116 lines
4.1 KiB
C#
116 lines
4.1 KiB
C#
using Core.Config;
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using GameServer.Controllers.Attributes;
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using GameServer.Extensions.Logic;
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using GameServer.Models;
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using GameServer.Network;
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using GameServer.Systems.Entity;
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using GameServer.Systems.Event;
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using Protocol;
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namespace GameServer.Controllers;
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internal class InventoryController : Controller
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{
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public InventoryController(PlayerSession session) : base(session)
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{
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// InventoryController.
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}
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[NetEvent(MessageId.NormalItemRequest)]
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public RpcResult OnNormalItemRequest(ModelManager modelManager) => Response(MessageId.NormalItemResponse, new NormalItemResponse
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{
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NormalItemList = { modelManager.Inventory.ItemList }
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});
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[NetEvent(MessageId.WeaponItemRequest)]
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public RpcResult OnWeaponItemRequest(ModelManager modelManager) => Response(MessageId.WeaponItemResponse, new WeaponItemResponse
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{
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WeaponItemList =
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{
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modelManager.Inventory.WeaponList
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}
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});
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[NetEvent(MessageId.PhantomItemRequest)]
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public RpcResult OnPhantomItemRequest() => Response(MessageId.PhantomItemResponse, new PhantomItemResponse());
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[NetEvent(MessageId.ItemExchangeInfoRequest)]
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public RpcResult OnItemExchangeInfoRequest() => Response(MessageId.ItemExchangeInfoResponse, new ItemExchangeInfoResponse());
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[NetEvent(MessageId.EquipTakeOnRequest)]
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public RpcResult OnEquipTakeOnRequest(EquipTakeOnRequest request, ModelManager modelManager, CreatureController creatureController, RoleController roleController, ConfigManager configManager)
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{
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WeaponItem? weapon = modelManager.Inventory.GetWeaponById(request.Data.EquipIncId);
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if (weapon == null) return Response(MessageId.EquipTakeOnResponse, new EquipTakeOnResponse
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{
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ErrorCode = (int)ErrorCode.ErrItemIdInvaild
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});
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WeaponConfig weaponConf = configManager.GetConfig<WeaponConfig>(weapon.Id)!;
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roleInfo? role = modelManager.Roles.GetRoleById(request.Data.RoleId);
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if (role == null) return Response(MessageId.EquipTakeOnResponse, new EquipTakeOnResponse
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{
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ErrorCode = (int)ErrorCode.NotValidRole
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});
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// Take off previous weapon
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WeaponItem? prevWeapon = modelManager.Inventory.WeaponList.SingleOrDefault(weapon => weapon.RoleId == role.RoleId);
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if (prevWeapon != null) prevWeapon.RoleId = 0;
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// Set new weapon
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weapon.RoleId = role.RoleId;
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roleController.ApplyWeaponPropertiesToRole(role.RoleId, weaponConf);
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// Update entity (if this role is currently active)
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PlayerEntity? entity = creatureController.GetPlayerEntityByRoleId(request.Data.RoleId);
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entity?.ChangeEquipment(weapon.Id);
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entity?.ChangeGameplayAttributes(role.GetAttributeList());
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// Response
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EquipTakeOnResponse response = new()
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{
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DataList =
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{
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new RoleLoadEquipData
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{
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RoleId = request.Data.RoleId,
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Pos = request.Data.Pos,
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EquipIncId = request.Data.EquipIncId
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}
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}
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};
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if (prevWeapon != null)
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{
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response.DataList.Add(new RoleLoadEquipData
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{
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EquipIncId = prevWeapon.IncrId
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});
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}
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return Response(MessageId.EquipTakeOnResponse, response);
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}
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[GameEvent(GameEventType.EnterGame)]
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public async Task OnEnterGame()
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{
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await Session.Push(MessageId.ItemPkgOpenNotify, new ItemPkgOpenNotify
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{
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OpenPkg = { 0, 2, 1, 3, 4, 5, 6, 7 }
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});
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}
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[GameEvent(GameEventType.DebugUnlockAllItems)]
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public void DebugUnlockAllWeapons(ConfigManager configManager, ModelManager modelManager)
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{
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foreach (WeaponConfig weaponConf in configManager.Enumerate<WeaponConfig>())
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{
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modelManager.Inventory.AddNewWeapon(weaponConf.ItemId);
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}
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foreach (ItemInfoConfig itemInfo in configManager.Enumerate<ItemInfoConfig>())
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{
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modelManager.Inventory.AddItem(itemInfo.Id, itemInfo.MaxStackableNum);
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}
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}
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}
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