using GameServer.Controllers.Attributes; using GameServer.Network; using Protocol; namespace GameServer.Controllers; internal class ThirdPartySdkController : Controller { public ThirdPartySdkController(PlayerSession session) : base(session) { // ThirdPartySdkController. } [NetEvent(MessageId.AceAntiDataPush)] public void OnAceAntiDataPush() { // This is just annoying. } }