67 lines
2.3 KiB
C#
67 lines
2.3 KiB
C#
using GameServer.Controllers.Attributes;
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using GameServer.Models;
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using GameServer.Models.Chat;
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using GameServer.Network;
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using GameServer.Systems.Entity;
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using Protocol;
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namespace GameServer.Controllers.ChatCommands;
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[ChatCommandCategory("player")]
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internal class ChatPlayerCommandHandler
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{
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private readonly ChatRoom _helperRoom;
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private readonly PlayerSession _session;
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private readonly CreatureController _creatureController;
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public ChatPlayerCommandHandler(ModelManager modelManager, PlayerSession session, CreatureController creatureController)
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{
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_helperRoom = modelManager.Chat.GetChatRoom(1338);
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_session = session;
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_creatureController = creatureController;
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}
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[ChatCommand("getpos")]
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[ChatCommandDesc("/player getpos - shows current player coordinates")]
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public void OnPlayerGetPosCommand(string[] _)
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{
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PlayerEntity? entity = _creatureController.GetPlayerEntity();
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if (entity == null) return;
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_helperRoom.AddMessage(1338, 0, $"Your current position: ({entity.Pos.X / 100}, {entity.Pos.Y / 100}, {entity.Pos.Z / 100})");
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}
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[ChatCommand("teleport")]
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[ChatCommandDesc("/player teleport [x] [y] [z] - performing fast travel to specified position")]
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public async Task OnPlayerTeleportCommand(string[] args)
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{
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if (args.Length != 3 || !float.TryParse(args[0], out float x)
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|| !float.TryParse(args[1], out float y)
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|| !float.TryParse(args[2], out float z))
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{
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_helperRoom.AddMessage(1338, 0, $"Usage: /player teleport [x] [y] [z]");
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return;
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}
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PlayerEntity? entity = _creatureController.GetPlayerEntity();
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if (entity != null)
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{
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await _session.Push(MessageId.TeleportNotify, new TeleportNotify
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{
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PosX = x * 100,
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PosY = y * 100,
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PosZ = z * 100,
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PosA = 0,
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MapId = 8,
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Reason = (int)TeleportReason.Gm,
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TransitionOption = new TransitionOptionPb
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{
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TransitionType = (int)TransitionType.Empty
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}
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});
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}
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_helperRoom.AddMessage(1338, 0, $"Successfully performed fast travel to ({x}, {y}, {z})");
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}
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}
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