using GameServer.Controllers.Attributes; using GameServer.Network; using GameServer.Network.Messages; using Protocol; namespace GameServer.Controllers; internal class WorldMapController : Controller { public WorldMapController(PlayerSession session) : base(session) { // WorldMapMessageHandler. } [NetEvent(MessageId.MapTraceInfoRequest)] public ResponseMessage OnMapTraceInfoRequest() => Response(MessageId.MapTraceInfoResponse, new MapTraceInfoResponse()); }