348 lines
13 KiB
C#
348 lines
13 KiB
C#
using System.Collections.Immutable;
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using System.Linq.Expressions;
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using System.Reflection;
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using GameServer.Controllers.Attributes;
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using GameServer.Network;
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using GameServer.Systems.Entity;
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using GameServer.Systems.Entity.Component;
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using Microsoft.Extensions.Logging;
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using Protocol;
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namespace GameServer.Controllers.Combat;
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internal class CombatManager
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{
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private delegate Task<CombatResponseData> CombatRequestHandler(CombatManager combatManager, CombatRequestContext context);
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private static readonly ImmutableDictionary<CombatRequestData.MessageOneofCase, CombatRequestHandler> s_requestHandlers;
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private readonly ILogger _logger;
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private readonly EntitySystem _entitySystem;
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private readonly PlayerSession _session;
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private readonly CreatureController _creatureController;
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static CombatManager()
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{
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s_requestHandlers = MapRequestHandlers();
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}
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public CombatManager(ILogger<CombatManager> logger, EntitySystem entitySystem, PlayerSession session, CreatureController creatureController)
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{
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_logger = logger;
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_entitySystem = entitySystem;
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_session = session;
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_creatureController = creatureController;
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}
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[CombatRequest(CombatRequestData.MessageOneofCase.RTimeStopRequest)]
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public CombatResponseData OnRTimeStopRequest(CombatRequestContext context) => new()
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{
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CombatCommon = context.Request.CombatCommon,
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RTimeStopResponse = new()
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};
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[CombatRequest(CombatRequestData.MessageOneofCase.ActivateBuffRequest)]
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public CombatResponseData OnActivateBuffRequest(CombatRequestContext context) => new()
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{
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CombatCommon = context.Request.CombatCommon,
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ActivateBuffResponse = new()
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};
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[CombatRequest(CombatRequestData.MessageOneofCase.UseSkillRequest)]
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public CombatResponseData OnUseSkillRequest(CombatRequestContext context) => new()
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{
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CombatCommon = context.Request.CombatCommon,
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UseSkillResponse = new()
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{
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SkillSingleId = context.Request.UseSkillRequest.SkillSingleId,
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UseSkillInfo = context.Request.UseSkillRequest.UseSkillInfo
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}
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};
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[CombatRequest(CombatRequestData.MessageOneofCase.ApplyGameplayEffectRequest)]
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public CombatResponseData OnApplyGameplayEffectRequest(CombatRequestContext context) => new()
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{
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CombatCommon = context.Request.CombatCommon,
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ApplyGameplayEffectResponse = new ApplyGameplayEffectResponse()
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};
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[CombatRequest(CombatRequestData.MessageOneofCase.RemoveGameplayEffectRequest)]
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public CombatResponseData OnRemoveGameplayEffectRequest(CombatRequestContext context) => new()
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{
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CombatCommon = context.Request.CombatCommon,
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RemoveGameplayEffectResponse = new RemoveGameplayEffectResponse()
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};
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[CombatRequest(CombatRequestData.MessageOneofCase.CreateBulletRequest)]
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public CombatResponseData OnCreateBulletRequest(CombatRequestContext context)
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{
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return new CombatResponseData
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{
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CombatCommon = context.Request.CombatCommon,
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CreateBulletResponse = new()
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};
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}
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[CombatRequest(CombatRequestData.MessageOneofCase.DamageExecuteRequest)]
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public CombatResponseData OnDamageExecuteRequest(CombatRequestContext context)
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{
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DamageExecuteRequest request = context.Request.DamageExecuteRequest;
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EntityBase? entity = _entitySystem.Get<EntityBase>(request.TargetEntityId);
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if (entity == null)
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{
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return new CombatResponseData
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{
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RequestId = context.Request.RequestId,
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CombatCommon = context.Request.CombatCommon,
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DamageExecuteResponse = new()
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{
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ErrorCode = (int)ErrorCode.ErrThrowDamageReqEntityIsAlreadyDead
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}
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};
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}
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EntityAttributeComponent attr = entity.ComponentSystem.Get<EntityAttributeComponent>();
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attr.SetAttribute(EAttributeType.Life, (int)request.DamageId); // Pakchunk patch! (cur hp instead of damageid)
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if (request.DamageId <= 0 && entity.Type != EEntityType.Player) // Player death not implemented
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{
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_entitySystem.Destroy([entity]);
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}
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return new CombatResponseData
