25 lines
1,002 B
C#
25 lines
1,002 B
C#
using GameServer.Controllers.Attributes;
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using GameServer.Network;
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using GameServer.Network.Messages;
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using Protocol;
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namespace GameServer.Controllers;
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internal class InventoryController : Controller
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{
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public InventoryController(PlayerSession session) : base(session)
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{
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// InventoryController.
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}
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[NetEvent(MessageId.NormalItemRequest)]
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public ResponseMessage OnNormalItemRequest() => Response(MessageId.NormalItemResponse, new NormalItemResponse());
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[NetEvent(MessageId.WeaponItemRequest)]
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public ResponseMessage OnWeaponItemRequest() => Response(MessageId.WeaponItemResponse, new WeaponItemResponse());
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[NetEvent(MessageId.PhantomItemRequest)]
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public ResponseMessage OnPhantomItemRequest() => Response(MessageId.PhantomItemResponse, new PhantomItemResponse());
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[NetEvent(MessageId.ItemExchangeInfoRequest)]
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public ResponseMessage OnItemExchangeInfoRequest() => Response(MessageId.ItemExchangeInfoResponse, new ItemExchangeInfoResponse());
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}
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