using GameServer.Handlers.Attributes; using GameServer.Network; using Protocol; namespace GameServer.Handlers; internal class AuthMessageHandler : MessageHandlerBase { public AuthMessageHandler(KcpSession session) : base(session) { // AuthMessageHandler. } [MessageHandler(MessageId.LoginRequest)] public async Task OnLoginRequest(ReadOnlyMemory data) { LoginRequest request = LoginRequest.Parser.ParseFrom(data.Span); Console.WriteLine(request); await Session.Rpc.ReturnAsync(MessageId.LoginResponse, new LoginResponse { Code = 0, Platform = "PC", Timestamp = DateTimeOffset.Now.ToUnixTimeSeconds() }); } [MessageHandler(MessageId.EnterGameRequest)] public async Task OnEnterGameRequest(ReadOnlyMemory data) { EnterGameRequest request = EnterGameRequest.Parser.ParseFrom(data.Span); Console.WriteLine(request); await Session.PushMessage(MessageId.BasicInfoNotify, new BasicInfoNotify { RandomSeed = 1337, Id = 1337, Birthday = 0, Attributes = { new PlayerAttr { Key = (int)PlayerAttrKey.Name, ValueType = (int)PlayerAttrType.String, StringValue = "ReversedRooms" }, new PlayerAttr { Key = (int)PlayerAttrKey.Level, ValueType = (int)PlayerAttrType.Int32, Int32Value = 10 } }, RoleShowList = { new RoleShowEntry { Level = 1, RoleId = 1302 } }, }); await Session.PushMessage(MessageId.JoinSceneNotify, new JoinSceneNotify { MaxEntityId = 2, TransitionOption = new TransitionOptionPb { TransitionType = (int)TransitionType.Empty }, SceneInfo = new SceneInformation { OwnerId = 1337, Mode = (int)SceneMode.Single, InstanceId = 8, AoiData = new PlayerSceneAoiData { GenIds = {1}, Entities = { new EntityPb { EntityState = (int)EntityState.Born, EntityType = (int)EEntityType.Player, PlayerId = 1337, LivingStatus = (int)LivingStatus.Alive, ConfigId = 1302, ConfigType = (int)EntityConfigType.Character, Id = 1, IsVisible = true, Pos = new Vector { X = 4000, Y = -2000, Z = 260 }, Rot = new(), InitLinearVelocity = new(), PrefabIncId = 0, InitPos = new Vector { X = 4000, Y = -2000, Z = 260 }, ComponentPbs = { new EntityComponentPb { VisionSkillComponent = new VisionSkillComponentPb { VisionSkillInfos = { new VisionSkillInformation { SkillId = 1302001, Level = 1, Quality = 1, } } }, }, new EntityComponentPb { AttributeComponent = new AttributeComponentPb { GameAttributes = { new GameplayAttributeData { AttributeType = (int)EAttributeType.Life, BaseValue = 1000, CurrentValue = 1000 }, new GameplayAttributeData { AttributeType = (int)EAttributeType.LifeMax, BaseValue = 1000, CurrentValue = 1000 }, new GameplayAttributeData { AttributeType = (int)EAttributeType.EnergyMax, BaseValue = 10, CurrentValue = 10 }, new GameplayAttributeData { AttributeType = (int)EAttributeType.Energy, BaseValue = 10, CurrentValue = 10 }, new GameplayAttributeData { AttributeType = (int)EAttributeType.SpecialEnergy3, BaseValue = 10, CurrentValue = 10 }, new GameplayAttributeData { AttributeType = (int)EAttributeType.SpecialEnergy3Max, BaseValue = 10, CurrentValue = 10 }, new GameplayAttributeData { AttributeType = (int)EAttributeType.AutoAttackSpeed, BaseValue = 10000, CurrentValue = 10000 }, new GameplayAttributeData { AttributeType = (int)EAttributeType.CastAttackSpeed, BaseValue = 10000, CurrentValue = 10000 }, new GameplayAttributeData { AttributeType = (int)EAttributeType.Atk, BaseValue = 1, CurrentValue = 1 }, new GameplayAttributeData { AttributeType = (int)EAttributeType.Lv, BaseValue = 1, CurrentValue = 1 }, }, } }, new