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{
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RequestId = context.Request.RequestId,
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CombatCommon = context.Request.CombatCommon,
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DamageExecuteResponse = new()
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{
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AttackerEntityId = request.AttackerEntityId,
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TargetEntityId = request.TargetEntityId,
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ShieldCoverDamage = 0,
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Damage = (int)request.DamageId,
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PartId = request.PartId
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}
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};
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}
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[CombatRequest(CombatRequestData.MessageOneofCase.HitRequest)]
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public CombatResponseData OnHitRequest(CombatRequestContext context)
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{
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return new CombatResponseData
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{
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RequestId = context.Request.RequestId,
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CombatCommon = context.Request.CombatCommon,
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HitResponse = new()
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{
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HitInfo = context.Request.HitRequest.HitInfo
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}
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};
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}
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[CombatRequest(CombatRequestData.MessageOneofCase.LogicStateInitRequest)]
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public CombatResponseData OnLogicStateInitRequest(CombatRequestContext context)
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{
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CombatResponseData rsp = new()
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{
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CombatCommon = context.Request.CombatCommon,
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RequestId = context.Request.RequestId,
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LogicStateInitResponse = new()
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};
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EntityBase? entity = _entitySystem.Get<EntityBase>(context.Request.CombatCommon.EntityId);
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if (entity == null) return rsp;
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EntityLogicStateComponent logicStateComponent = entity.ComponentSystem.Get<EntityLogicStateComponent>();
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logicStateComponent.States = [.. context.Request.LogicStateInitRequest.InitData.States];
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context.Notifies.Add(new CombatNotifyData
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{
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CombatCommon = context.Request.CombatCommon,
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LogicStateInitNotify = new()
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{
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CombatCommon = context.Request.CombatCommon,
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EntityId = entity.Id,
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InitData = logicStateComponent.Pb.LogicStateComponentPb
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}
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});
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return rsp;
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}
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[CombatRequest(CombatRequestData.MessageOneofCase.SwitchLogicStateRequest)]
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public CombatResponseData OnSwitchLogicStateRequest(CombatRequestContext context)
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{
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CombatResponseData rsp = new()
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{
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CombatCommon = context.Request.CombatCommon,
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RequestId = context.Request.RequestId,
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SwitchLogicStateResponse = new()
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};
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EntityBase? entity = _entitySystem.Get<EntityBase>(context.Request.CombatCommon.EntityId);
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if (entity == null)
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{
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rsp.SwitchLogicStateResponse.ErrorCode = (int)ErrorCode.ErrActionEntityNoExist;
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return rsp;
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}
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EntityLogicStateComponent logicStateComponent = entity.ComponentSystem.Get<EntityLogicStateComponent>();
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logicStateComponent.States = [.. context.Request.SwitchLogicStateRequest.States];
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context.Notifies.Add(new CombatNotifyData
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{
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CombatCommon = context.Request.CombatCommon,
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SwitchLogicStateNotify = new()
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{
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States = { logicStateComponent.States }
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}
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});
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return rsp;
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}
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[CombatRequest(CombatRequestData.MessageOneofCase.BattleStateChangeRequest)]
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public CombatResponseData OnBattleStateChangeRequest(CombatRequestContext context)
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{
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return new CombatResponseData
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{
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CombatCommon = context.Request.CombatCommon,
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RequestId = context.Request.RequestId,
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BattleStateChangeResponse = new()
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};
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}
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[CombatRequest(CombatRequestData.MessageOneofCase.ChangeStateConfirmRequest)]
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public CombatResponseData OnChangeStateConfirmRequest(CombatRequestContext context)
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{
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CombatResponseData rsp = new()
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{
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CombatCommon = context.Request.CombatCommon,
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RequestId = context.Request.RequestId,
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ChangeStateConfirmResponse = new()
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{
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Error = new()
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}
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};
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EntityBase? entity = _entitySystem.Get<EntityBase>(context.Request.CombatCommon.EntityId);
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if (entity == null)
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{
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rsp.ChangeStateConfirmResponse.Error.ErrorCode = (int)ErrorCode.ErrEntityIsNotAlive;
