170 lines
5.4 KiB
C#
170 lines
5.4 KiB
C#
using GameServer.Controllers.Attributes;
|
|
using GameServer.Models;
|
|
using GameServer.Network;
|
|
using GameServer.Network.Messages;
|
|
using GameServer.Systems.Entity;
|
|
using GameServer.Systems.Entity.Component;
|
|
using GameServer.Systems.Event;
|
|
using Protocol;
|
|
|
|
namespace GameServer.Controllers;
|
|
internal class CreatureController : Controller
|
|
{
|
|
private readonly EntitySystem _entitySystem;
|
|
private readonly EntityFactory _entityFactory;
|
|
private readonly ModelManager _modelManager;
|
|
|
|
public CreatureController(PlayerSession session, EntitySystem entitySystem, EntityFactory entityFactory, ModelManager modelManager) : base(session)
|
|
{
|
|
_entitySystem = entitySystem;
|
|
_entityFactory = entityFactory;
|
|
_modelManager = modelManager;
|
|
}
|
|
|
|
public async Task JoinScene(int instanceId)
|
|
{
|
|
_modelManager.Creature.SetSceneLoadingData(instanceId);
|
|
CreateTeamPlayerEntities();
|
|
|
|
await Session.Push(MessageId.JoinSceneNotify, new JoinSceneNotify
|
|
{
|
|
MaxEntityId = 10000,
|
|
TransitionOption = new TransitionOptionPb
|
|
{
|
|
TransitionType = (int)TransitionType.Empty
|
|
},
|
|
SceneInfo = CreateSceneInfo()
|
|
});
|
|
}
|
|
|
|
[NetEvent(MessageId.EntityActiveRequest)]
|
|
public async Task<ResponseMessage> OnEntityActiveRequest(EntityActiveRequest request)
|
|
{
|
|
EntityActiveResponse response;
|
|
|
|
EntityBase? entity = _entitySystem.Get<EntityBase>(request.EntityId);
|
|
if (entity != null)
|
|
{
|
|
_entitySystem.Activate(entity);
|
|
response = new EntityActiveResponse
|
|
{
|
|
ErrorCode = (int)ErrorCode.Success
|
|
};
|
|
|
|
response.ComponentPbs.AddRange(entity.ComponentSystem.Pb);
|
|
}
|
|
else
|
|
{
|
|
response = new EntityActiveResponse { ErrorCode = (int)ErrorCode.ErrActionEntityNoExist };
|
|
}
|
|
|
|
await OnVisionSkillChanged();
|
|
return Response(MessageId.EntityActiveResponse, response);
|
|
}
|
|
|
|
[NetEvent(MessageId.SceneLoadingFinishRequest)]
|
|
public ResponseMessage OnSceneLoadingFinishRequest()
|
|
{
|
|
_modelManager.Creature.OnWorldDone();
|
|
|
|
return Response(MessageId.SceneLoadingFinishResponse, new SceneLoadingFinishResponse());
|
|
}
|
|
|
|
[GameEvent(GameEventType.VisionSkillChanged)]
|
|
public async Task OnVisionSkillChanged()
|
|
{
|
|
PlayerEntity? playerEntity = GetPlayerEntity();
|
|
if (playerEntity == null) return;
|
|
|
|
EntityVisionSkillComponent visionSkillComponent = playerEntity.ComponentSystem.Get<EntityVisionSkillComponent>();
|
|
|
|
VisionSkillChangeNotify skillChangeNotify = new() { EntityId = playerEntity.Id };
|
|
skillChangeNotify.VisionSkillInfos.AddRange(visionSkillComponent.Skills);
|
|
|
|
await Session.Push(MessageId.VisionSkillChangeNotify, skillChangeNotify);
|
|
}
|
|
|
|
public PlayerEntity? GetPlayerEntity()
|
|
{
|
|
return _entitySystem.EnumerateEntities().FirstOrDefault(entity => entity.Id == _modelManager.Creature.PlayerEntityId) as PlayerEntity;
|
|
}
|
|
|
|
public async Task SwitchPlayerEntity(int roleId)
|
|
{
|
|
PlayerEntity? prevEntity = GetPlayerEntity();
|
|
if (prevEntity == null) return;
|
|
|
|
prevEntity.IsCurrentRole = false;
|
|
|
|
PlayerEntity? newEntity = _entitySystem.EnumerateEntities().FirstOrDefault(e => e is PlayerEntity playerEntity && playerEntity.ConfigId == roleId) as PlayerEntity;
|
|
if (newEntity == null) return;
|
|
|
|
_modelManager.Creature.PlayerEntityId = newEntity.Id;
|
|
newEntity.IsCurrentRole = true;
|
|
|
|
await OnVisionSkillChanged();
|
|
}
|
|
|
|
private SceneInformation CreateSceneInfo()
|
|
{
|
|
SceneInformation scene = new()
|
|
{
|
|
InstanceId = _modelManager.Creature.InstanceId,
|
|
OwnerId = _modelManager.Creature.OwnerId,
|
|
CurContextId = _modelManager.Player.Id,
|
|
TimeInfo = new(),
|
|
AoiData = new(),
|
|
PlayerInfos =
|
|
{
|
|
new ScenePlayerInformation
|
|
{
|
|
PlayerId = _modelManager.Player.Id,
|
|
Level = 1,
|
|
IsOffline = false,
|
|
Location = new()
|
|
{
|
|
X = 4000,
|
|
Y = -2000,
|
|
Z = 260
|
|
},
|
|
PlayerName = _modelManager.Player.Name
|
|
}
|
|
}
|
|
};
|
|
|
|
for (int i = 0; i < _modelManager.Player.Characters.Length; i++)
|
|
{
|
|
scene.PlayerInfos[0].FightRoleInfos.Add(new FightRoleInformation
|
|
{
|
|
EntityId = i + 1,
|
|
CurHp = 1000,
|
|
MaxHp = 1000,
|
|
IsControl = i == 0,
|
|
RoleId = _modelManager.Player.Characters[i],
|
|
RoleLevel = 1,
|
|
});
|
|
}
|
|
|
|
scene.AoiData.Entities.AddRange(_entitySystem.Pb);
|
|
return scene;
|
|
}
|
|
|
|
private void CreateTeamPlayerEntities()
|
|
{
|
|
for (int i = 0; i < _modelManager.Player.Characters.Length; i++)
|
|
{
|
|
PlayerEntity entity = _entityFactory.CreatePlayer(_modelManager.Player.Characters[i], _modelManager.Player.Id);
|
|
entity.Pos = new()
|
|
{
|
|
X = 4000,
|
|
Y = -2000,
|
|
Z = 260
|
|
};
|
|
entity.IsCurrentRole = i == 0;
|
|
|
|
_entitySystem.Create(entity);
|
|
|
|
if (i == 0) _modelManager.Creature.PlayerEntityId = entity.Id;
|
|
}
|
|
}
|
|
}
|