; public int EntityConfig { get; set; } public int NumLimit { get; set; } public bool ShowInBag { get; set; } public bool Destructible { get; set; } public int ItemBuffType { get; set; } public bool SpecialItem { get; set; } public bool UiPlayItem { get; set; } }