using GameServer.Controllers.Attributes; using GameServer.Network; using GameServer.Network.Messages; using Protocol; namespace GameServer.Controllers; internal class InfluenceReputationController : Controller { public InfluenceReputationController(PlayerSession session) : base(session) { // InfluenceReputationMessageHandler. } [NetEvent(MessageId.InfluenceInfoRequest)] public ResponseMessage OnInfluenceInfoRequest() => Response(MessageId.InfluenceInfoResponse, new InfluenceInfoResponse()); }