using GameServer.Extensions; using GameServer.Handlers; using GameServer.Handlers.Factory; using GameServer.Network; using GameServer.Network.Rpc; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; namespace GameServer; internal static class Program { private static async Task Main(string[] args) { HostApplicationBuilder builder = Host.CreateApplicationBuilder(args); builder.Logging.AddConsole(); builder.Services.AddHandlers() .AddSingleton().AddScoped() .AddScoped().AddSingleton() .AddScoped().AddScoped() .AddSingleton() .AddHostedService(); await builder.Build().RunAsync(); } }