41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using GameServer.Network.Kcp;
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using GameServer.Network.Packets;
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using KcpSharp;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Logging;
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namespace GameServer.Network;
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internal class SessionManager
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{
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private readonly IServiceScopeFactory _scopeFactory;
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private readonly ILogger _logger;
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public SessionManager(IServiceScopeFactory scopeFactory, ILogger<SessionManager> logger)
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{
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_scopeFactory = scopeFactory;
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_logger = logger;
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}
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public async Task RunSessionAsync(KcpConversation kcpConv)
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{
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using IServiceScope scope = _scopeFactory.CreateScope();
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PlayerSession session = scope.ServiceProvider.GetRequiredService<PlayerSession>();
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KcpConnection connection = new(kcpConv);
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session.Listener = connection;
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try
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{
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while (connection.Active)
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{
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BaseMessage? message = await connection.ReceiveMessageAsync();
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if (message == null) break;
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await session.HandleMessageAsync(message);
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}
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}
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catch (Exception exception)
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{
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_logger.LogError("Exception occurred in session processing: {trace}", exception);
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}
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}
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}
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