29 lines
889 B
C#
29 lines
889 B
C#
using System.Buffers.Binary;
|
|
using GameServer.Network.Packets;
|
|
using Protocol;
|
|
|
|
namespace GameServer.Network.Messages;
|
|
internal class PushMessage : BaseMessage
|
|
{
|
|
public override MessageType Type => MessageType.Push;
|
|
public override int HeaderSize => 11;
|
|
public MessageId MessageId { get; set; }
|
|
|
|
public override void Encode(Memory<byte> buffer)
|
|
{
|
|
base.Encode(buffer);
|
|
|
|
Span<byte> span = buffer.Span;
|
|
BinaryPrimitives.WriteUInt16LittleEndian(span[5..], (ushort)MessageId);
|
|
BinaryPrimitives.WriteUInt32LittleEndian(span[7..], 0);
|
|
}
|
|
|
|
public override void Decode(ReadOnlyMemory<byte> buffer)
|
|
{
|
|
base.Decode(buffer);
|
|
|
|
ReadOnlySpan<byte> span = buffer.Span;
|
|
MessageId = (MessageId)BinaryPrimitives.ReadUInt16LittleEndian(span[5..]);
|
|
_ = BinaryPrimitives.ReadUInt32LittleEndian(span[7..]);
|
|
}
|
|
}
|