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return rsp;
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}
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ChangeStateConfirmRequest request = context.Request.ChangeStateConfirmRequest;
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if (entity.ComponentSystem.TryGet(out EntityFsmComponent? fsmComponent))
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{
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DFsm? dfsm = fsmComponent.Fsms.FirstOrDefault(fsm => fsm.FsmId == request.FsmId);
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if (dfsm == null)
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{
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dfsm = new DFsm
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{
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FsmId = request.FsmId,
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Status = 1,
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Flag = (int)EFsmStateFlag.Confirmed
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};
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fsmComponent.Fsms.Add(dfsm);
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}
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dfsm.CurrentState = request.State;
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context.Notifies.Add(new CombatNotifyData
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{
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CombatCommon = context.Request.CombatCommon,
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ChangeStateConfirmNotify = new ChangeStateConfirmNotify
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{
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State = request.State,
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FsmId = request.FsmId
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}
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});
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}
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rsp.ChangeStateConfirmResponse.State = context.Request.ChangeStateConfirmRequest.State;
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rsp.ChangeStateConfirmResponse.FsmId = context.Request.ChangeStateConfirmRequest.FsmId;
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return rsp;
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}
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[CombatRequest(CombatRequestData.MessageOneofCase.FsmConditionPassRequest)]
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public CombatResponseData OnFsmConditionPassRequest(CombatRequestContext context)
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{
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return new CombatResponseData
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{
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CombatCommon = context.Request.CombatCommon,
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RequestId = context.Request.RequestId,
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FsmConditionPassResponse = new()
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{
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FsmId = context.Request.FsmConditionPassRequest.FsmId,
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Error = new()
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}
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};
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}
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[CombatRequest(CombatRequestData.MessageOneofCase.AiInformationRequest)]
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public CombatResponseData OnAiInformationRequest(CombatRequestContext context)
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{
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// Currently like this, TODO!
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context.Notifies.Add(new CombatNotifyData
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{
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CombatCommon = new CombatCommon
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{
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EntityId = context.Request.CombatCommon.EntityId, // id of monster
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},
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AiHateNotify = new AiHateNotify
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{
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HateList =
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{
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new AiHateEntity
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{
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EntityId = _creatureController.GetPlayerEntity()!.Id, // id of hated entity (the player)
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HatredValue = 99999
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}
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}
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}
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});
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return new CombatResponseData
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{
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CombatCommon = context.Request.CombatCommon,
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RequestId = context.Request.RequestId,
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AiInformationResponse = new() // ?? contains nothing
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};
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}
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public Task<CombatResponseData?> HandleRequest(CombatRequestContext context)
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{
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if (s_requestHandlers.TryGetValue(context.Request.MessageCase, out CombatRequestHandler? handler))
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return handler(this, context)!;
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_logger.LogWarning("Combat request not handled: {type}", context.Request.MessageCase);
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return Task.FromResult<CombatResponseData?>(null);
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}
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private static ImmutableDictionary<CombatRequestData.MessageOneofCase, CombatRequestHandler> MapRequestHandlers()
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{
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var builder = ImmutableDictionary.CreateBuilder<CombatRequestData.MessageOneofCase, CombatRequestHandler>();
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MethodInfo taskFromResultMethod = typeof(Task).GetMethod(nameof(Task.FromResult))!.MakeGenericMethod(typeof(CombatResponseData));
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foreach (MethodInfo method in typeof(CombatManager).GetMethods())
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{
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CombatRequestAttribute? attribute = method.GetCustomAttribute<CombatRequestAttribute>();
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if (attribute == null) continue;
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ParameterExpression combatManagerParam = Expression.Parameter(typeof(CombatManager));
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ParameterExpression contextParam = Expression.Parameter(typeof(CombatRequestContext));
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Expression call = Expression.Call(combatManagerParam, method, contextParam);
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if (method.ReturnType == typeof(CombatResponseData))
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call = Expression.Call(taskFromResultMethod, call);
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Expression<CombatRequestHandler> lambda = Expression.Lambda<CombatRequestHandler>(call, combatManagerParam, contextParam);
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builder.Add(attribute.MessageCase, lambda.Compile());
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}
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return builder.ToImmutable();
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}
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}
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