EntityComponentPb { ConcomitantsComponentPb = new ConcomitantsComponentPb { CustomEntityIds = {1}, }, } }, } } }, TimeInfo = new SceneTimeInfo { Hour = 23 }, PlayerInfos = { new ScenePlayerInformation { PlayerId = 1337, Level = 1, IsOffline = false, Location = new() { X = 4000, Y = -2000, Z = 260 }, FightRoleInfos = { new FightRoleInformation { EntityId = 1, CurHp = 1000, MaxHp = 1000, IsControl = true, RoleId = 1302, RoleLevel = 1, } }, PlayerName = "ReversedRooms" } }, CurContextId = 1337 } }); await Session.Rpc.ReturnAsync(MessageId.EnterGameResponse, new EnterGameResponse()); } [MessageHandler(MessageId.EntityOnLandedRequest)] public async Task OnEntityOnLandedRequest(ReadOnlyMemory data) { await Session.Rpc.ReturnAsync(MessageId.EntityOnLandedResponse, new EntityOnLandedResponse { }); } [MessageHandler(MessageId.UpdateSceneDateRequest)] public async Task OnUpdateSceneDateRequest(ReadOnlyMemory data) { await Session.Rpc.ReturnAsync(MessageId.UpdateSceneDateResponse, new UpdateSceneDateResponse()); } [MessageHandler(MessageId.PlayerMotionRequest)] public async Task OnPlayerMotionRequest(ReadOnlyMemory data) { PlayerMotionRequest request = PlayerMotionRequest.Parser.ParseFrom(data.Span); await Session.Rpc.ReturnAsync(MessageId.PlayerMotionResponse, new PlayerMotionResponse { ErrorId = 0 }); } [MessageHandler(MessageId.EntityActiveRequest)] public async Task OnEntityActiveRequest(ReadOnlyMemory data) { EntityActiveRequest request = EntityActiveRequest.Parser.ParseFrom(data.Span); await Session.Rpc.ReturnAsync(MessageId.EntityActiveResponse, new EntityActiveResponse { ComponentPbs = { }, }); } [MessageHandler(MessageId.GetFormationDataRequest)] public async Task OnGetFormationDataRequest(ReadOnlyMemory _) { await Session.Rpc.ReturnAsync(MessageId.GetFormationDataResponse, new GetFormationDataResponse { Formations = { new FightFormation { CurRole = 1302, FormationId = 1, IsCurrent = true, RoleIds = { 1302 }, } }, }); } [MessageHandler(MessageId.EntityLoadCompleteRequest)] public async Task OnEntityLoadCompleteRequest(ReadOnlyMemory _) { await Session.Rpc.ReturnAsync(MessageId.EntityLoadCompleteResponse, new EntityLoadCompleteResponse()); } [MessageHandler(MessageId.SceneLoadingFinishRequest)] public async Task OnSceneLoadingFinishRequest(ReadOnlyMemory _) { await Session.Rpc.ReturnAsync(MessageId.SceneLoadingFinishResponse, new SceneLoadingFinishResponse { ErrorCode = 0 }); } [MessageHandler(MessageId.HeartbeatRequest)] public async Task OnHeartbeatRequest(ReadOnlyMemory _) { await Session.Rpc.ReturnAsync(MessageId.HeartbeatResponse, new HeartbeatResponse()); } [MessageHandler(MessageId.GuideInfoRequest)] public async Task OnGuideInfoRequest(ReadOnlyMemory _) { await Session.Rpc.ReturnAsync(MessageId.GuideInfoResponse, new GuideInfoResponse() { GuideGroupFinishList = { 60001, 60002, 60003, 60004, 60005, 60006, 60007, 60008, 60009, 60010, 60011, 60012, 60013, 60014, 60015, 60016, 60017, 60018, 60019, 60020, 60021, 60101, 60102, 60103, 62002, 62004, 62005, 62006, 62007, 62009, 62010, 62011, 62012, 62013, 62014, 62015, 62016, 62017, 62022, 62027, 62028, 62029, 62030, 62031, 62032, 62033, 62034, 62036, 65001, 67001, 67002, 67003, 67004, 67005, 67006, 67007, 67008, 67009, 67010, 67011, 67012, 67013, 67014, 67015, 67016, 67017, 67018, 67019, 67022, 62001, 62008, 62018, 62019, 62020, 62021, 62023, 62024, 62025, 62026, 62035, 65002, 65003, 65004, 65005 } }); } }