using GameServer.Controllers.Attributes; using GameServer.Network; using GameServer.Network.Messages; using Protocol; namespace GameServer.Controllers; internal class RoguelikeController : Controller { public RoguelikeController(PlayerSession session) : base(session) { // RoguelikeMessageHandler. } [NetEvent(MessageId.RoguelikeSeasonDataRequest)] public ResponseMessage OnRoguelikeSeasonDataRequest() => Response(MessageId.RoguelikeSeasonDataResponse, new RoguelikeSeasonDataResponse()); }