using Protocol; using GameServer.Settings; namespace GameServer.Models; internal class PlayerModel { private const int MaxPlayerLevel = 80; public int Id { get; private set; } public string Name { get; set; } public int Level { get; private set; } public int[] Characters { get; private set; } public Vector Position { get; private set; } public PlayerModel() { Name = string.Empty; Characters = []; Position = new Vector(); } public void LevelUp() { if (Level == MaxPlayerLevel) return; Level++; } public static PlayerModel CreateDefaultPlayer(PlayerStartingValues startingValues) { return new PlayerModel { Id = 1337, Name = startingValues.Name, Level = startingValues.PlayerLevel, Characters = startingValues.Characters, Position = startingValues.Position.Clone() }; } }